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Unreal Engine 5 – 3D Designer minimum 5 years of experience About the Role We are looking for a talented Unreal Engine 5 3D Designer with a strong eye for visual detail and technical expertise in real-time effects, character creation, and live event lighting systems. You will be responsible for crafting immersive visual experiences including particle effects, character animations, MetaHuman integration, and DMX-driven lighting setups. Need to use AI TOOLS 3D. Responsibilities Create and implement real-time visual effects including explosions, electricity, fire, smoke, blood, and environmental FX using Niagara Design and animate 3D assets and integrate them seamlessly into UE5 environments Build and customize MetaHuman characters, including facial animation, body rigging, and performance capture integration Set up and manage DMX lighting systems within UE5 for dynamic, event-driven light shows and stage environments Collaborate with the gameplay team to ensure VFX align with game triggers and mechanics Optimize assets and effects for real-time performance across target platforms Create UI animations and motion graphics using UMG and Sequencer Required Skills & Keywords Unreal Engine 5 Core Unreal Engine 5 Sequencer Level Design Material Editor Blueprint Lumen Nanite World Partition One File Per Actor Mesh & Asset Rework Static Mesh Skeletal Mesh Nanite Mesh Mesh LOD (Level of Detail) Mesh Retopology High-to-Low Poly Baking Mesh Cleanup Asset Reimport Pivot Editing Collision Setup Mesh Merging Modular Assets Instanced Static Mesh Foliage Tool Procedural Mesh Effects & Animation Niagara Particle System VFX Cascade Dynamic Materials Shader Graph Physics Simulation Cloth Simulation Explosion FX Electricity FX Smoke & Fire FX Blood FX Environmental VFX MetaHuman MetaHuman Creator MetaHuman Framework Facial Animation Body Rigging Control Rig Live Link Performance Capture Blend Shapes Morph Targets DMX & Lighting DMX Plugin (UE5) DMX Fixtures DMX Protocol ArtNet sACN Dynamic Lighting Stage Lighting GDTF MVR Light Programming Event-Driven Lighting Texturing & Materials PBR Texturing UV Unwrapping UV Mapping Normal Maps Roughness / Metallic Maps Ambient Occlusion Baking Texture Atlas Trim Sheets Tileable Textures Material Instances Decals 3D Software (Required) Software Purpose Blender Modeling, retopology, UV unwrapping, animation Maya Rigging, skeletal mesh, animation pipeline 3ds Max Modeling, asset creation, scene assembly ZBrush High-poly sculpting, detail baking Substance Painter PBR texture painting per asset Substance Designer Procedural material/texture creation Marmoset Toolbag Texture baking, mesh presentation Rizom UV Advanced UV unwrapping SpeedTree Foliage and vegetation assets Houdini (bonus) Procedural FX, destruction simulations Asset Pipeline & File Formats FBX Export/Import OBJ Alembic (ABC) USD GLTF Datasmith Asset Validation Naming Conventions Folder Structure / Asset Organization General Git / Version Control Perforce Agile / Sprint workflow Real-Time Rendering Performance Profiling Draw Call Optimization Texture Memory Management Nice to Have Experience with in-camera VFX or virtual production workflows Knowledge of motion capture pipeline integration Familiarity with Chaos Physics and destructible environments Experience with concert, live event, or architectural visualization using DMX Proficiency in Houdini for procedural destruction or FX Experience reworking or optimizing existing asset libraries for UE5 Nanite/Lumen pipelines What We Offer Creative freedom on an original visual project Collaborative team with clear milestone-based deliverables Flexible schedule with remote-friendly workflow
ID do Projeto: 40321145
15 propostas
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Ativo há 20 dias
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15 freelancers estão ofertando em média $17 CAD/hora for esse trabalho

✅ Unreal Game Developer | 2D & 3D Games | Cross-Platform | 10+ Years Experience ✅ Hi I’m a dedicated Unreal game developer bringing lots of experience in designing, developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. I specialize in creating engaging, optimized , and visually compelling games with clean architecture, reusable components, and polished gameplay mechanics. Here are some of my recent project : 1- I am developing a Conan Exiles-style building system in Unreal Engine, where players can place modular structures during gameplay. A key feature is that all spawned and placed actors during Play mode persist in the Editor after exiting, allowing seamless transition between in-game building and level design. 2- Basillica is a VR experience developed in Unreal Engine for Meta Quest, designed to take users on an immersive journey through ancient architecture. Why should you choose me : 6+ years of experience in Unreal game development Full-time availability as well as daily updates and open to long-term engagements I can start immediately and would love to discuss your project in more detail. Let me know a convenient time to connect. Thanks, Ranjana
$5 CAD em 40 dias
7,1
7,1

Hello there! I understand you are seeking an Unreal Engine 5 3D Designer to create immersive visual experiences, including real-time effects and character animations. My expertise aligns perfectly with your requirements for crafting detailed visuals and integrating advanced lighting systems. With over five years of experience in Unreal Engine 5, I specialize in real-time visual effects using Niagara, character creation with MetaHuman, and dynamic DMX lighting setups. My proficiency in tools such as Blender, Maya, and Substance Painter ensures high-quality asset creation and optimization for seamless integration into UE5 environments. To execute this project efficiently, I propose a structured approach that includes initial concept discussions, iterative design and animation phases, and rigorous testing to ensure performance across target platforms. Collaboration with your gameplay team will be prioritized to align visual effects with game mechanics. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect! Best Regards, Muhammad Umar
$2 CAD em 3 dias
5,1
5,1

As an experienced 3D artist and graphic designer, I believe I bring a unique perspective to this Unreal Engine 5 project. My broad skill set covers everything from 3D modelling and character design to animation and graphic designing, all of which are essential for successful project completion. Despite being new on this platform, my professional journey that began in October 2020 has exposed me to various projects where I've honed my proficiency in the software mentioned in your description - Maya, Blender, 3ds Max, etc. Best Regards Sumit
$8 CAD em 2 dias
4,9
4,9

Hello, I’m very interested in the Unreal Engine 5 3D Designer role. With over 5 years of experience in real-time environments, I specialize in creating high-quality visuals, VFX, and optimized assets for immersive experiences. I have strong hands-on expertise with UE5 systems including Niagara, Lumen, Nanite, Sequencer, and Blueprint, allowing me to deliver both visually rich and performance-efficient results. I have worked on complex effects such as fire, smoke, explosions, and environmental VFX, and I’m comfortable integrating MetaHuman characters with facial animation, rigging, and Live Link workflows. I also have experience designing assets using Blender, Maya, ZBrush, and Substance tools, ensuring a clean pipeline from high-poly sculpting to optimized in-engine assets. Additionally, I can handle lighting setups and real-time scene composition, aligning visuals closely with gameplay and event-driven systems. I focus on optimization, clean asset pipelines, and smooth collaboration within agile teams. I’m confident I can contribute to building visually stunning and technically solid experiences while meeting your performance and quality expectations. I’m available to start immediately and would love to discuss your project in more detail. Regards, Muhammad Asad Ali
$15 CAD em 40 dias
2,9
2,9

I hope this message finds you in good spirits and enjoying a productive day. I wanted to reach out regarding your project. After reviewing the details, I am confident in my ability to implement it efficiently while maintaining a high standard of quality. I have the necessary skills and experience to ensure that your vision is brought to life effectively. If you have any specific requirements or additional information you would like to share, feel free to let me know. I'm committed to understanding your needs thoroughly and will adapt my approach to effectively meet them. I look forward to your response and the possibility of collaborating on this exciting project. You can check out my portfolio ▶ http://www.freelancer.com/u/AhmedG8 Wishing you a wonderful day ahead! Best regards, Ahmed G.
$30 CAD em 40 dias
2,0
2,0

I've just completed a similar project. I developed a complex Unreal Engine 5 environment featuring dynamic DMX lighting and MetaHuman characters with full facial animation. My skills and experience perfectly suit the requirements of this role. I understand the importance of real-time effects and seamless integration of MetaHuman and DMX systems. Specializing in UE5, I focus on high performance, robust security, and delivering a polished, immersive user experience. Feel free to chat about your project anytime; worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$5 CAD em 14 dias
1,6
1,6

With over seven years of specialized experience in Unreal Engine, I have navigated the transition from legacy workflows into the advanced capabilities of UE5, delivering high-fidelity environments. My recent work involved building large-scale photorealistic visualizations where I leveraged Nanite and Lumen to achieve real-time cinematic quality. I understand that an expert 3D role in UE5 requires more than aesthetic talent; it demands a mastery of engine constraints and a commitment to maintaining peak performance across diverse hardware profiles. My approach centers on a streamlined pipeline, integrating high-to-low poly modeling with PBR texturing in Substance to ensure material authenticity. Within the engine, I utilize modular kit-bashing and custom Blueprints to build scalable scenes, implementing sophisticated Material Instances for real-time flexibility. I prioritize optimization through draw-call management, Virtual Shadow Maps, and Temporal Super Resolution to ensure the project remains performant. Whether managing lighting or Niagara VFX, I ensure the technical backend is as robust as the visual output. What is the primary target platform, and are there specific hardware limitations we should account for during asset creation? I’m also curious if you require Procedural Content Generation for large environments or if the focus is on bespoke, handcrafted spaces. I am available to discuss these requirements or review your mood boards via a quick chat whenever it suits your schedule. I look forward to the possibility of collaborating on this project and delivering a high-end result.
$25 CAD em 7 dias
0,0
0,0

With over five years of experience in 3D design and animation, I bring to the table a comprehensive skill set that aligns perfectly with the requirements of your exciting Unreal Engine 5 project. My knowledge covers an extensive range of software including Blender, Maya, 3ds Max, ZBrush, Substance Painter, and many others necessary to deliver top-notch models, animations, and textures. What sets me apart is not just my technical proficiency but my unwavering emphasis on detail. I understand the need to create realistic assets while optimizing them for real-time performance - a skill that will be invaluable in realizing your vision. Moreover, with my expertise in programs like DMX Plugin and ArtNet I can help you seamlessly integrate dynamic lighting systems for the comprehensive event-driven light shows you're after. Above all, I thrive working in a team environment and understand the importance of collaborative effort when it comes to creating immersive visual experiences. I offer not just proficiency- but also passion- to push boundaries of what's already possible in the Unreal Engine 5. Let's work together to turn your concept into reality
$5 CAD em 40 dias
0,0
0,0

This Project caught my eye, so I had to reach out. Your need for seamless MetaHuman integration and DMX-driven lighting setups in Unreal Engine 5 aligns perfectly with my expertise in real-time VFX, character rigging, and dynamic event lighting. I understand the importance of clean, optimized assets that perform efficiently across platforms while delivering immersive experiences. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
$3 CAD em 14 dias
0,0
0,0

Hello, My passion for 3D design and my deep technical expertise, particularly in Unreal Engine 5 and various associated software, make me an ideal candidate to bring your vision to life. Having worked in the field for over five years, I possess a nuanced understanding of real-time effects, character creation, and lighting systems that are critical for this role. My extensive experience with MetaHuman integration, AI Tools 3D and DMX-driven lighting equip me with the ability to seamlessly integrate assets and create vibrant environments. Throughout my career, I have consistently focused on optimizing assets for real-time performance across target platforms, a skillset that aligns well with your project needs. By using tools like Lumen Nanite, I am adept at ensuring efficient solutions using meshes, textures, and materials that avoid any drop in performance standards. My hands-on knowledge of various modelling and texturing tools like Blender, 3ds Max, Substance Painter will further bolster my capabilities as a 3D designer for your project. Moreover, my experience in creating immersive experiences extends beyond just game development, I have successfully accomplished concert, live event, and architectural visualization projects that required DMX and event-driven light programming. As such, I can promise you not only a deep understanding of the Unreal Engine 5 environment but also a unique perspective derived from varied project experi Thanks!
$68 CAD em 34 dias
0,0
0,0

Hello,Dear project coordinator, I’m a LinkedIn-certified developer and creative specialist with strong expertise in Roblox content creation, Unreal Engine 5 (UE5), and AI-powered production tools. I’ve successfully published 15+ apps and games and delivered engaging video/animation content for multiple platforms. For your Roblox mukbang-style video, I offer a complete production pipeline: Concept & Storyboard: Viral-ready ideas with strong audience retention Production: Roblox scene creation + UE5 for cinematic visuals and advanced rendering Animation: 2D/3D character animation with smooth, engaging motionEditing: High-quality cuts, VFX, and sound design using After Effects AI Integration: Using advanced AI tools (Aura & others) for faster production, voice, effects, and optimization Delivery: High-resolution MP4/MOV + full editable project files My strengths: Roblox + UE5 hybrid workflow for premium visuals AI-enhanced content creation for speed and creativity Professional video editing & motion graphics Scalable workflow for series production Fast delivery with consistent quality I understand your goal to turn this pilot into a repeatable series, and I’ll build a smooth, reusable pipeline to support that. I can share similar work samples upon request. Let’s create something highly engaging and ready to scale. Best regards. MD PARVEZ AL MAMUN
$25 CAD em 40 dias
0,0
0,0

Hi, I’m a 3D artist specialized in real-time environments and asset production in Unreal Engine 5, with a strong focus on visual quality, optimization, and clean pipelines. I’ve also worked on AAA projects and released titles, which gave me solid experience with production standards and performance constraints. I’m comfortable working with: Unreal Engine 5 (Lumen, Nanite, Materials, Sequencer) Full asset pipeline (high to low poly, UVs, baking, LODs, optimization) Substance Painter/Designer for PBR texturing Maya / Blender / ZBrush I also have experience with Niagara and real-time materials, integrating VFX into environments and aligning them with gameplay or cinematic needs. My background in lighting and scene composition helps me create strong, immersive visuals. I’m used to working in structured, production-ready workflows, with clean asset organization and iterative feedback. You can check my work on my profile. I’m available and would be happy to discuss the project in more detail.
$10 CAD em 40 dias
0,0
0,0

Montreal, Canada
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