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I need a small, reusable tool that takes the weekly-released .exe of a Godot-based Yu-Gi-Oh fan game, locates the existing card assets inside its accompanying .pck file, and injects brand-new cards without touching the executable itself. Each week the developers publish a fresh binary, so the script must keep my custom cards alive by working against whatever file name lands in the update folder. The key data I want to enter for every custom card is the artwork (a single image file) and its unique effect or ability text; attack/defense numbers. I’m flexible on how you surface the workflow—command line is fine, but if you prefer Godot’s UI tools or something like Electron/Qt that’s totally acceptable. Under the hood you’ll probably unpack the .pck, copy or create the card frame that already ships with the game, slot in my image, append the ability text to whatever JSON/resource the game reads, then rebuild the archive—all preferably wrapped in a single command or button. Please have solid experience with Godot’s file formats, resource packs, and, ideally, trading-card rule sets so the end result blends seamlessly in-game. Deliverables: • Source code and a one-click/one-command build or run script • Clear instructions so I can repeat the process every update • A simple data schema (JSON/YAML/etc.) that stores all custom card info outside the game files If this sounds straightforward to you, let’s discuss the finer points—folder structure, naming conventions, and any quirks you’ve met while modding Godot projects.
Project ID: 40534802
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104 freelancers are bidding on average €135 EUR for this job

⭐⭐⭐⭐⭐ Create a Tool for Adding Custom Cards in Your Godot Game ❇️ Hi My Friend, I hope you are doing well. I just reviewed your project details and see you're looking for a tool to add custom cards to your Godot-based Yu-Gi-Oh game. You don’t need to look any further; Zohaib is here to help you! My team has successfully completed over 50 projects related to game modding. I will create a small, reusable tool that works with the weekly updates to keep your custom cards intact. ➡️ Why Me? I can easily create your tool as I have 5 years of experience in game development and modding, focusing on Godot's file formats and resource packs. My expertise includes scripting, JSON manipulation, and asset integration. I also have a strong grip on trading card game mechanics, ensuring your custom cards blend seamlessly into the game. ➡️ Let's have a quick chat to discuss your project in detail and let me show you samples of my previous work. Looking forward to talking with you! ➡️ Skills & Experience: ✅ Game Modding ✅ Godot Engine ✅ JSON Manipulation ✅ Scripting ✅ Asset Injection ✅ Command Line Tools ✅ Resource Management ✅ Tool Development ✅ Version Control ✅ UI Design ✅ Debugging ✅ Trading Card Rules Waiting for your response! Best Regards, Zohaib
€150 EUR in 2 days
8.0
8.0

Hi I can build a reusable Python-based modding tool that locates each weekly Godot .pck update, extracts the existing card resources, and reinjects your custom cards without modifying the .exe. The main technical challenge is preserving compatibility across changing file names, resource paths, and card data formats while avoiding corruption of the rebuilt pack. My solution is to implement a version-tolerant pipeline with pack discovery, safe backup, unpack/patch/repack steps, schema validation, and clear error reporting. The custom card data can live in JSON or YAML with artwork path, name, effect text, attack, defense, identifiers, and any rule metadata required by the game. I can create a CLI workflow or lightweight GUI that copies card frames, processes images, appends resource/JSON entries, and rebuilds the archive in one command. I have experience with Python automation, Godot resource structure, binary/file parsing, asset pipelines, JSON/YAML schemas, image handling, and game modding workflows. I will also include repeatable run scripts, source code, documentation, and safeguards so each weekly update can be patched consistently. The tool will be designed around non-destructive modification and will avoid bypassing protected executable logic or anti-cheat systems. Thanks, Hercules
€140 EUR in 7 days
6.7
6.7

Drawing on 13+ years' worth of skills and experience in Python development and a strong background in game development, I'm your ideal candidate for this project. I have worked extensively with both C-based projects and the Godot engine, making me well-versed in the file formats and resource packs you mention, which are integral to the task at hand. As demonstrated in my previous works, I am adept at automating processes and working with complex datasets - key proficiencies that will be highly valued in our mission to inject bespoke Yu-Gi-Oh cards into the game without compromising its general structure. Additionally, my exposure to trading-card rule sets, another aspect mentioned in the project description is yet another benefit - I understand how vital it is for these new cards to fit organically within the game environment. My dedication to delivering high-impact solutions will not waver until we achieve this perfectly-integrated system. Let's dive into finer details like folder structures and any mods peculiar to Godot projects together. With me on board, expect quality work delivered on time and within your budget!
€30 EUR in 1 day
7.0
7.0

Hello, I can build a reusable tool that updates your custom cards every time a new game version is released without modifying the executable. The tool will detect the latest game files, unpack the .pck, add your card artwork, stats, and effect text, then rebuild the archive automatically. I will keep all custom card data in an external JSON or YAML file, making future updates simple. The solution can be command-line or a small desktop interface, depending on your preference. You will receive clean source code, clear documentation, and an easy workflow that can be repeated every week. Best regards, Dev S.
€250 EUR in 3 days
6.4
6.4

Hi, there. I have carefully reviewed the technical issues you are currently facing with Godot Yu-Gi-Oh Card Injector. When a system is unstable or experiencing downtime, I know that speed and accuracy are your top priorities. My team and I specialize in high level technical support and system recovery. We have helped other businesses in Ireland resolve critical issues ranging from database failures and security vulnerabilities to server side performance bottlenecks. We do not believe in applying temporary patches; we focus on performing a root cause analysis to ensure that the problem is solved permanently so your business operations can remain stable. Our goal is to stabilize your environment while ensuring that your data integrity remains the top priority throughout the process. To help me begin the diagnostic process immediately, I have one quick question: Have you made any recent changes to your server configuration, plugins, or third party integrations that might have triggered this issue? Knowing this helps me narrow down the scope of the fix and get your system back online as quickly as possible. I am available to start the diagnostic process immediately if you are ready to proceed. Best regards Kausar and the Team
€180 EUR in 3 days
6.4
6.4

Hi, I’m interested in your Godot modding and card-injection project. I have experience with C#, Python, game tooling, file processing, automation, reverse engineering existing data formats, and building maintainable utilities that work across changing application versions. I can create a reusable tool that locates the latest game files automatically, injects custom card data from an external configuration, and rebuilds the package without modifying the executable. The solution would include: * Automatic detection of new game releases and .pck files * External JSON/YAML-based card definitions * Artwork import and asset processing * Card stat and effect text integration * Archive extraction and repackaging workflow * One-click or single-command execution * Documentation and update procedures * Source code for future maintenance and expansion Before development, I would first inspect the game's resource structure and packaging format to confirm the safest and most maintainable integration approach. Best regards, Brayan Stiven Arias Henao
€200 EUR in 7 days
5.9
5.9

Hello, I can support this project with a clean and maintainable approach. My focus would be turning the design direction into something polished and usable. I will keep the delivery simple: confirm the setup, build the required part, test it, and hand it over clearly. I also noticed the listed skills include C Programming C# Programming Software Architecture C++ Programming Software Development Game Development JSON Scripting Qt Godot. I'm familiar with C, C++, and C# programming languages, which are crucial for working with Godot-based games like yours. Additionally, my proficiency in Software Architecture will allow me to create a well-documented, one-click/one-command build or run script that you can easily replicate to keep adding custom cards. Regards, Houssame
€140 EUR in 7 days
6.0
6.0

With over 12 years of solid software development and design experience, I am confident in my ability to deliver a precise and valuable solution for your Godot Yu-Gi-Oh Card Injector project. My extensive skills in JSON, Software Architecture, and Software Development align perfectly with the tasks you require to be automated. Working on cloud-based systems, APIs, and third-party integrations has given me profound exposure to handling data from various sources and platforms, making me well-equipped for the task of slotting your custom card images and effect texts into the game's resources. My prowess in database management guarantees that I will create a simple yet efficient data schema in JSON/YAML/etc. that will preserve all custom card information outside game folders. Furthermore, one of our key strengths is delivering scalable and secure solutions with long-term support. Should you need any further updates or modifications as the game evolves or your requirements shift, my team will be more than happy to assist you. Let's leverage on my solid understanding of Godot's file formats and resource packs as we work together to create an end product that seamlessly blends into the game, preserving your custom cards even with each fresh binary release. Reach out now so we can discuss the nitty-gritty details!
€30 EUR in 7 days
5.0
5.0

As a proficient software engineer, specializing in C/C++ programming with extensive experience in Software Development and Game Modding, I am perfectly poised to tackle your task of creating this Godot Yu-Gi-Oh Card Injector. I have amassed deep knowledge not only in Godot's file formats and resource packs but also with trading-card rule sets, which will enable me to seamlessly integrate the custom cards without disturbing the executable or breaking any game rules. In the past, I have designed similar tools and scripts that streamline game modification processes while maintaining the integrity of the core game files. This approach ensures your custom cards will not only be compatible with each weekly update but also never tampered with directly. Additionally, as you're hoping for extended functionality beyond card modification, my skills in Automation, APIs & Integrations could prove useful for your future needs. At Solves Inn, we believe in long-lasting technology solutions designed for scalability and future growth; this ring true to your project's objectives. Choose me for this project and I will deliver more than code: a clean, reliable tool with comprehensive instructions ensuring reusability and a JSON based data schema that allows efficient storage of your custom card info. Let’s take your Godot-based Yu-Gi-Oh fan game to the next level together!
€30 EUR in 1 day
5.0
5.0

Hi there, I'm Ruslan, an experienced and versatile game developer with a wide range of skills that align perfectly with your project. My proficiency in Godot, JavaScript and Python will enable me to develop the small, reusable tool you require with ease. As a developer well-versed in the intricacies of Godot's file formats and resource packs, your task of updating new cards every week becomes significantly smoother. My familiarity with managing APIs, including RESTful ones, allows me to seamlessly integrate your custom card details into the gaming system, keeping all the data intact without modifying the existing .exe. My output is always clean and efficient - I'll provide you with clear source codes, detailed instruction scripts to allow easy replication for each update- ensuring a hassle-free experience for you going forward. Furthermore, given my past experiences creating trading-card rule sets as well as my love for the game itself, I am confident in my ability to generate a product that embodies the game's essence while melding effortlessly with existing assets. Let's not just meet your project requirements but exceed them together. Choose me for this job and let us build something amazing for the Yu-Gi-Oh community!
€140 EUR in 7 days
4.9
4.9

✋ Hi There!!! ✋ THE GOAL OF THE PROJECT:- TO BUILD A GODOT BASED TOOL THAT AUTOMATICALLY INJECTS CUSTOM YU-GI-OH CARDS INTO WEEKLY UPDATED GAME .PCK FILES WHILE PRESERVING MODS ACROSS VERSIONS. I have carefully reviewed your requirement for unpacking and repacking Godot .pck files, injecting custom card assets, and ensuring persistence across weekly executable updates without modifying the original game binary. I am best fit for this project because I have strong experience in game modding, file structure manipulation, and automation tools for packaged game assets. 1 Extract, modify, and rebuild Godot .pck archives while preserving game integrity across updates 2 Custom card pipeline using structured JSON/YAML data for artwork, stats, and ability text 3 One click CLI or UI based tool for repeatable injection workflow after each game update I provide UI design, database management, testing and full source code delivery at project completion with clean documentation and reusable architecture. I have 9+ years experience as a full stack developer. I have worked on similar game tooling and asset injection automation projects involving structured game resources and packaging systems. Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
€147 EUR in 6 days
4.9
4.9

As a seasoned software developer with over 20 years of experience, my skills in C, C#, C++, as well as my familiarity with Godot-based projects make me the perfect choice for your Yu-Gi-Oh card injector. I have a deep understanding of Godot's file formats, resource packs, and trading-card rule sets, giving me an advantage when it comes to creating the tool you need. Furthermore, my proficiency in JSON and scripting will ensure that I can implement a workflow that's not just functional but also intuitive for you. What sets me apart is my ability to create robust, efficient, and intuitive interfaces for in-depth applications such as the one you're looking for. I believe that not only should a tool function precisely as needed but it should also be incredibly easy to use. My past work developing clean and user-friendly mobile and web applications is proof of this. Once we successfully complete this project, I'll ensure that the source code for the card injector is complemented with clear instructions so that you can easily manage card updates yourself. Additionally, I'll provide a simple data schema to store all custom card information outside the game files. Trust my expertise to blend in your custom cards seamlessly into the game while providing you the long-term support you might require. Let's discuss the finer points and get started on producing an excellent tool!
€250 EUR in 7 days
4.6
4.6

Hi, This is Jorge from IT GLOBAL SOLUTION LLC in FL. I’ve built tooling for Godot mod-injection workflows, including updating content inside .pck without touching the shipped executable. Your concept is clear and scalable: a repeatable injector that survives weekly filename changes and keeps custom cards usable in-game. I’ll build a small standalone injector you run against the update folder. It will auto-detect the target .pck by extension/name, load card assets/resources from it, then generate a patched (or rebuilt) .pck containing your additions while leaving the .exe untouched. I’ll implement a CLI entry point (C#/.NET or C++), a thin GodotPckAdapter that handles unpack/repack for your specific Godot major version, and a CardPipeline module that reads an external JSON schema (artwork path, effect text, attack/defense). The pipeline will locate the game’s existing card frame/atlas/containers, copy or create the required card resource entries, then update/append the card definition JSON/resources at the exact runtime-loaded path/format. It will place artwork into the correct resource directory and ensure IDs/internal references match what the fan game expects. I’ll keep auth out of scope, but I’ll make the tool robust by scanning folders rather than hardcoding paths. Git-friendly source and docs included so you can rerun it after each release. Happy to share relevant work and align on the best structure. Let’s connect. Best, Jorge
€140 EUR in 7 days
4.0
4.0

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience building game modding tools and working with Godot resource/package workflows, and I'm available to start your project right now. I bring deep expertise in Godot, Scripting, JSON, C#, C++, Qt, Software Architecture, and Game Development with over 10 years of experience. One of the key challenges here is making the tool reusable for weekly updates without modifying the .exe. I can build a script/tool that detects the latest game folder, unpacks the .pck, locates existing card assets/resources, injects new card artwork, stats, and effect text from an external JSON/YAML schema, then rebuilds the archive in a repeatable one-command workflow. My approach is to first inspect the current .pck structure, identify how cards are stored, define the custom card schema, then implement unpack/patch/repack logic with clear instructions so you can rerun it after each update. I have one quick question. • Do the existing card definitions appear to be stored as JSON/text resources, or Godot .tres/.res files? I would be glad to discuss further details and am ready to start immediately. Best regards, Carlos
€30 EUR in 7 days
4.1
4.1

I am excited to apply for your Godot Yu-Gi-Oh Card Injector project. With strong experience in Godot Engine development, GDScript programming, game data management, and custom tool creation, I can develop a reliable card injection system that seamlessly integrates new Yu-Gi-Oh cards into your existing game framework. My focus will be on creating a solution that is efficient, scalable, and easy to maintain as your card database continues to grow. I have experience working with game assets, JSON/XML data structures, custom editors, import pipelines, and database-driven game systems. Whether the requirement involves automatically importing card information, generating card assets, updating game databases, or integrating custom cards into existing gameplay mechanics, I can build a streamlined workflow that minimizes manual effort while ensuring data accuracy and compatibility with your Godot project. In addition to development, I prioritize clean code, thorough testing, and clear communication throughout the project lifecycle. I will provide well-documented solutions, assist with debugging and integration, and ensure the injector functions reliably across future updates. I am confident in my ability to deliver a robust tool that enhances your game's content management process, and I would be happy to discuss your specific requirements in detail.
€150 EUR in 3 days
4.2
4.2

Hallo dear, I’m a Full-Stack Developer with 10+ years of experience and a B.Sc. in CSE from BUET, specializing in automation tools, game asset pipelines, and file manipulation workflows including pack/unpack systems used in engines like Godot Engine. I understand you need a reusable tool that detects each new weekly Godot-based game build, extracts and repacks the .pck archive, and injects custom card definitions (artwork, ATK/DEF, and effect text) without modifying the executable. The solution should persist across updates and support a simple external JSON/YAML-driven workflow. Godot Engine, file systems, Python, Node.js, CLI tooling, archive manipulation, game modding pipelines. Share sample .pck structure; I can start immediately and design a clean update-safe workflow. Best regards, Md Ruhul Ajom
€70 EUR in 2 days
5.2
5.2

❀༺ Dear Client ༻❀ With over 8 years of experience in software development, my commitment is to build reliable automation tools that remain maintainable even as the underlying application changes over time. My expertise in C#, C++, scripting, JSON-based workflows, and game tooling makes me well-suited for developing a reusable solution for managing custom card content in your Godot-based project. Another asset I bring to the table is my experience working with existing file structures and automation pipelines. Your requirement to preserve custom cards across weekly game updates aligns perfectly with my approach. Rather than modifying the executable, I will focus on creating a workflow that automatically detects the latest game package, processes the required resources, injects custom card data from an external configuration file, and rebuilds the package in a repeatable manner. Moreover, I understand the importance of ease of use. The final solution can be delivered as a one-click desktop utility or a simple command-line tool, complete with clear documentation and a structured JSON schema for card definitions. This will allow you to maintain artwork, effects, and card statistics independently of the game files while minimizing manual work after each update. Best regards, Jayant
€150 EUR in 7 days
3.5
3.5

Hello, I can create a self contained, reusable Godot .pck card injection tool that leaves your custom cards separate from the weekly game updates, reapplying them without altering the .exe. This tool would be comprised of a small command-line interface program: - It identifies the last update folder and it's corresponding .pck - It unpacks the Godot resource pack - It then determines the existing card data/asset structure - Your custom cards ( artwork, effect text, stats, metadata ) from an external json/yaml file will then be inserted - It will reuse your games existing card style/frame ( where possible ) - The .pck will then be repacked to reflect the in-game inclusion of your cards - Custom cards definitions will be stored externally of the game files for re-use. First, I will analyze your games .pck structure to ascertain the format of cards ( is it json, tres/.res, some other godot resource object, etc ), and then build the injector accordingly. I can deliver the tool, command-line one-click injection script, easy to follow reusable instructions, and a small schema for adding cards in the future. I can get started immediately upon receipt of one sample of your weekly builds with the .exe and corresponding .pck so i can ascertain your specific resource structure and card formats. Best Regards, Chaz C.
€200 EUR in 7 days
3.5
3.5

Hi, This sounds less like a game-development project and more like a repeatable modding and asset-pipeline tool, which is the right approach given the weekly updates. I'd build the solution around an external card database (JSON or YAML) containing artwork paths, card stats, and effect text. The tool would detect the latest game build, unpack the associated .pck, locate the relevant card resources, inject or generate the required assets, update the game's card data, and rebuild the package without touching the executable itself. The most important part will be making the workflow resilient to future updates, so I'd avoid hardcoded executable names and instead target the resource structure inside the package. Once configured, adding a new card should be as simple as dropping an image into a folder, updating the JSON entry, and running a single command. Before estimating the implementation, I'd like to inspect a sample game build (or at least the .pck structure) to confirm how card definitions, artwork, and effects are currently stored and referenced. Best Regard, Chand
€80 EUR in 5 days
3.8
3.8

Hello, I can build a reusable tool to preserve and inject your custom cards into each weekly Godot game update without modifying the .exe itself. My approach would be to work directly with the accompanying .pck file: detect the latest update folder/file automatically, unpack the archive, locate the existing card assets and metadata structure, add your custom card artwork and data, then rebuild the pack so the game can load the new cards normally. I can provide a simple external JSON/YAML schema for your custom cards, including fields such as card name, artwork path, effect/ability text, attack, defense, type/category, and any internal identifiers required by the game. This keeps your custom content separate from the game files and makes weekly updates repeatable. Possible features: • Auto-detect newest .pck file • Backup original archive before modification • Extract and inspect card resource structure • Copy/convert artwork into the correct asset path • Append card data into the correct JSON/resource files • Repack the .pck • Logging and validation to catch missing fields or duplicate IDs • Clear setup and repeat-use instructions I have experience with Python automation, asset pipelines, structured data files, and game/modding-style workflows. I can start by reviewing one sample .pck, the current card data format, and the required naming conventions. Best regards, Quan
€140 EUR in 2 days
3.8
3.8

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