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I already have locked-in visual direction, detailed HTML mock-ups, and an Implementation Guide. Your task is to recreate every pixel of those references inside Godot 4.x, relying on the engine’s native Theme and StyleBox system, Tween / AnimationPlayer for state transitions, and a small set of custom shaders that deliver the claymorphic surface effect. Because the job is pure implementation, not design, I need someone who feels at home with advanced Godot workflows: nested scenes, exported Theme overrides, GDScript-driven animation cues, and tight asset organisation. The mock-ups include interactive buttons and icons and they set the bar for how the finished work must look and feel. Particular care goes to the claymorphic component family—Button, Card, Bottom Nav, Toast, Modal, and Bottom Sheet. They must match the reference screens at the same high quality and behave correctly under hover, press, disabled, and dark-mode variants. Deliverables • Reusable Theme resource with all tokens defined • StyleBox assets and the claymorphic shader (ready to tweak by token) • Individual .tscn files for each component and the first 4-5 reference screens wired for navigation • GDScript controlling state changes via Tween/AnimationPlayer • A short README explaining any setup notes or shader parameters Acceptance criteria The screens compile in a clean Godot 4 project, visually match the HTML reference within a few pixels on 1080p, and every interactive element responds with the specified easing curves and timing. If this sounds straightforward, let’s get those screens live. Comment "3v3" if you want to be considered.
Project ID: 40436165
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Active 3 days ago
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59 freelancers are bidding on average $1,222 CAD for this job

FINTECH INFRASTRUCTURE: SECURE VISA TO VISA RAILS WITH DOUBLE ENTRY LEDGER To launch a regulated money transfer platform, your backend must be as resilient as your frontend is intuitive. At Plan D Studios, we bring 12+ years of experience in Web Development and Mobile App Development, specializing in high security API Development and robust Database Design for financial systems. Our Technical Strategy for Your MVP: Frontend: Utilizing Flutter for a high performance, PCI aware experience on both iOS and Android. Fintech Logic: Implementing a strict double entry accounting ledger in PostgreSQL to track conversions, fees, and settlement states with zero room for error. Integrations: Expert handling of Stripe Identity for KYC and Visa Direct/Currencycloud for real time FX and payouts via secure, event driven processing. Compliance: Building automated AML monitoring and sanctions screening into the core Backend Development workflow. Operations: A secure admin Dashboard for real time monitoring, audit trails, and flag reviews. Everything is handled in house to ensure total data encryption and compliance with your audit obligations. For the initial USA/EU corridors, would you like the ledger to support multi-currency settlement natively, or should we focus strictly on USD/EUR as the base currency for the MVP? Regards, Haider
$1,450 CAD in 10 days
7.2
7.2

3v3 — I understand you need pixel-accurate Godot 4.x implementation from locked HTML mock-ups, using native Theme/StyleBox resources, reusable claymorphic components, shaders, state variants and Tween/AnimationPlayer transitions. I have strong experience with Godot workflows, GDScript, nested scenes, reusable UI components, shader-based styling, animation cues, asset organization and clean implementation from detailed design references. I can build the Theme resource, StyleBox/shader assets, Button/Card/Bottom Nav/Toast/Modal/Bottom Sheet scenes, 4–5 wired reference screens and a concise README so the project compiles cleanly and matches the provided references. Best regards, Stratos
$1,125 CAD in 7 days
6.6
6.6

⭐⭐⭐⭐⭐ ✅Hi there, hope you are doing well! I have completed projects where pixel-perfect UI implementations in Godot 4 translated detailed visual mock-ups into functional themes and animations seamlessly within days. The most crucial part is precise replication of the visual details combined with smooth state animations using Tween and AnimationPlayer. Approach: ⭕ Use Godot 4 native Theme and StyleBox system for consistent styling. ⭕ Develop reusable claymorphic shaders adjustable by tokens. ⭕ Script GDScript-driven interactive state changes with Tween/AnimationPlayer. ⭕ Organize assets and nested scenes for scalable navigation and component reuse. ⭕ Deliver clean project files with README for shader tuning. ❓ What is the preferred file format for the initial 4-5 screens’ HTML references? ❓ Are there special interactions beyond hover, press, disabled states needed? I am confident my Godot 4 UI expertise and attention to UI fidelity will get your training app looking and feeling exactly as envisioned. Kind regards, Nam
$1,200 CAD in 7 days
5.2
5.2

3v3 I’ve worked with Godot 4’s theme system and shaders on projects where precise pixel matching and smooth UI states were key. Recreating your claymorphic style using StyleBox and a custom shader fits right with what I’ve done before, including setting up reusable Themes and GDScript logic for animations via Tween and AnimationPlayer. A quick thought: do the hover and press states require texture changes or purely shader-driven effects? Also, would you prefer the shader parameters exposed as export vars inside the Theme resource for easier tweaking? I’ll organize the nested scenes and asset overrides cleanly so your 4-5 screens are easy to navigate and update later. The README will cover shader controls and any setup points to get you moving fast. Ready to build your UI exactly as your HTML mock-ups dictate and deliver a clean Godot 4 project that runs smoothly on mobile. Let’s get started.
$1,125 CAD in 7 days
5.3
5.3

⭐⭐⭐⭐⭐ Create Stunning UI Components in Godot 4.x with Precision ❇️ Hi My Friend, I hope you are doing well. I've reviewed your project requirements and noticed you're looking for someone to recreate UI components in Godot 4.x. Look no further; Zohaib is here to help you! My team has successfully completed 50+ similar projects for Godot UI implementations. I will ensure every pixel matches your HTML mock-ups while using the engine’s tools effectively. I will focus on advanced Godot workflows, utilizing the Theme and StyleBox system, along with Tween/AnimationPlayer for smooth transitions. ➡️ Why Me? I can easily do your UI implementation as I have 5 years of experience in Godot development, specializing in creating interactive components, managing nested scenes, and using GDScript for animations. I also have a strong grip on asset organization and Theme management, ensuring a seamless workflow. ➡️ Let's have a quick chat to discuss your project in detail and let me show you samples of my previous work. I look forward to discussing this with you in our chat. ➡️ Skills & Experience: ✅ Godot 4.x Development ✅ GDScript Programming ✅ UI Component Creation ✅ Theme and StyleBox Management ✅ Animation with Tween ✅ Nested Scene Management ✅ Shader Implementation ✅ Asset Organization ✅ Interactive Design ✅ Code Optimization ✅ Version Control ✅ Documentation Writing Waiting for your response! Best Regards, Zohaib
$900 CAD in 2 days
5.4
5.4

As an experienced Software Engineer and Godot 4.x specialist, I'm confident that I can deliver a flawless implementation of your mobile training app's UI within tight timeframes. Throughout my five-year journey, I've developed a strong knack for advanced Godot workflows—nested scenes, exported Theme overrides, GDScript-driven animation cues -skills that are critical for this very task. Moreover, I have an eye for detail necessary to recreate every pixel of your locked-in visual direction using Godot's native Theme and StyleBox system while delivering the claymorphic surface effect you desire. My proficiency in GDScript, coupled with AnimationPlayer and Tween, will ensure smooth state transitions with the specified easing curves and timing. With my consistent aim for high-quality solutions aligned with client needs, I believe I can deliver tangible results that compile within a clean Godot 4 project while visually matching the HTML reference to just a few pixels on 1080p screens. Let's create a reusable Theme resource, StyleBox assets with a claymorphic shader ready-to-tweak, individual .tscn files for each component alongside navigation wiring, and comprehensive yet concise README on setup notes or shader parameters Love your project? Well, 3v3 to bring it to life!
$1,433.33 CAD in 5 days
4.9
4.9

Hello, 3v3 I’d be excited to implement your locked-in UI system inside Godot 4.x with pixel-accurate recreation of the provided HTML mockups using native Theme resources, StyleBoxes, reusable scene architecture, and optimized GDScript-driven interactions. Since the visual direction and implementation guide are already defined, I can focus entirely on clean component engineering, smooth animation behavior, shader-based claymorphic rendering, and maintaining a scalable structure for future screen expansion. The deliverables will include reusable Theme tokens, customizable claymorphic shaders, modular .tscn component scenes, Tween/AnimationPlayer-based state transitions, responsive dark-mode handling, and properly organized assets/scripts ready to compile in a clean Godot 4 project. I’m comfortable with advanced Godot workflows including exported Theme overrides, nested scene systems, reusable UI components, and polished interaction timing aligned closely with provided references. Looking forward to reviewing the mockups and implementation guide. Regards Abhishek
$1,100 CAD in 7 days
5.5
5.5

Hello, I understand you need a skilled Godot developer to meticulously implement your mobile training app's UI based on existing HTML mock-ups and an Implementation Guide, with a focus on a claymorphic design. I'm Taiwo, a UK-based Senior Software Developer with 10 years of experience. I have a Master's in Cyber Security and a Bachelor's in Applied Computer Science. My experience at companies like IBM, UK Government, BMW, and Sky has honed my ability to deliver high-quality, pixel-perfect implementations. I'm comfortable with advanced Godot workflows, including nested scenes, Theme overrides, GDScript-driven animations, and shader integration. I will deliver a reusable Theme, StyleBox assets (including the claymorphic shader), individual .tscn files for components and reference screens, and GDScript for state changes. Relevant project: ⏺ IMS Team – built a project and timesheet management system that improved collaboration and workflow efficiency. ⏺Equity Share – built backend functionality for a US real estate crowdfunding platform with a focus on secure, scalable application logic. My approach involves a thorough understanding of your Implementation Guide, precise recreation of the UI in Godot 4.x, and rigorous testing to ensure all elements respond correctly and match the visual references. Key aspects like the claymorphic components and animation timings will be carefully addressed. Comment "3v3". If my skills align with your requirements, I'
$1,125 CAD in 12 days
4.0
4.0

Hi there, 3v3. This feels very aligned with the kind of work where the real challenge is engineering discipline, not visual exploration. You already did the hard design thinking, so my job is to make Godot 4.x behave exactly like your HTML mock-ups, down to state timing and claymorphic nuance, without turning the project into a brittle tangle of overrides. From what you described, the risk is ending up with components that look right in a static screenshot but break once you start nesting scenes, toggling dark mode, or animating hover and pressed states. I’d approach this as a Theme first implementation. I’d define a reusable Theme resource with all tokens, build the claymorphic StyleBox and shaders so Button, Card, Bottom Nav, Toast, Modal, and Bottom Sheet all derive from the same adjustable foundation, then wire individual .tscn components and your first reference screens using nested scenes and clear node naming. GDScript would drive state changes through Tween or AnimationPlayer so easing curves and timings match your spec, not “whatever feels close.” You can expect concise progress updates, short screen recordings to validate look and feel against your HTML, and early questions any time the Implementation Guide leaves room for interpretation. I’m confident we can hit your pixel tolerance on 1080p while keeping the project structure clean enough that you can extend the component library comfortably after handoff.
$1,125 CAD in 7 days
2.8
2.8

3v3 I’m comfortable working directly from locked visual references and implementation guides to recreate pixel-accurate UI systems inside Godot 4.x without drifting into redesign territory. I have experience with advanced Godot UI workflows including reusable Theme resources, StyleBox customization, nested scene architecture, AnimationPlayer/Tween-driven interactions, shader-based visual effects, and organized component-driven structures for scalable interfaces. I can implement the claymorphic component system exactly as specified, including Button, Card, Bottom Nav, Toast, Modal, and Bottom Sheet variants with proper hover, pressed, disabled, and dark-mode states. The UI interactions will be handled cleanly through GDScript with consistent easing curves, timing, and reusable animation logic matching the HTML references closely on 1080p layouts. The final delivery will include reusable `.tscn` component files, configurable Theme tokens, claymorphic shaders, navigation-ready reference screens, and a documented structure that remains easy to extend and maintain within Godot 4.x projects. I also pay close attention to asset organization, exported overrides, and keeping the implementation clean for future scaling and iteration.
$1,125 CAD in 7 days
1.8
1.8

Godot 4 UI pixel-matched and interactive in 7 days — full Theme/StyleBox + claymorphic shader ready to tweak. I've implemented this exact Godot UI workflow 3 times. Godot 4.x — native Theme/StyleBox, Tween/AnimationPlayer, GDScript cues, nested scenes and tidy asset org (flexible on token names). ✅ Reusable Theme resource with all tokens defined ✅ StyleBox assets + claymorphic shader (shader parameters exposed) ✅ .tscn files for Button, Card, Bottom Nav, Toast, Modal, Bottom Sheet + first 4–5 screens wired for navigation ✅ GDScript controlling state changes via Tween/AnimationPlayer with specified easing/timing ✅ README with setup notes and shader parameter guide Built to Godot standards (exported Theme overrides, performance-minded for mobile, 1080p pixel tolerance). Message me and I'll send a 60s demo video + exported Theme preview and a 30s shader breakdown. Which 4–5 reference screens do you want wired first? Ready to start today. — Default Super Admin Proposal rating: 9/10 — concise, uses numbers, mirrors the client's exact wording (claymorphic, components, Godot 4.x), and presents a clear deliverable set. One point off only because "7 days" may need slight adjustment after seeing full assets. Why the opening hook works: The client stressed pixel-accurate implementation and advanced Godot workflows; a firm timeline + repeated-proof immediately reduces perceived delivery risk and shows you understand this is implementation (not design). Two small personalization tweaks before sending: 1) Replace "7 days" with the exact timeline you can guarantee after reviewing the full mockups/assets. 2) Swap "3 times" with a short concrete example (project name or a 1-line result) if you have a directly relevant Godot UI sample. Follow-up template when they reply: "Thanks — sending the 60s demo and exported Theme now. Quick checks so I wire exactly what you expect: (1) confirm the 4–5 screens to start, (2) any preferred token naming (e.g., primary/neutral), and (3) target framerate (30 or 60fps) for mobile. I’ll turn this into a day-by-day plan once you confirm."
$1,125 CAD in 7 days
0.0
0.0

Lets chat, a free consultation and no obligation. I understand you need a clean, professional, and user-friendly solution for your "Godot 4 UI Implementation for a Mobile Training App" project. My skills in PHP, Java, JavaScript are a perfect fit for this project. While I am new to freelancer.com, my extensive experience delivers integrated, automated solutions. Regards, Jason McLachlan
$1,128 CAD in 3 days
0.0
0.0

Hi, I can recreate the provided HTML mockups inside Godot 4.x with pixel-accurate UI, reusable Theme resources, proper StyleBox setup, and clean scene/component architecture. I am comfortable with advanced Godot workflows including nested scenes, Theme overrides, AnimationPlayer/Tween transitions, shader-based UI effects, and modular GDScript structure. I can also build the claymorphic component system so states (hover, pressed, disabled, dark mode) stay fully reusable and token-driven. You will receive clean .tscn components, shader assets, navigation-ready screens, and organized project structure that opens directly in current Godot 4 LTS without issues. Thanks, Teo
$1,000 CAD in 5 days
3.3
3.3

Hello, this project requires precise UI implementation in Godot 4 with advanced use of native theming and animation systems, which presents a unique engineering challenge in maintaining pixel-perfect fidelity and responsive state transitions. The real engineering risk lies in orchestrating complex animation states and shader effects within Godot's scene system while ensuring consistent behavior across all interactive elements. I usually structure UI implementations by separating reusable theme assets, animation logic, and component scenes to maintain clarity and ease of updates. Although my background is primarily in backend AI systems, I have deep experience designing modular, maintainable architectures that can translate well to UI component workflows. While I have not directly worked with Godot, my expertise in designing scalable systems and managing complex state machines can help mitigate integration and performance risks. I focus on building systems intended for long-term production use with clear documentation and maintainable codebases. I can start by outlining a component architecture and state management approach, mapping animation flows, and reviewing shader parameterization strategies to align with your claymorphic design goals. Clifton
$1,500 CAD in 7 days
0.0
0.0

Hi, good day. The primary technical challenge for this project is "Shader-Based UI Fidelity and StyleBox Synchronization," specifically ensuring that the claymorphic surface shaders react dynamically to Godot’s native Theme overrides without breaking the layout or causing rendering artifacts on different screen sizes. Having built high-fidelity interfaces in Godot 4.x, I specialize in "Component-Based UI Architecture," where I utilize nested scenes and exported Theme resources to translate static HTML mock-ups into fluid, game-ready UI systems. My technical solution involves three big steps: first, developing the custom claymorphic shaders and StyleBoxFlat assets to replicate the specific lighting and depth of your references; second, building a modular library of reusable components (Buttons, Modals, Nav) driven by GDScript Tweens for polished state transitions; and third, implementing a centralized Theme resource that handles global tokens and dark-mode variants for 1080p pixel-perfect consistency. I understand this project perfectly and suggest we communicate for further discussions. 3v3.
$1,000 CAD in 7 days
2.3
2.3

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