2D character animation needed for mobile game.
Pre Requisites:
- ANIME STUDIO EXPERIENCE NECESSARY.
- Art supplied *must* match current game art style.
- See rough character sketches attached to this project.
- Original files deliverable upon completion.
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Description of Animation:
Each character has a neutral position, attack stance, hit position, and death.
Description of PDF
Page 1: Witch Character
Neutral Stance - Her arm and outfit are positioned like the ghosts where she chases the player.
Attack Stance - She points her arm towards the player and aims her wand.
Hit Stance - All characters have a similar hit stance with stars circling their head
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Page 2
Robot Character
Neutral Stance - Hovers toward player.
Attack - Like the witch, he points his gun towards the player.
Hit Stance - All characters have a similar hit stance with stars circling their head
Red Character-
Neutral Stance - Still frame, shoulders move up and down as if he's laughing at the player.
Attack - Runs angrily towards the player
Hit Stance - All characters have a similar hit stance with stars circling their head
Mermaid Character
Neutral Stance - Tail moves along the floor to show movement
Attack - Spins very fast like a drill / bullet towards the player .
Hit Stance - All characters have a similar hit stance with stars circling their head
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Page 3
Character with hat and glasses
Neutral Stance - Holds barrel above head.
Attack - 1.)Walks toward player (still with barrel over his head) 2.) Pulls barrel back 3.) Throws barrel
Note: **The barrel is a separate sprite that needs to be animated as four barrels rotating.**
Hit Stance - All characters have a similar hit stance with stars circling their head
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Page 4
Electric Character
Description: This character will not actually interact with the player. He is attached to the wall at the top of the screen. His movements are in his tentacles. This is the default neutral stance.
Hit: In this level, the tentacles begin to move more wildly as the player gets closer to completing the puzzle.
There is smoke that comes out of tentacles so the player knows he is close to completing level.