I have all but finished the second version of my snowboarding game. Up till now I have been using placeholder graphics and now I need them replacing with the real thing.
Although the project is technically a 3D one I am more interested, right now, in a really really good 2D artist (especially landscapes) than 3D modelling - the modelling is just a bonus. If you are a brilliant 2D artist I will find a way to handle the 3D issues separately. Send me samples(links) of 2D images.
Right now the biggest thing I need doing is the skybox - which encompasses ground and horizon as well as sky. But because everything has to work together I also need the snow texture redoing and the UV texturing of the rock elements from which the race tracks are created as well as rock textures.
Additionally in order for the scene element to work together I need the light and fog colours specified.
To allow all the elements to viewed under the chosen light colours in a real scene I have supplied a visualization unity project which is a very cut down version of the game in Unity which shows the scene under game conditions (a race)
The deliverables can be summarized as follows
3 skybox textures( wall, ceiling and floor) done from scratch
1 wrapping snow texture
5 very simple existing models (rocks) textured and UV mapped - with only very minor tweaking of vertex positions.
2 textures for those rocks
3 colours used to light these models
-Ambient light colour and intensity
-Directional light and colour intensity
I have included a detailed specification, the visualisation project and information about how to use the visualisation project in files accompanying this description.
10 freelancers estão ofertando em média $662 para este trabalho
Hello, I would like to work on your project. I have no experience in graphics for 3D Unity games, but I am pretty interested. Please, check my portfolio at: http://stremena.com/. Thank you!