Let's say I have a simple project with SceneKit where I add a ball and a box.
I want to be able to :
- move an object by clicking on a ‘Move’ button, selecting the object, and dragging it to the new position
- rotate an object by clicking on a ‘Rotate’ button, selecting the object, and rotating in the direction of the arrow that appears.
This should be a couple of lines of code , using a gesture recognizer.
I believe this will override the allowsCameraControl = true but I am not sure.