GUI, graphics, colors, sounds, animations or images, event handling, exception handling, Layout manager , file I/O and other techniques in Java to develop
alphabet-learning program as an educational game for pre-school or first grade
kids. The game should be interactive and display player’s score. The file will store the top 5 player’s names and scores when a button is pressed.
1. A cover page in which it shows your name other necessary information (class name, section # and project title) .
2. A separate description pages in which you describe your project and each class (data and methods). Flow charts and diagrams are encouraged to use.
3. Source code of each class.
4. Compiled code of each class.