I have a five-stage basic "Matching Card" game idea that I need to have done by this time next week for a presentation. All my local options have failed.
This is stage “One” and after stage one the coding for the other stages should be a variation of the first and need minimal in most stages.
My cards are designed. I just need a developer for the code.
Obviously I need to see a proof ASAP, sorry for that.
I am looking for one, english speaking, code writer to produce all of the stages for me.
The game requires for players to start, using regular playing cards.
• a full hand of Spade from Ace to Joker and a full hand of, let’s say, Hearts, from Ace to Joker
• each card carries points 2=2, 3=3, 4=4, 5=5, 6=6, 7=7, 8=8, 9=9, 10=10, Jack=11, Queen=12, King=13, Ace=14, and finally Joker=15
Along with these cards on the table there are 4 “Double or Nothing” cards
These cards can offer an opportunity to double the points in a successful match or tally the amount of the unsuccessful match and subtract it from that player’s score.
The order of play is determined in the opening stage of the game:
The cards appears “face down” and each of the four players select ONE card, (The card turns over); the player with the higher card goes first the player with the lowest number, plays last.
In case of a match, like in golf, the first person to post the score has the honor.
The game is very straight forward from here:
Player one gets to choose TWO cards, the goal is to match the card of the same value, for the both suit (6 of hearts with 6 of spades, Queen of hearts with Queen of spades)
If a match is made; that value of each card is added and posted as his score, 6+6=12 or Queen being “12” 12+12=24, those two cards disappears for the table and that person plays again.
If a match is not made; that player loses his turn, no points are given, those cards are returned to the game and the next player continues the game.
The “Double or Nothing, (DN)” Twist:
During play, if a (DN) card is revealed the player must match his cards to complete the bonus. For example: If his first card turn reveals a 6 of spades (6S), and his second card turn reveals a (DN), his third selection MUST be the 6 of hearts (6H) in order to collect the bonus points.
Bonus points will double his total reveal. 6S + 6H = 12 + (DH = 12) = 24
All of the revealed cards are removed from the game.
If his cards does not match, Example: If his first card turn reveals a 6 of spades (6S), and his second card turn reveals a (DN), then his third selection reveals a Queen of hearts (QH) he loses the value of those two cards from his current score.
6S + QH = 18 + (DN -18) = -18
The revealed cards are returned to the game.
Double or Nothing, OUT CLAUSE:
During the course of play, if a player turns a (DN) card and wishes not to risk the chance of losing points from his score by not matching two cards, that player can select another (DN) card to abort the risk of the penalty or bonus. Both (DN) cards are returned to play and the player can resume his matches.
DN + DN = 0
Important parts of the gameboard:
• Every turn of the card must me done within 8 seconds of the last play, there must be a visual timer at the top, next to player’s name and scores
• Scores must be able to carry over to the next stage.
• All results of play must be catalog backstage of the computer and marked by a bell sound (Good) or buzzer (Wrong).
• Game board should indicate which player is playing the game.
The project will definitely be completed in time. I'm an experienced professional UK web application developer. Hope to get started on this ASAP, it is a nice project.