My bot service provides bots for this game, agar.io. The bots connect to the agario server as proxies (1 bot -> 1 proxy, 10 bots -> 10 proxies, 500 bots -> 500 proxies, and so on..) and targets the coordinate/position of my customer. In other words, my bots will follow my customer's mouse cursor - and make my customer grow and get much more mass.
Today the developers of [url removed, login to view] implemented new protection, and patched all bots. That means their protection system can detect bots somehow.. I don't understand how they can detect if a player is a bot or not. It is mathematically difficult to patch this game for many reasons, a few of them is that the game has a poorly architecture structure- and the protocol contains a lot of design flaws.
I am specifically looking for someone trustworthy who can help me develop my bot cluster, fix my bots and bypass [url removed, login to view]'s new protections.
16 freelancers estão ofertando em média £2756 para esse trabalho
I am very interesting in your project. I have experience in this field. If you work with me, you will get success. I am ready to work with you now. Phon.
[login to view URL] i have checked out the game i should be able to help you fix it [login to view URL] i have checked out the game i should be able to help you fix it