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I’m looking for an experienced FiveM developer (Lua + QBCore) to build a standalone lowrider hydraulics system. This is Phase 1 of a larger system, so clean structure and expandability are very important. Core Features Required: Front and rear lift control (independent) Independent rear left / rear right control Configurable raise/lower speeds Suspension limits (min/max offsets) Smooth interpolated movement (no snapping) Multiplayer synchronization (other players see movement correctly) Basic hydraulic sound playback during movement Vehicle restriction (lowriders only via config) Controls: Keyboard + controller support (configurable keybinds) No UI required (keybind-based only) Preset System: Save/load/apply named presets Presets should be reusable across vehicles (not plate-locked) Technical Requirements: Must be tested in-game (FiveM environment) Clean, modular, well-commented Lua code Optimized (no unnecessary loops or heavy networking) Designed for future expansion (Phase 2 will add simulation features) Important: If you do not have FiveM/GTA V installed and cannot test in-game, please do not apply. To Apply, please include: Previous FiveM/QBCore work or similar systems How you plan to handle synchronization Estimated timeline and cost for Phase 1 This project may continue into a larger long-term collaboration depending on results.
ID do Projeto: 40316695
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Ativo há 22 dias
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6 freelancers estão ofertando em média $135 USD for esse trabalho

Hi Nbb E., This is quite similar to a project I delivered last week, so I can jump straight into execution. Ready to start immediately. 1) Are we targeting OneSync Infinity with entity state bags enabled, and what’s the expected max player density around a lowrider (for bandwidth budgeting)? 2) Should hydraulics use native lowrider hydraulics on supported DLC vehicles only, or do you want a simulation that works on any whitelisted model via per-axle/per-corner targets? - Define a minimal, versioned state schema (active corner, target offsets, speed) replicated via Entity State Bags with net-owner authority and server fallback; clients run fixed-dt interpolation for stutter-free visuals across varying FPS. - Store presets server-side (oxmysql) by player identifier (not plate), include per-preset limits/speed multipliers, and add schema migration hooks to keep Phase 2 extensible. Action Plan: - Phase 0: Scaffolding, config (vehicle whitelist), RegisterKeyMapping for keyboard/controller, basic sounds. - Phase 1: Movement core: per-axle/corner targets, clamped min/max, eased interpolation, no idle loops. - Phase 2: Sync: state bags + owner transfer, rate-limit, late-join state replay, sanity checks. - Phase 3: Presets: save/load/apply, reusable across vehicles, exportable API, commands. - Phase 4: In-game testing, profiling, docs, comments Best Regards, Sid
$242 USD em 11 dias
8,6
8,6

Dear Client, Greetings! I am an experienced FiveM developer with strong expertise in Lua and QBCore, and I can build your standalone lowrider hydraulics system with a clean, modular, and expandable structure. I have previously developed vehicle contrl systems and multiplayer synced mechanics for FiveM, ensuring smooth, optimized performance without unnecessary loops or heavy networking. For Phase 1, I plan to implement independent front or rear and left/right lift control, configurable speeds, suspension limits, smooth interpolation, multiplayer synchronization, hydraulic sounds, and vehicle restrictions via config. Controls will support both keyboard and controllers with customizable keybinds, and a preset system will allow saving/loading reusable configurations across vehicles. All code will be well-commented and modular, allowing seamless Phase 2 expansion. I will test thoroughly in-game to ensure correct synchronization and performance.I am ready for a long-term collaboration as the system expands. Best regards, Rojan U.
$120 USD em 7 dias
1,7
1,7

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "QBCore Lowrider Hydraulics Script" right now, and let's discuss in detail to move forward. Thanks and Regards
$30 USD em 3 dias
0,0
0,0

With a focus on being forward-thinking and scalable, I am well-suited to tackle your project of building a FiveM lowrider hydraulics system. My extensive experience crafting clean, modular Lua scripts and my familiarity with QBCore aligns perfectly with the technical requirements you have specified. Moreover, phase 2's expansiveness, which requires simulation features, makes this a suitable long-term collaboration that I'm eager to undertake. I have previously developed similar systems in FiveM and QBCore to ensure smooth multiplayer synchronization, which is one of the critical aspects of your project. My approach is always gameplay-centric, meaning when players use the lowriders, the movement will feel seamless and not hindered by lag or sync issues. I meticulously optimize scripts to ensure they do not contain unnecessary loops or heavy networking so as to avoid performance hitches. Wouldn't it be fantastic to see this seemingly simple yet pivotal feature genuinely come alive in your virtual fiveM community? Invite me for an interview! Let's discuss phase 1's timeline, budget and how gradually we can impact your larger system
$30 USD em 2 dias
0,0
0,0

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