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Preciso de um programador realmente experiente em Lua para o servidor MTA DayZ. O foco imediato é criar ou reajustar um sistema de colete e capacete que: • registre o dano recebido em cada peça de armadura • exiba esses danos ao jogador através de um hitmarker claro e responsivo • funcione tanto por interface gráfica (UI) quanto por comandos, sem perder desempenho O código deve encaixar-se bem na estrutura atual do servidor, seguir boas práticas de otimização do MTA e ser fácil de manter. Envie links ou vídeos de trabalhos anteriores em Lua dentro do MTA (ou projetos similares) para que eu possa avaliar a qualidade do seu código e a fluidez das suas soluções. Se já trabalhou com mecânicas de dano, inventário ou HUD em DayZ/MTA, destaque isso. Entrego acesso ao repositório de testes e um ambiente de staging; assim poderemos revisar o progresso em tempo real antes de colocar em produção.
Project ID: 40420600
6 proposals
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Active 7 days ago
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6 freelancers are bidding on average $114 USD for this job

Hi, I will develop or refine a robust armor and helmet system for your MTA DayZ server that accurately tracks damage and presents it through a clear, responsive hitmarker. My experience with Lua in MTA ensures that I deliver optimized code that integrates seamlessly into your existing architecture while maintaining performance. I've previously implemented similar damage mechanics and HUD features, which not only enhance user experience but also adhere to best practices in MTA development. I focus on creating maintainable solutions, ensuring that the system is easy for your team to work with going forward. Do you have specific requirements for the hitmarker design or any existing UI elements I should align with? Also, are there particular performance benchmarks you’re aiming for during gameplay? I'm ready to start immediately and look forward to collaborating with you in the staging environment to ensure everything meets your expectations before going live. Thank you.
$156 USD in 7 days
2.6
2.6

Olá, tenho experiência com Lua para servidores MTA e posso criar/reajustar o sistema de colete e capacete com foco em dano por peça, hitmarker responsivo e integração via UI + comandos sem pesar o servidor. Minha abordagem: analisar a estrutura atual do servidor DayZ/MTA; revisar o sistema de dano, inventário e HUD existente; implementar o registro separado de dano no colete/capacete; criar feedback visual claro para o jogador; otimizar eventos/client-server para evitar queda de performance; testar tudo no ambiente de staging antes de produção. Também deixo o código organizado e fácil de manter, com lógica separada para dano, UI e comandos. Posso começar revisando o repositório de testes e entregar uma primeira versão funcional para validação rápida.
$100 USD in 3 days
2.1
2.1

Hello! I've developed a similar damage tracking system in Lua for MTA, which improved player engagement by providing real-time feedback on hit mechanics. I can share the implementation details in chat if you’d like. My approach would focus on creating a robust system that accurately records damage for armor pieces while ensuring a responsive UI and command interface. I prioritize optimizing performance to maintain seamless gameplay. To better understand your needs, could you clarify how you envision the hitmarker displaying damage? Would you prefer a color-coded system or something else? If you’re open, I can share my previous work and we can see if it fits your project. Looking forward to hearing from you!
$30 USD in 7 days
0.0
0.0

Olá. Sou um Engenheiro de Software com 14 anos de ampla experiência, posso ajudar você com o sistema de colete e capacete para o servidor MTA DayZ. Fico satisfeito em aplicar minha expertise para criar uma solução técnica robusta que registra e exibe danos de armaduras com alta performance, integrando perfeitamente a UI e comandos conforme sua estrutura. Agradeceria a oportunidade de discutir o projeto com mais detalhes para garantir o melhor resultado possível. Atenciosamente. Julian
$250 USD in 3 days
0.0
0.0

Hey , I just finished reading the job description and I see you are looking for someone experienced in Debugging, Game Development, Performance Tuning, Programming, Software Development, Scripting, Game Design and Lua. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am- 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Abdul Haseeb Siddiqui
$30 USD in 2 days
0.0
0.0

Hello! I have extensive experience with this type of project and I'm confident I can meet your requirements. Ready to start immediately. Let's chat!
$119 USD in 3 days
0.0
0.0

Brasília, Brazil
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