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I have a game concept that needs to move from idea to a playable simulation. The heart of this project is a solid multiplayer experience—smooth lobby creation, matchmaking, and synchronized gameplay for a small group of players. Here’s what I need: • A functional prototype built in a widely-used engine such as Unity or Unreal Engine (I’m open, but stability and future expandability matter). • Core networking layer—authoritative server logic or peer-to-peer, whichever you recommend to minimize lag and cheating. • Basic menu flow: host game, join game, in-session chat, and graceful disconnect handling. • Clean, well-commented source code plus a short setup guide so I can compile and test locally. Nice-to-have (not mandatory): a lightweight physics interaction or placeholder AI bots for empty slots—let me know if that fits naturally into your approach. I’ll supply any art or audio placeholders you need; your focus is the simulation logic and multiplayer architecture. If you’ve shipped or prototyped networked games before and can demonstrate that experience, I’d love to see it.
ID do Projeto: 40300507
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Ativo há 26 dias
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35 freelancers estão ofertando em média $613 USD for esse trabalho

✅Unreal Development | Unreal Game Developer | 2D & 3D Games | Cross-Platform | 10+ Years Experience ✅ Hi, Thanks for sharing your project! I’m a dedicated Unreal game developer bringing lots of experience in designing, developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. I specialize in creating engaging, optimized , and visually compelling games with clean architecture, reusable components, and polished gameplay mechanics. Here are some of my recent project : 1- I am developing a Conan Exiles-style building system in Unreal Engine, where players can place modular structures during gameplay. A key feature is that all spawned and placed actors during Play mode persist in the Editor after exiting, allowing seamless transition between in-game building and level design. 2- Basillica is a VR experience developed in Unreal Engine for Meta Quest, designed to take users on an immersive journey through ancient architecture. Why should you choose me : 6+ years of experience in Unreal game development & long term engagements. PS - Please pan the budget for game. Thanks, Kajal
$750 USD em 7 dias
7,2
7,2

⭐⭐⭐⭐⭐ • Review the game concept and define a clear multiplayer architecture, selecting Unity with a scalable networking stack (e.g., authoritative server model) to reduce lag and cheating. • Design and build a functional prototype including lobby creation, matchmaking flow, host/join system, and synchronized gameplay for small player groups. • Implement core networking: session management, player state sync, latency handling, and stable reconnect/disconnect logic. • Develop a clean menu flow with host game, join game, in-session chat, and session lifecycle handling. • Add optional lightweight physics interaction and simple AI bots for empty slots if it integrates naturally without affecting stability. • Maintain clean, modular, well-commented code for easy future expansion. • Provide a concise setup guide to compile, run, and test the prototype locally. • CnELIndia and Raman Ladhani contribute structured project planning, multiplayer engineering expertise, and iterative testing to ensure a stable, playable simulation prototype.
$500 USD em 7 dias
6,9
6,9

Hello, your multiplayer simulation project aligns perfectly with my expertise (review my profile). I'm top rated technical senior game Developer with 9+ years of experience, leading my own team (22) of professional developers and artists completed 100+ AAA quality visual style games projects, according to my clients requirement. Plz feel free to inbox me for a free professional consultation about your project & my previous games portfolio similar your game requirement. Best regards.
$1.000 USD em 25 dias
6,8
6,8

Hi kennetho20, This is quite similar to a project I delivered last week, so I can jump straight into execution. Ready to start immediately. What are the target platforms and max players per session, and what latency/tick-rate budget are you aiming for? Do you prefer an authoritative dedicated server (Docker-deployable) or client-hosted with a relay (Steam/PlayFab/EOS), and do you already have accounts/quotas for any of these? Use an authoritative server with client prediction/reconciliation, snapshot interpolation, and interest-based replication to reduce bandwidth and cheating while keeping gameplay responsive. Standardize on Unreal + EOS or Unity + NGO with a thin transport abstraction and a Dockerized headless server so the prototype remains portable and production-ready if you scale. Action Plan: 1) Architecture: confirm engine, services, player cap, latency targets; define state sync model and message schema. 2) Networking core: transport, lobby/matchmaking, chat, serialization; headless server build + Docker. 3) UI flow: host/join, session list, chat UI, graceful disconnect/reconnect, error states. 4) Gameplay sync: authoritative loop, snapshot/interp, basic commands; placeholder physics; optional bots behind a feature flag. 5) Test/harden: simulate latency/jitter/packet loss, soak test 4–10 players, logging/metrics. 6) Deliver: clean, commented source, setup guide, run scripts, brief demo notes. Best Regards, Sid
$727,50 USD em 9 dias
6,8
6,8

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$500 USD em 30 dias
6,5
6,5

As an experienced game developer, I have specialized in Unity for over half a decade and excelled in Unity-based projects, providing clean and well-commented source codes. My expertise also extends to Unreal Engine as per your project specifications. With my technical acumen, I can deftly manage the networking layer and deliver a stable, lag-free game for your multiplayer simulation. Additionally, my proficiency in AWS DevOps ensures not only an optimized network setup but also well-automated workflows for streamlined gameplay experiences and impeccable server logic. Minimizing cheating is a top priority and with my authoritative server logic skills, I can secure the integrity of the game and create a trustworthy environment for all participants. What sets me apart is my thirst for innovation and staying ahead of the curve in the gaming industry. I have not only shipped games but also explored emerging technologies like Roblox Games that could potentially fit into your "nice-to-have" list of lightweight physics interaction or placeholder AI bots. Let's discuss further how to bring this project to life while maintaining scalability and expandability for the future. I'm confident that when you choose to collaborate with me, not only will you be partnering with a seasoned professional, but you'll gain access to a vast array of skills that guarantee a sophisticated, immersive experience for your players. Let's connect and transform your game concept into captivating reality!
$650 USD em 15 dias
6,5
6,5

Hi, Solid multiplayer architecture from day one prevents the lag, desync, and cheat vulnerabilities that kill prototypes later. I build scalable, well-structured applications with clean logic separation, and will implement your simulation prototype in Unity with an authoritative server model — lobby creation, matchmaking, in-session chat, and graceful disconnect handling all working reliably across a small player group. Well-commented source code, local setup guide, and placeholder AI bots for empty slots included naturally in the architecture.
$250 USD em 2 dias
4,9
4,9

Hello, With extensive experience in game development and multiplayer simulation prototypes, I excel at translating innovative ideas into fully functional, smooth multiplayer experiences. I will develop a robust prototype using Unity, focusing on stable networking with either authoritative server or peer-to-peer architecture to minimize lag and prevent cheating. The project will include seamless lobby creation, matchmaking, in-session chat, and clean disconnection handling, with well-commented code and a simple setup guide. What specific features or gameplay elements do you want to highlight in this multiplayer simulation? Thanks, Juan Aponte
$500 USD em 9 dias
5,4
5,4

Hi, I’d love to help bring your game concept to a playable multiplayer prototype in Unity or Unreal Engine. I can implement smooth lobby creation, matchmaking, and synchronized gameplay with clean, well-documented code, plus a simple menu flow with host/join options and chat. I’ll also provide a setup guide so you can run and test the simulation locally, and can advise on lightweight physics or AI bots if you want placeholders in the prototype. Looking forward for your positive response in the chatbox. Best Regards, Arbaz M
$500 USD em 3 dias
5,0
5,0

Hello, Turning a game idea into a working multiplayer prototype requires a strong networking foundation first. I can build the simulation using Unity with a reliable networking framework (such as Netcode for GameObjects or Mirror) to handle lobby creation, matchmaking, synchronized gameplay, and session stability. The prototype will include the full menu flow—host, join, chat, and safe disconnect handling—along with clean, well-commented code so you can easily compile and expand the project later. I’ll also provide a short setup guide so you can run and test everything locally without friction. If needed, we can also include simple physics interactions or placeholder AI bots to keep sessions active during testing. https://www.freelancer.com/u/proggon Would you prefer an authoritative server model for stronger cheat prevention, or are you leaning toward peer-to-peer for simpler early testing? Best regards, Wahaj
$300 USD em 22 dias
4,7
4,7

Creating a multiplayer simulation that meets your vision and provides a seamless experience for users is crucial. The core features, including smooth lobby creation, matchmaking, and synchronized gameplay, are essential to engage players effectively. I propose developing a prototype using Unity, focusing on a robust networking layer that minimizes lag and prevents cheating. This includes a straightforward menu flow for hosting, joining games, and in-session communication. I'll ensure clean, well-commented source code is provided, along with a concise setup guide for local testing. If it aligns well with the project, I can also incorporate lightweight physics interactions or placeholder AI bots. What specific gameplay mechanics or features do you envision for the multiplayer experience? Let's discuss how we can bring this concept to life.
$500 USD em 10 dias
4,2
4,2

Hello, I am a game developer with 8+ years of experience building multiplayer simulations and networked prototypes in Unity and Unreal Engine. I can deliver a playable prototype with smooth lobby creation, matchmaking, synchronized gameplay, and in-session chat, using an authoritative server architecture to minimize lag and prevent cheating. The prototype will include clean, modular, and well-commented code, plus a setup guide so you can compile and test locally. Optional AI bots can fill empty slots if needed, and the system will be designed for easy expansion into full gameplay later. My focus is stability, responsiveness, and a network architecture that scales naturally as more features are added. Thanks,
$250 USD em 7 dias
3,5
3,5

Hello, thanks for posting this project. I will design and implement a playable multiplayer simulation prototype with solid architecture and clean, well-commented code that you can compile locally in Unity or Unreal Engine. I’ll propose an authoritative server model to minimize lag and cheating, with a robust core networking layer and a simple, intuitive menu flow: host game, join game, in-session chat, and graceful disconnect handling. Expect a compact, modular codebase, a short setup guide, and lightweight placeholders for physics or AI bots if you want them. The deliverable will be a reproducible prototype you can iterate on quickly, with scalable foundations for future features. What is your preferred target platform and any latency/cheat-prevention targets we should aim for in the initial prototype? Looking forward to collaborating on turning your concept into a tangible prototype. Best regards,
$650 USD em 28 dias
3,2
3,2

Hi, I’m Karthik, a Full-Stack & Game Developer with 15+ years of experience, including multiplayer systems and real-time applications. Your requirement for building a multiplayer simulation prototype with stable networking and clean architecture is exactly the type of project I’ve handled before. For this project, I recommend Unity with a reliable networking framework (Netcode / Mirror / Photon depending on scalability needs) to quickly deliver a stable prototype while keeping it expandable for future development. What I will deliver: • Functional multiplayer prototype with host/join lobby flow • Matchmaking and session management for small player groups • Reliable networking layer (authoritative or P2P based on best performance) • In-game chat and smooth disconnect/reconnect handling • Clean, well-structured and documented source code • Setup guide so you can compile and run locally without issues If required, I can also include basic physics interactions or placeholder AI bots for empty slots to make the simulation more testable. I focus on stable networking, lag minimization, and scalable architecture, ensuring the prototype can evolve into a full production game later. Happy to discuss the concept and recommend the best multiplayer structure for your game. Best regards, Karthik 15+ Years Experience | Unity | Unreal | Multiplayer Systems | Game Architecture
$750 USD em 7 dias
2,9
2,9

As a seasoned Unity Game developer immersed in the world of multiplayer experiences, and having extensive experience working with all platforms, particularly Android, iOS, and WebGL -- I believe my skill set is tailor-made for your project. I'm more than acquainted with the complex nuances of crafting robust networked games using Photon. From setting up a functional prototype using widely-used engines like Unity to managing an efficient matchmaking system, your project's needs align seamlessly with my expertise. Equally important, ensuring minimal latency and effective anti-cheat measures are integral components of my development approach. Crucially, I appreciate your desire for clean, well-commented source code along with a handy setup guide. I guarantee that not only will the final product be elegantly coded and extensively commented for your ease of understanding but also compiled in such a way as to make testing locally hassle-free. Additionally, if you're inclined, I can also incorporate lightweight physics interaction or placeholder AI bots with ease. Over the years, I've built an accomplished portfolio marked by efficiency in optimizing every platform and proclivity for 3D level designing. My keen understanding of constructing engaging environments using shaders and lighting combined with the ability to create seamless terrain design yields an immersive multiplayer experience that you deserve.
$3.500 USD em 25 dias
2,1
2,1

Hello, Drawing from an extensive background in Game Development, I believe I can bring a unique perspective and skill set to the table for your Multiplayer Simulation project. With Unity and Unreal Engine being my go-to tools, I can build a functional prototype that not only delivers rock-solid multiplayer experience but also ensures future expandability and stability - important for long-term success. Networking is becoming increasingly vital in game development, and I recognize the concern for minimizing lag and cheating. With my expertise in authoritative server logic and peer-to-peer set-ups, I can create a robust core networking layer tailored to your needs. While AI interactions or placeholder bots as add-ons aren't mandatory, they're not out of my scope either. Depending on your direction, I can help incorporate lightweight physics interactions or even AI bots where needed. Moreover, thanks to my proficiency in clean coding practices and comprehensive documentation, you can be confident in receiving not only the finished product but also a short setup guide so you can independently test locally. Let’s make your game come alive together! Thanks!
$250 USD em 2 dias
0,0
0,0

Hi, I have read your project details and I know what you expect. I am a senior engineer with over 7 year of experience on Mobile App Development, Game Design, Unity 3D, Game Development, Unreal Engine, Prototyping, Unity. Please visit my profile to view my latest projects, certificates, and work history. Let's connect in chat to discuss more. Thank you, Matheus
$250 USD em 7 dias
0,0
0,0

Hi, Quick question first, do you have a preference between Unity or Unreal Engine for this prototype, or would you like me to recommend the best option based on stability and multiplayer networking requirements? I can develop a playable multiplayer simulation prototype focusing on smooth lobby creation, matchmaking, and synchronized gameplay for small groups of players. I would select the engine based on your needs Unity for rapid prototyping and stable networking, or Unreal Engine if you prefer high-fidelity systems and future expandability. The prototype will include an authoritative server networking layer to minimize cheating and lag, along with core features like host/join game menus, in-session chat, and graceful disconnect handling. I will provide clean, well-commented source code along with a short setup guide so you can compile and test the prototype locally. If needed, I can also implement lightweight physics interactions or placeholder AI bots to fill empty slots naturally within the simulation. One clarification I’d like: how many simultaneous players per session are you aiming for in this prototype? Regards, A Zain!
$500 USD em 7 dias
0,0
0,0

Hello, I can help turn your game concept into a functional multiplayer prototype with smooth lobby creation, matchmaking, and synchronized gameplay. Using Unity (or Unreal Engine if preferred), I will implement a robust networking layer with authoritative server logic to minimize lag and prevent cheating, while ensuring the system is scalable for future expansions. The prototype will include host/join menus, in-session chat, and graceful disconnect handling, all with clean, well-documented code. Deliverables will include a fully playable prototype, commented source code, and a brief setup guide so you can compile and test locally. If needed, I can also add lightweight physics interactions or placeholder AI bots for empty slots, keeping the gameplay engaging even with fewer players. My focus is on building a stable, expandable multiplayer architecture, and I can integrate your supplied art and audio placeholders seamlessly
$500 USD em 2 dias
0,0
0,0

Hello, I have completed similar projects outside of Freelancer, recently helping a client launch a smooth multiplayer lobby with seamless matchmaking and synchronized gameplay, exactly like you’re envisioning. Your focus on a clean, professional, user-friendly experience with integrated networking and automated menu flows aligns perfectly with my expertise. I understand you need a stable, expandable prototype in Unity or Unreal, featuring core networking (authoritative server or peer-to-peer), in-session chat, and graceful disconnect handling. I offer strong skills in multiplayer game architecture, networking, and clean, well-commented code. I am doing it at a discounted price because I want good reviews instead of a lot of money. I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Steffan Koekemoer
$350 USD em 14 dias
0,0
0,0

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