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I need a compact scripting language that lets me control my VRM scene on the Quest Meta 3 with plain-English sentences. The focus is object manipulation—specifically moving objects—so a command such as “Move the blue sphere two metres to the right” must translate directly into the appropriate action inside the headset. The language should: • read natural-language movement commands (no keyword memorisation or graphical editors) • parse them with an AI model or NLP pipeline of your choice • generate or call the low-level VRM/Unity† methods required to move the targeted object in real time Deliverables • Language specification and grammar rules (PDF or Markdown) • Interpreter or compiler code with clear build/run instructions • A Quest Meta 3 demo scene showing at least five distinct movement commands working end-to-end • Sample scripts plus brief user-level documentation Acceptance checkpoint If the sentence “Move the red cube three metres forward” correctly animates the cube, we are on the right track. Please keep the architecture modular so we can extend it later to resizing or rotation. †Unity is named only as a likely underlying engine; if you prefer another runtime that works natively on Quest 3, propose it.
ID do Projeto: 39995824
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20 freelancers estão ofertando em média $19 USD for esse trabalho

Hello. I read your requirement i will do that. Please come on chat we will discuss more about this. I will waiting your reply
$30 USD em 1 dia
5,4
5,4

⭐Hi, I’m ready to assist you right away!⭐ I believe I’d be a great fit for your Natural Language VRM Scripting Engine project. With a keen focus on object manipulation for VR scenes on Quest Meta 3, I can swiftly translate plain-English commands like 'Move the blue sphere two meters to the right' into real-time actions. My technical expertise in Natural Language Processing, C++ Programming, AI Development, and Unity align perfectly with the requirements. I excel in creating intuitive systems, ensuring seamless integration of AI models for precise execution of real-world actions in virtual environments. This project is poised to revolutionize VR experiences by enabling easy control and manipulation of objects, meeting your need for efficient and intuitive scripting. If you have any questions, would like to discuss the project in more detail, or would like to know how I can help, we can schedule a meeting. Thank you. Maxim
$10 USD em 6 dias
5,6
5,6

Over 5 years in Unity 3D development, I believe my skillset is tailored to precisely match your requirements. Excelling in both intuitive UI/UX design and efficient C# coding for optimized performance, I can perfectly blend your need for natural-language VRM scripting with swift, smooth, and precise VR controls. My expertise stretches from designing gameplay mechanics to integrating cross-platform multiplayer systems—a handy skill should you ever decide to expand your project's capabilities. In the realm of AR/VR development, I’ve created Oculus-based experiences similar to the immersive VRM scripting engine you’re looking for. Not only am I well-versed in Unity and C#, but as a developer, I have always thrived on challenges that push me to maximize performance and minimize clutter—characteristics that are crucial for constructing the concise scripting engine you envision. What sets me apart? Apart from my technical abilities and vast experience, I also prioritize communication and prompt delivery—perfectly aligning with your expectations! Even though I'm new on Freelancer, my track record speaks volumes—I've successfully completed multiple Unity projects for clients worldwide with positive feedback regarding my clear documentation and open-mind to test projects before committing fully. Partner with me on this project and together, we’ll unleash the power of plain-English sentences on VRM object manipulation. Let’s materialize your vision into a groundbreaking reality.
$20 USD em 7 dias
2,4
2,4

Hello, We propose developing a modular, AI-backed natural language scripting language to control VRM objects on Quest Meta 3. Commands like “Move the red cube three metres forward” will be parsed by advanced NLP models and translated into real-time Unity VRM movements. Our deliverables include language specs, interpreter code, a demo scene showcasing five distinct commands, and full documentation. The pipeline is designed for extensibility to future commands like resizing and rotation. We recommend Unity 2025.1, HuggingFace Transformers for NLP, and Blender for assets. Production milestones span about 4 months, with clear cost breakdowns per phase. Our portfolio includes VR AI and NLP interactive projects optimized for Oculus platforms. Visit https://www.freelancer.in/u/shanbirplatypus for demos. Looking forward to partnering with you on this exciting VR innovation.
$10 USD em 7 dias
1,9
1,9

Hi, I can develop a compact natural-language scripting system to control your VRM scene on the Quest Meta 3, enabling commands like ‘Move the blue sphere two metres to the right’ to directly manipulate objects in real time. With 6+ years of full-stack and AI development experience, I specialize in NLP, Unity 3D, and real-time interactive systems. I’ll deliver a modular interpreter with clear instructions, a demo scene with at least five working movement commands, sample scripts, and user documentation. Shall I start building your natural-language VRM controller for an end-to-end demo quickly? Best Regard, Chand
$10 USD em 1 dia
1,7
1,7

Hi, this is a really interesting project and I'm really confident that I can deliver perfect result that can satisfy you with in a few days. I can design a lightweight NL parsing layer and Unity runtime excutors to execute parsed commands. The backend layer for parsing plain text will be fully modular so that it is easy to expand into rotation, scaling, and so on. Let's build a fast, intuitive and extensible system for your VRM environment.
$15 USD em 7 dias
0,4
0,4

Hi, awesome! I recently completed a project exactly like Natural Language VRM Scripting Engine, so I have strong experience with this type of work. I’d be happy to share my past results and show how I can help you. Thank you!
$10 USD em 6 dias
0,0
0,0

Hi Duane, I'm excited about the opportunity to develop a compact scripting language for your VRM scene on the Quest Meta 3. With my extensive experience in Natural Language Processing and AI development, I can create a solution that seamlessly translates plain-English commands into real-time actions. By utilizing state-of-the-art NLP pipelines, I'll ensure clarity and effectiveness in the parsing of commands like "Move the blue sphere two metres to the right." I will deliver a thorough language specification, a working interpreter, and a demo scene showcasing diverse movement commands. Together, we will build a modular architecture that can easily adapt for future functionalities like resizing or rotation. What runtime engine would you prefer, Unity or another option? What runtime engine would you prefer, Unity or another option?
$50 USD em 2 dias
0,0
0,0

Hi I’m a Python backend developer with strong experience in FastAPI and Pydantic. I can build your lightweight SBOM parser exactly as described — clean, async-ready, and non-AI-generated code. You’ll get: ✅ One POST endpoint with Pydantic validation ✅ In-memory JSON parsing (component, version, license, vulnerabilities) ✅ Clean structured response / downloadable file ✅ Full README with run commands (uvicorn main:app --reload) ✅ Graceful error handling for malformed input Code will be minimal, well-documented, and production-ready. Let’s start today — I can deliver a working repo you can test immediately. Best regards hamza asif
$10 USD em 2 dias
0,0
0,0

Hello Duane S., I've just reviewed your project description regarding the Natural Language VRM Scripting Engine and I'm confident in my ability to meet your expectations. With over 7 years of experience as a Senior Graphic Designer, I possess a strong skill set in C++ Programming, Unity, AI Development, Python, Unity 3D, Natural Language Processing, Scripting and C Programming I kindly request you to take a moment from your busy schedule to explore our portfolio, where you can see the quality of my work and read feedback from previous clients: [Portfolio Links] https://www.freelancer.com/u/afshan2176 Could you please specify the final file formats you'll require? Feel free to award me the project so that we can discuss it further. Looking forward to connecting with you. Best regards, Afshan Z.
$10 USD em 1 dia
0,0
0,0

Hi there! Controlling VRM objects on Quest Meta 3 with plain-English commands can be tricky if the NLP parsing isn’t precise. Without a robust interpreter, simple commands like “Move the blue sphere two metres to the right” may fail or produce incorrect movements. I can build a compact natural-language VRM scripting engine that parses English movement commands and triggers the corresponding low-level VRM/Unity actions in real time. The system will include a language specification, modular interpreter code, and a demo Quest Meta 3 scene with at least five working movement commands. Sample scripts and user documentation will also be provided so you can extend functionality later for rotation, resizing, or other interactions. Do you want the NLP parsing to run locally on the headset, or are cloud-based AI calls acceptable for command interpretation? Open chat now so we can start creating your natural-language VRM scripting engine!
$20 USD em 7 dias
0,0
0,0

Opinion For your needs, the best approach is: NLP parsing (using transformer or hybrid rule-based model) to convert plain English into structured instructions. Intermediate representation (IR) for commands: object, action, direction, magnitude. Interpreter module that executes commands via Unity or any VR-native runtime API. This ensures commands like “Move the red cube three metres forward” translate directly into object movement in VR without memorizing keywords. A modular architecture makes future expansion for rotation, scaling, or color changes straightforward.
$20 USD em 7 dias
0,0
0,0

Hey Duane S., I just finished reading the job description, and I see you are looking for someone experienced in Unity, Python, Natural Language Processing, Unity 3D, C Programming, C++ Programming, AI Development and Scripting. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have a few questions: 1. Are all these requirements? If not, please share more detailed requirements. 2. Do you currently have anything done for the job, or does it have to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback in the last 5-6 years. 3. You will find 5-star feedback on the last 100+ major projects, which shows my clients are happy with my work. I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Fatima Waqar.
$30 USD em 1 dia
0,0
0,0

Hi! I can create a natural-language scripting system for your Quest Meta 3 VRM scene. • Commands like “Move the blue sphere two metres to the right” will be parsed and executed in real time. • I’ll build a modular interpreter that reads plain-English movement commands and calls the necessary VRM/Unity (or another suitable engine) methods. • Deliverables will include language specs, interpreter code with instructions, a demo scene with at least five commands, and sample scripts + documentation. I can ensure it’s modular, so later resizing, rotation, or other actions can be added easily. Happy to start and make your VRM objects move exactly as described!
$20 USD em 7 dias
0,0
0,0

Hi, I'm a researcher and game developer for 7+ years. I've worked in innovation for my role carreer and I'm used to integrate AI with Game Engines. I've done this type of projects for big companies like Samsung, and I would love to implement this challenge. I'm also used to work with VR, I've done several training projects that used VR to guide the collaborators to the virtual version of the processes.
$22 USD em 7 dias
0,0
0,0

Hi, I was really excited to build your natural language control system for Quest3 and I designed the main architecture and technical stacks immediately. The main workflow I designed is like this. 1. user speak (in natural language) 2. NL-Parser(Onnx, Phi-3-mini) -> Parsed, structured json format 3. Command Router(Unity Component) -> Select object to move, validate distance, direction. 4. Command Excutor(unity component)-> move VRM object 5. Unity scene updates instantly inside Quest3 If you are interested in my architecture, let's build a fast, extensible system you want.
$19,99 USD em 3 dias
0,0
0,0

Hi, As a talented AI engineer, I'm really confident to deliver the well-functioned result within at most 4 days. Your project should consist of several layers such as NL-parsing layer, command validation and excution layer and view layer. I can build fully modular layers guaranteeing isolation, reliability, extensibility. I will use onnx and small ondevice language model for nl-parsing layer and C# components for command validation and execution. If you want, I can jump into your project immedietly and you can see the result in real-time. Thank you.
$15 USD em 4 dias
0,0
0,0

Hi, I think not many people have dealt with these kinds of technical issues. But I have strong experience in this kind of technical issues. In the last 2 years I have built a 3D on-device game project, here I combined LLM and Unity. It works on Apple Vision Pro. Here I have built NL-parsing layer for creating formatted command for charactors. From these expieriences, I think I can be great fit to your project. I can built fast, well-functioned on-device project you want within a few days.
$15 USD em 4 dias
0,0
0,0

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