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I want my own single-player Clash of Clans-inspired environment that runs locally on an iPhone 16 Pro (iOS 18.4) without any multiplayer or online calls. The core build should mirror the familiar base-building, troop-training, and attack loop, but everything must be served from a private backend I can host on-device or on my Mac for syncing. Key twists I’d like baked in: • A flexible framework for custom features—think altered building stats, new unit types, or reskinned art assets—so I can keep experimenting after delivery. • Challenge-based missions that trigger unique win conditions (e.g., “three-star this layout with only ground units” or “finish under a time limit”). A simple JSON or scriptable format for adding more of these challenges later would be ideal. • Smart single-player AI that defends and attacks convincingly, making those challenges feel fresh every run. Deliverables 1. Compiled iOS build installed and running on my device. 2. Source code for both the lightweight server component and the client, with clear instructions to rebuild in Xcode / Swift (or the language you choose). 3. A starter set of at least five challenge-based missions to prove the framework works. 4. README covering setup, how to add new missions, and how to toggle future custom features. Acceptance criteria: No internet traffic once the game starts, smooth performance on iPhone 16 Pro, and all five starter challenges fully completable. Feel free to leverage any open-source server emulation, C++ game logic, SwiftUI front end, or lightweight Node back end—whatever gets the job done cleanly and maintainably, as long as licensing stays clear for private use.
ID do Projeto: 40334774
48 propostas
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Ativo há 12 dias
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48 freelancers estão ofertando em média $21 USD/hora for esse trabalho

HELLO, WE HAVE WORKED ON SIMILAR GAME SYSTEMS AND CAN PROVIDE EXAMPLES. I understand your requirement for a private, single-player Clash-style environment running locally on iOS with no external network dependency. With 10+ years of experience in game development, backend architecture, and iOS (Swift/SwiftUI), I can build a clean, modular system with an on-device or Mac-hosted lightweight server, ensuring smooth performance and complete offline functionality. The solution will include a flexible architecture for custom buildings, units, and assets, along with a JSON-driven challenge system for easily adding missions. I will implement smart AI behavior for attack/defense to keep gameplay engaging and replayable, while maintaining a scalable codebase for future experimentation. I WILL PROVIDE 2 YEAR FREE ONGOING SUPPORT AND COMPLETE SOURCE CODE, WE WILL WORK WITH AGILE METHODOLOGY AND WILL GIVE YOU ASSISTANCE FROM ZERO TO PUBLISHING ON STORES. You will receive a fully working iOS build, complete source code, 5+ challenge missions, and clear documentation for setup and future customization. I eagerly await your positive response. Thanks.
$15 USD em 40 dias
8,4
8,4

iOS Game Dev | Single-Player Systems | Custom Game Frameworks Hi, This is a really fun and well-thought-out concept—I like the focus on a fully offline, customizable Clash-style loop with room to experiment. How I’d approach it: Core Architecture • iOS client (Swift / SwiftUI) for smooth native performance • Lightweight local backend (Node.js or embedded logic) running on-device or via Mac sync • All game state stored locally (no external calls once launched) Gameplay Systems • Base-building, troop training, and attack loop (single-player only) • Modular system for: Custom buildings, units, stats Easy asset swapping/reskinning • Challenge engine: JSON-based mission configs (conditions, restrictions, timers) Easy to extend without code changes • AI System: Rule-based + heuristic AI for defense/attacks Designed to feel dynamic across different challenges Deliverables Covered ✔ Fully working iOS build on your device ✔ Clean, documented source (client + local server/logic) ✔ 5+ challenge missions (with different constraints) ✔ README with setup + how to add missions/custom features Key Focus • 100% offline after launch • Smooth performance on iPhone 16 Pro • Clean, extensible architecture so you can keep experimenting If helpful, I can also share similar game systems + custom logic work I’ve done in chat. This is a great project—would love to build it with you. Best, Kajal
$20 USD em 40 dias
7,7
7,7

Hi there To create a private single-player base-building experience that runs locally on iPhone with no internet traffic after launch, the most critical part is structuring the game logic, offline persistence, and mission framework so everything stays fast, moddable, and easy to extend. I’ll approach this by separating core gameplay systems from content configuration, and using a lightweight local service/data layer so missions, unit stats, building behavior, and future custom features can be adjusted without reworking the full app. That keeps the project maintainable while supporting smooth on-device performance. This means I understand the real priority here is not just an offline game, but a flexible sandbox with challenge-driven replayability and clear room for future experiments. My process is simple: Define the offline architecture and mission schema Implement gameplay loop, AI, and local sync layer Validate performance, mission completion, and handoff documentation I’m ready to begin with the gameplay/system blueprint and mission format design, then move into phased implementation..
$50 USD em 40 dias
6,5
6,5

i will build your fully offline, single-player Clash-style experience with a clean modular architecture, running smoothly on iPhone 16 Pro (iOS 18.4) with zero internet dependency after launch. At pasngames, we have an onsite development & design team, led by me with 9+ years of experience in complex game systems (AI, simulation, and scalable architectures). We will deliver a flexible system where you can easily customize buildings, units, and missions post-delivery. You will get something : • Complete end-to-end pipeline (concept → final iOS build) • Offline-first architecture with private backend (on-device / Mac sync) • Smart AI system for dynamic attack/defense gameplay • JSON/scriptable challenge mission framework • Clean, modular, and extendable codebase • NDA & IPA protection • Unlimited revisions & 100% client satisfaction • High-quality work within a suitable budget We will ensure smooth performance, clean licensing, and full source delivery with clear setup documentation. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$20 USD em 40 dias
6,6
6,6

Hi, You want a single-player, Clash of Clans–inspired iOS game running locally on iPhone 16 Pro with no internet dependency, featuring base-building, troop training, AI-driven attacks/defense, a customizable framework, and a JSON/script-based challenge system with reusable backend and smooth performance. I’m confident in delivering this because I’m experienced with mobile and backend development (Swift/SwiftUI, Node.js, and game logic design), and I’m comfortable handling challenges like local data syncing, AI behavior design, modular feature systems, and performance optimization on iOS. I will build a clean, maintainable architecture with a local-first backend (on-device or Mac), flexible configuration for custom units/buildings, intelligent AI behaviors, and a scalable challenge system, along with a fully working iOS build, complete source code, five playable missions, and a clear README for setup and future extensions. hope to hear from you soon to discuss implementation details and get started Thanks, Cesar
$20 USD em 40 dias
6,2
6,2

Hello There!!! ★★★★ ( Building a private, single-player Clash-style iOS game with flexible custom features and AI challenges ) ★★★★ Project understanding: You want a single-player Clash of Clans-inspired iOS game running locally on your iPhone 16 Pro, with private backend support, customizable features, challenge-based missions, and smart AI for engaging gameplay. Source code and clear setup instructions are required. ⚜ iOS game development with Swift / SwiftUI front end ⚜ Lightweight private backend for local hosting ⚜ Flexible framework for custom units, building stats, and reskins ⚜ Challenge-based missions with JSON/scriptable setup ⚜ Smart AI for defense and attack in single-player mode ⚜ Source code delivery with clear build instructions ⚜ README guide for adding missions and toggling features I have experience building mobile games with private server logic and AI, and I can deliver a clean, maintainable, single-player environment that runs smoothly on iPhone 16 Pro. I’ll provide a working prototype with five starter challenges and all tools needed to expand the game. Warm Regards, Farhin B.
$15 USD em 40 dias
6,5
6,5

Setting up a local Clash-style game with customizable features and smart AI is definitely doable. I’ve worked on similar iOS projects where we built offline multiplayer-free game loops with flexible JSON-defined missions. The key is designing the backend logic so it syncs smoothly via local WiFi or just on-device data storage, avoiding all internet calls once started. To meet your needs, I’d use a lightweight backend process running on-device or Mac for syncing, paired with a SwiftUI client that loads everything locally. The challenge missions can be scripted in JSON for easy additions. For AI, I suggest a state-driven system that adapts attack patterns based on player behavior, keeping gameplay fresh without needing a huge engine. Would you prefer the backend stay as a native macOS Swift app or a minimal Node.js server? Also, do you want art asset swapping handled via an in-app theme loader or by loading external resource files at launch? I can deliver the full source with build instructions, five starter missions, and smooth, fully offline gameplay on your iPhone 16 Pro—in a package you can easily extend yourself. Ready to start building this private, expandable Clash-style world for you.
$20 USD em 7 dias
5,4
5,4

With extensive experience in the gaming industry and specialised expertise in mobile app development, I am uniquely equipped to bring your vision of a private Clash of Clans-style server to life. Throughout my 10+ years using Unity3D & C#, and 7+ years with Unreal Engine & C++, I have honed my skills in game logic, AI, and optimisation. These skills would prove invaluable in creating the ideal single-player experience for you on your iPhone 16 Pro. Among my notable achievements, I have led the development of several successful mobile apps and games that garnered over a million downloads each. Additionally, I have implemented cutting-edge AI systems for a top-selling strategy game. Leveraging these experiences, I can assure you not only of a smoothly running game with performance on par with your expectations but also an intelligent and convincing enemy AI that defends and attacks convincingly. Moreover, I am proficient in a range of languages including Swift and SwiftUI which will ensure clear instructions provided alongside the source code for your easy navigation and management of the project post-delivery. My passion lies in creating compelling app and game experiences and I'm dedicated to staying up-to-date with the latest industry trends and technologies. Let's work together to turn your concept into a reality!
$20 USD em 40 dias
4,8
4,8

Hello, I understand that you are looking to create a single-player Clash of Clans-inspired environment that runs locally on an iPhone 16 Pro without any multiplayer or online calls. The project should include core features such as base-building, troop-training, and attack loops, all served from a private backend hosted on-device or on your Mac for syncing purposes. I have previous experience developing a similar project utilizing Node.js for the backend, AI Development for smart single-player AI, and C++ programming for game logic. In a previous project, I encountered a similar challenge of creating a custom feature framework for altered building stats and new unit types. I successfully implemented a solution that allowed for easy experimentation and customization post-delivery. I would love to discuss your project further and share insights on how we can bring your vision to life. Let's schedule a call at your earliest convenience. Regards, Jayabrata Bhaduri
$20 USD em 40 dias
4,0
4,0

Hello, This is exactly the kind of system I enjoy building—custom, controlled, and performance-focused. I can develop a single-player, Clash-style environment with a local backend (Node/C++ or Swift-based) running fully offline on iPhone, with optional Mac sync. I’ll design it modular: editable JSON configs for units/buildings, a flexible challenge system, and smart AI for replayable missions. You’ll get clean source code, 5+ missions, and clear setup docs. Focused on smooth performance and full offline control. Best, Enock
$15 USD em 40 dias
4,1
4,1

Hi there. Do you want the combat and progression loop to closely emulate Clash-style timing and balance, or should the first build focus on a clean single-player framework with similar mechanics but fully custom systems? Should the private backend run fully on-device after install, or is Mac-hosted local sync acceptable for mission updates, saves, and feature toggles? This is a very interesting game systems build, and the best approach is to create an offline-first iOS client with a lightweight local backend, scriptable mission format, and modular gameplay logic for future units, buildings, and balance changes. Smart AI and challenge rules should be isolated cleanly so the game can grow without rewriting the core. A similar gameplay system was built before with custom mission logic, local state handling, and extensible game rules for repeated single-player scenarios. The main challenge was keeping performance smooth while making AI, progression, and content rules easy to expand. That was solved by structuring game logic into reusable modules, using JSON-driven mission configs, and separating client flow from backend state cleanly. Strong experience in mobile apps, backend systems, game logic, and custom software architecture makes this a strong fit, ready to start immediately. Best, Ivan
$20 USD em 40 dias
4,2
4,2

As a seasoned developer with over 13 years of experience in mobile app development, particularly iOS, your project is right up my alley. I've successfully built and scaled high-performance applications while keeping maintenance efforts at a minimum. I'm fluent in SwiftUI and understand the intricacies of Xcode/Swift, which will be invaluable for delivering a smooth and efficient user experience on your iPhone 16 Pro. Whether you want to leverage existing open-source server emulators or build a lightweight Node backend yourself, I am well-versed in both approaches. Where I truly stand out is in my problem-solving abilities. Your project requires a deep understanding of the game logic as well as server and client syncing - skills I possess. Given your need for customizability, rest assured that I'll create a flexible framework for future modifications as well as provide precise instructions on how to add new missions or toggle custom features, ensuring the project stay,s true to your vision. Lastly, my dedication to delivering results par excellence remains unmatched. Not only will I compile the iOS build and provide its source code for you to rebuild anytime but I'll also include a starter set of more than five challenge-based missions, proving the framework's versatility. Additionally, the detailed README will simplify not just setting up or adding new missions but also syncing tasks with your private local server.
$20 USD em 40 dias
4,8
4,8

Hello, With over 8years of experience in mobile and game development, I can build a fully private, Clash-style single-player iOS environment tailored to your specifications. Using Swift/SwiftUI for the front end and a lightweight on-device or Mac-hosted backend, I’ll implement base-building, troop training, and attack loops with no internet dependencies. I can design a flexible framework for custom features—reskinnable assets, new unit types, adjustable building stats—and a JSON-driven mission system so you can easily add or tweak challenges. Smart AI routines will provide dynamic defense and attack behavior to keep each session engaging. I will deliver a fully compiled iOS build, source code for both client and server components, and starter missions, along with clear documentation for setup, mission creation, and feature expansion. Performance on iPhone 16 Pro will be optimized, ensuring smooth gameplay and complete offline functionality. Thanks Sukrati
$15 USD em 40 dias
3,5
3,5

Hi, great to meet you. I understand what you need and can start with a clear plan to reach your goals. I am a skilled freelancer with 6 years of experience in Node.js, Backend Development, Frontend Development and I have completed similar projects. Feel free to visit my profile to check latest work and feedback from clients. Please connect in chat so we can discuss more details. Looking forward, Motko Ivan
$20 USD em 40 dias
2,4
2,4

As a seasoned developer with extensive knowledge in frontend development and Node.js, I strongly believe that I am your best choice for creating your private iOS Clash-Style server project. I have a proven track record of delivering robust iOS applications that perform smoothly, and more importantly, I am familiar with React Native - the framework that can efficiently realize your vision for this project. Leaning on versatile skill sets also gives me the capacity to deploy your game across platforms using a variety of approaches. I have read through your project description meticulously and it excites me - especially given the additional twist you require like flexible feature framework and challenge-based missions. My understanding of how to handle these requirements in terms of architecture, data exchange formats (like JSON), storage (MongoDB, SQL), algorithmic logic (C++) with maintainability always in view makes me confident with what is needed to achieve this project successfully. Let's bring your exciting ideas to life!
$20 USD em 40 dias
2,5
2,5

Hi, I can build a single-player Clash-style environment for your iPhone 16 Pro that runs entirely locally, with no internet required. The game will have base-building, troop training, and attack loops just like the original, while giving you the flexibility to tweak units, buildings, and art assets. I’ll create a lightweight private backend that can run on-device or on your Mac, and a simple JSON-based framework for challenge missions so you can add or adjust them anytime. The AI will be smart enough to make each run feel engaging. You’ll get a fully compiled iOS build, clean source code for both client and backend, starter missions to test the system, and clear instructions to add new content or features. Everything will run smoothly on iOS 18.4 and be maintainable for future updates. I’ve been building mobile and game systems for 9+ years and focus on clean, performant solutions that you can actually extend yourself. I can start immediately and deliver a private, fully functional system for your device. Gazmir S.
$20 USD em 40 dias
2,3
2,3

Hello, I am a Mobile App Developer with over 10 years of experience in the iOS development field. I understand your vision for a single-player Clash of Clans-inspired game that runs entirely offline on your iPhone 16 Pro. I will build a robust framework that allows you to tweak game elements like troop types and building stats, ensuring longevity in gameplay. To deliver on your requirement for engaging challenge-based missions, I will implement a JSON format that makes it easy for you to create and add challenges post-delivery. This will keep the experience fresh and exciting with each play. The AI will be designed to provide dynamic defense and attacks, enhancing the challenge and enjoyment. The final deliverables will include a compiled iOS build, fully functional source code for the server and client, and at least five starter challenges. A detailed README will guide you through setup, mission addition, and feature toggling. With a focus on smooth performance and zero internet dependency, I will ensure that the game meets your specifications. Thank you for reading my proposal to the end, and I sincerely hope to work on this project with you. Best, Stanislav
$20 USD em 23 dias
1,8
1,8

Hello, This is a well-scoped single-player systems build, and I can deliver a fully offline, Clash-style experience on iOS with a clean, extensible architecture. Proposed Architecture: Client: Swift + SwiftUI (or UIKit if needed for performance control) Game Logic: Modular core (C++ or Swift) for base-building, troop simulation, and combat loop Local Backend: Embedded service (Node.js or lightweight Swift server) running on-device or optionally synced via Mac (no external calls) Persistence: Local database (SQLite/CoreData) Key Features Implementation: Custom Framework: Config-driven system (JSON) for buildings, units, and stats Challenge Engine: Scriptable missions (conditions, restrictions, timers) with easy extensibility AI System: Heuristic-based attack/defense logic with replay variability Deliverables: Installed iOS build (iPhone 16 Pro ready) Full source (client + backend) with Xcode setup 5+ challenge missions (JSON-driven) README for rebuild, customization, and feature toggling Performance: Optimized for smooth offline play, zero network calls post-launch. Timeline: ~4–6 weeks depending on AI depth and polish.
$20 USD em 40 dias
1,6
1,6

Hi, Do you want the first version to focus on the core loop - base building, troop training, attacks, and offline challenge missions - before adding more custom units and advanced AI behaviors? Recently, I worked on a game-like system where local gameplay logic, custom rules, and AI-driven actions had to run smoothly without depending on live online services. I used modular game architecture, local data/state handling, and flexible content setup so new missions, units, and balance changes could be added easliy later. Just wondering, do you want the lightweight backend to run fully on the iPhone too, or is running it locally on your Mac enough for the first version? HOpe to discuss more on chat Best Artem
$20 USD em 40 dias
0,6
0,6

Hi there,\nYour requirement for a local single-player Clash of Clans-inspired environment presents unique challenges, especially ensuring no internet traffic while maintaining smooth gameplay on your iPhone 16 Pro. Over the past four years, I have developed custom game environments and artificial intelligence systems tailored to player interactions. I plan to implement a lightweight Node.js backend for on-device handling, utilizing SwiftUI for a seamless front end. Additionally, I'll create a robust framework for your custom features with a flexible JSON format for future challenges. \nBest regards,
$50 USD em 1 dia
0,0
0,0

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