BRIEF GAME DESCRIPTION:
The player is manipulating tiles to connect a small factory in the center of the screen to several boxes.? Once they have successfully completed the task, the player is rewarded with toys.? These toys are then placed into a playroom.? Since the player will only be getting 1 to 5 toys at a time, the scene will slowly be filled in over time.
**BREIF DESCRIPTION OF ART ASSETS NEEDED FROM YOU, THE CODER:**
You will be creating some art for the graphical user interfaces.? The bulk of the work, though, will be a large graphic representing a playroom and individual graphics that will then be placed into the playroom.? Each toy should be able to be added at a specific position in the room and still have the right scale, shading, and perspective necessary to the overall scene.? *Please feel free to contact me with any information you need to better make a bid.*
NOTE:? All images will be submitted to me in PNG format.? Sizes will be specified in each description.
Please see the attachment for a detailed list of the graphics needed and some rough examples of the GUIs.
Please look at the attached ZIP file.? It details the interface and gives some examples.? It also lists in detail the 75 graphics.? If you need examples of what I mean, please don't hesitate to ask.
Also, it would help if you had a portfolio I could examine.? If you don't have any examples of previous work, please submit a low-quality, watermarked example of one of the toys listed in the ZIP file.
**SOME ADDITIONAL INFORMATION ON THE PLAYROOM SCENE:
**What I'm looking for is a background graphic that depicts a child's playroom.? There would be shelves on the wall, a table, a television, and lots of open space on the floor.? Then, when the player of my game finishes a level, he gets (say, in this example) 3 toys: Teddy Bear 1, Wooden Train Engine, and Play-Doh.? I then go to back to the playroom scene.? The "camera" zooms in on a shelf and a teddy bear fades in.? The "camera" then moves to the floor, where the engine fades in.? Finally, the "camera" will move to the table where cans of Play-Doh fade in.
Of course, I'm doing all of the fading in and camera movement, but the objects that you drawn would fit naturally into the scene (as long as I put them where you told me to).
Then the player plays another level.? This time he gets 2 toys: an upgrade to Teddy Bear 1 and a Mobile.? This time I'll zoom in to the Teddy Bear and fade from the plain teddy bear image to the one of the Teddy Bear wearing a white shirt.? Then I'll move to the ceiling (or top of the screen) and fade in the small mobile.
Another way to look at it:? You've got the playroom drawn.? Then you draw the teddy bear into the scene as though it was part of the playroom, but you draw it all on a separate layer in Photoshop (or similar tool).? This separate layer would be submitted as the first image of Teddy Bear 1.
I hope this makes more sense.? Thanks for your interest in my project!