I would like to know if someone knows how to build up a GATHER SYSTEM [for a Gaming website].
This is how the gather system should work:
PLAYER registers on the website xxxx with username PLAYER1
PLAYER logs in the website (as PLAYER1) and edits profile where he adds: Quakenet Authnick (for example playerauth)+ STEAM_ID [this is the ID of the game - Counter-Strike]
PLAYER now connects on is IRC, and joins xxx channel (the "Gather" channel). On the Gather channel he finds the XXXX-GATHERBOT (responsible to launch the gathers)
PLAYER private messages XXXX-GATHERBOT with the command "auth" (XXX-GATHERBOT must, I guess, be linked to website because since PLAYER is authed on Quakenet as playerauth [the same he wrote on the website] and therefore now XXXX-GATHERBOT should auth PLAYER as PLAYER1]
PLAYER is now authed on the XXX Channel and ready to play.
XXXX-GATHERBOT launches a gather @ ip:port on de_map [0/10]
PLAYER now adds on the gather by saying !add
XXXX-GATHERBOT says: Teams: A - PLAYER1 - * - * - * - * | B - * - * - * - * - *
Other players add on this game.
When 10/10 XXXX-GATHERBOT send private message to each player with IP:PORT of the server + password of server
ONLY REGISTERED players on the gather can play (server must only allow the registered steam_ids to enter on the server)
NOW ON THE SERVER, the bot stills works and adds points to the registered players and when the game is finished reports to the [url removed, login to view] site. All players can check their points on website or on irc on the channel by saying !rank username
This is it.
Any more info PM
4 freelancers estão ofertando em média $388 para este trabalho
Hi there! I have many years experience in mIRC and PHP scripting and even more experience with CS and gather-network! I would love to work on this project, so please reply so I can get more info and get started!