I am trying to follow a tutorial on shadow mapping in openGL, but I can't get it to work. I am SO close but the matrices thing is probably wrong with the lighting. This is the tutorial with source code: <[url removed, login to view]> ... Can someone help me out and look and my code and make it work? I just have 4 walls with a sphere and a cylinder spinning. I am TRYING to get it to work with using gluLookAt(), so that my camera class will work with it. Can you help me make it work with gluLookAt()? Thanks! Code is attached for my simple project that is SO close :)
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