I have polygon rendering source code written in C++ that needs to be ported to J2ME. There are about 2000 lines (about 400 of which are comments/white space).
Integer arithmetic is used, so there will be no floating point numbers involved.
The C++ code dynamically allocates memory, however the J2ME code will have to allocate arrays at the start.
The largest rendering area should be 200x200.
You only have to port the code that writes to 3 bytes in RGB order. You can skip the alpha transparency, unless it's easy to keep in there.
There should be a sample app which uses this rendering class to draw random polygons. You can use the Nokia Series 40 SDK available at [url removed, login to view] to get access to pixels within images. Nokia has it's own extensions allowing for this in MIDP 1.0.
See the attached source code. I look forward to your bid!
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request.
3) Exclusive and complete copyrights to all work purchased. (No GPL, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site).
Use MIDP 1.0 J2ME - Nokia Series 40 available at [url removed, login to view] .