I need the source for the WinMOO game engine to be modified so that instead of standard c memory functions, it uses 32 bit win api functions. I think WinMOO may be running out of stack space, because memory allocation eventually fails after the engine has run about 10-15 hours consecutively.
I do not use the standard source, but what I use is close. I would have to accept a bid before sharing my source code, but you can view a very nearly identical set of source here:
[url removed, login to view]~cunkel/WinMOO/[url removed, login to view]
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request. 3) Complete ownership and distribution copyrights to all work purchased.
Modification of source for WinMOO engine as provided by me to the coder to no longer allocate memory except by 32 bit win api calls.
Diagosis of the problem experienced (failure to allocate memory after the engine has run for 10-15 hours typically) and resolution.
This is a c program for use on win32 systems, currently run on Windows 2000.