Milkshape Modeller/Rigger for character similar to CS

We are parttime engine developers looking for a inhouse modeller to suppose the explorative process of developing a rts game.

We seek a person to apply BVH mocal and similar motion capture files to our existing character, as well as developing animations by stopmotion.

We use milkshape as swiss army knife, but you can use any other tool like fragmotion, characterstudio or 3d studio max as long as you can verify it works flawless when imported milkshape.

details on task on this but:

- Rig 20 BVH mocap data/skeletons to a character which is already rigged with 4 animations.

## Deliverables

1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.

2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):

a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.

b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.

3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).

## Platform

milkhape, 3d max.

Habilidades: Animação 3D, Modelagem 3D, Engenharia, Consolas de Jogos, Design de jogos, MySQL, PHP, Arquitetura de software, Teste de Software, Artes Visuais

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Acerca do Empregador:
( 43 comentários ) Sydney, Denmark

ID do Projeto: #3061579