This project is based on the concept of revenue sharing for the finished product, in the form of a company involving those selected for the project, and rights to the finished product and to continue work on future products of the series.
As a project lead and coder I lack the full technical capability to do such a project on my own, but have around 10 years of concept design which will be discussed at length and modified to fit the goals and ideals of the entire development team.
Main details cannot be disclosed publicly, but the initial game will be a broad space simulation, primarily SP, but potentially with an MP element. In addition future titles are planned aong the same storylines and format, but moving towards a pure MP setting, culminating wherever the design team and eventually fans feel the series should go.
Development will begin with making a new engine from scratch, and potentially the purchase of a graphical engine.
Positions required: Lead Programmer, Lead Graphical Artist, additional programmers, AI specialist, Dialog Writer.
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
The platform will be Windows XP/Vista, and will be most likely running DirectX however OpenGL is also an option, depending on the engine graphical programming capabilities of the team.