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Network Game UDP Server Program

This is a video game server client based on the UDP/TCP protocol. The game is developed in XNA using the Lidgren network api. The server will be based on two parts.

1. Master Server

* Feeds game list to client in seralized xml format.

* Account database (MySql)

2. Servers

* Client starts a new process which

* Sends game information to the master server (name, server ip/port, players) periodically.

* Allows players to connect to

* Allows players to communicate while they wait for game to start.

* Each "process" is a new server instance.

* Each server has a specific port in a range of ports.

* Only a set amount of processes are allowed to be started before the server is considered full

* Servers will be communicating small periodic updates to the client via UDP and allow chatting amoungst players on the server. Information based on location, damage, health, etc.

* You will be allowed to reconnect to a server if you disconnect.

Thats basically all. It is really not that complicated. I can explain a bit better over MSN. Most of that stuff listed is client side. Mostly it is just a server that sends data back and forth to the client.

**Requirements** you should have a strong understanding of how to program a network environment. I want it to be very secure, and fast.

Habilidades: Engenharia, MySQL, PHP, Gestão de projetos, Arquitetura de software, Teste de Software

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Acerca do Empregador:
( 0 comentários ) Halifax, Canada

ID do Projeto: #3002341

1 freelancer está ofertando em média $425 para este trabalho

WinProgrammer

See private message.

$425 USD in 14 dias
(17 Comentários)
4.8