I'm looking for someone who can edit a DLL for Valve's Day of Defeat Source to allow it to run 64 players. It has been done for other Source games by editing the DLL file (the one that's attached). I've attached the DLL file that needs to be edited. To find out what values need to be edited you need to download the Source SDK for Day of Defeat Source (you can get that using Steam), and you can track down what controls the value for maxplayers in there. More info on how it was done for Half-Life 2 multiplayer can be found here: [url removed, login to view] It's a little bit down in that post.
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).