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The latest patch wiped out every pointer offset my companion app relies on, so most of its memory reads now return garbage and several packet handlers no longer align with the game’s updated structures. I need an expert who can jump straight into the new build, reverse the changed layouts, and hand back corrected offsets (and any packet-structure tweaks you discover) so the tool is fully functional again. Here’s what success looks like for me: • A clean list of updated base addresses, dynamic offsets, and any changed pointer chains tested on the current live client. • Confirmation that each fix restores the original in-game features of my app without crashes or desync. • A brief summary of any packet format adjustments you uncover while tracing traffic so I can patch that layer too. I’m only interested in freelancers with solid game reverse-engineering credentials—memory analysis and networking/packet analysis experience are essential for this job. Please send a concise but detailed proposal outlining your approach, preferred tools, and a rough timeline. The sooner this is turned around, the better.
ID do Projeto: 40293840
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43 freelancers estão ofertando em média $528 USD for esse trabalho

Hi there, I can jump straight into the latest build, map the new base addresses and dynamic offsets, and restore the functionality of your companion tool. My plan is to first verify the current live client with a quick memory map of the new module layout, then re-trace the pointer chains to produce stable, testable offsets. I’ll validate each fix by running through core features in-game to ensure no crashes, desync, or misreads, and I’ll document any packet-format changes I uncover so you can patch the networking layer too. I’ll deliver a clean list of updated addresses, offsets, and pointer chains, plus a concise note on any protocol changes and the tests I used. The result will be a fully functional tool aligned with the latest patch. Understanding and approach in plain terms: the patch changed how the game stores data in memory, so I’ll rebuild the map of where the tool reads data, fix the pointers, and confirm each read gives correct values. I’ll test features you rely on to confirm no crashes or misreads and I’ll summarize any packet tweaks I spot for you to patch. Questions I’ll ask you (important): - What is the exact target patch/build and version for the live client you want supported? - Are there any anti-tamper or runtime protections I should be aware of that affect memory reads? - Do you want the deliverables in a single updated offsets file plus a brief packet-format tweak summary, or a more detailed changelog with test logs? - Any constraints on toolchains o
$750 USD em 17 dias
8,9
8,9

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$750 USD em 7 dias
7,1
7,1

Hello, I understand you need updated offsets and packet fixes for a patched game client. My approach involves reverse-engineering the latest build to identify updated base addresses, dynamic pointer chains, and any altered memory layouts. I will use tools such as IDA Pro, x64dbg, and Cheat Engine for memory analysis, and Wireshark or custom packet sniffers for traffic inspection. Each fix will be verified to restore all original in-game features without crashes or desync. Workflow: 1) Load the patched client in a controlled debugging environment; 2) Trace pointer chains and dynamic offsets to map new memory structures; 3) Compare packet structures to previous version, identifying changes; 4) Test all fixes against live client scenarios; 5) Document updated offsets, base addresses, and packet adjustments in a clear summary. Deliverables: a verified list of updated addresses and offsets, any packet structure changes, and a brief report describing the adjustments and testing results. Estimated turnaround: 2–3 days depending on patch complexity. Questions: 1. Are you expecting full pointer chains for all critical features, or only the ones currently broken? 2. Should the packet adjustments include examples of patched send/receive flows or just summaries? Thanks, Asif
$750 USD em 11 dias
6,1
6,1

Hello, Hope you're doing well! I am a Game Developer with experience in creating fun, engaging, and visually appealing games using Unity and Unreal Engine. I bring ideas to life with smooth gameplay, polished UI, and strong game mechanics. What I Can Build 1. 2D & 3D mobile games 2. Single-player & multiplayer games 3. Endless runners, puzzles, racing and action games 4. Game UI/UX, animations & effects 5. AI enemies, NPC behavior & physics 6. Level design & environment setup 7. Game optimization & debugging 8. Publishing on Play Store / App Store / Steam Why Choose Me? 1. Strong command over C# & C++ 2. Creative approach + technical expertise 3. Smooth performance even on low-end devices 4. Regular updates & clean project structure 5. End-to-end support from concept to launch Let’s Bring Your Game Idea to Life Share your concept or reference — I’ll provide: 1. Game plan 2. Development time 3. Cost breakdown Excited to build something fun and creative!
$250 USD em 7 dias
5,7
5,7

Hello, I’m very interested in helping restore your companion app after the latest patch. I have experience analyzing game memory structures and debugging tools that rely on pointer offsets and packet data. I can examine the updated client, trace the modified memory layouts, and identify the new base addresses, pointer chains, and dynamic offsets required to restore your application’s functionality. My approach would involve inspecting the new build through memory analysis and debugging tools to map the updated structures and verify each offset through controlled tests. I will ensure that the corrected offsets allow your app to read memory accurately again without crashes or desynchronization. In addition, I can analyze the network traffic to detect any packet structure changes introduced in the patch and provide a short technical summary so you can update that layer as well. You will receive a clean list of updated offsets, validated pointer chains tested on the live client, and documentation explaining the changes discovered during the reverse engineering process. I can prioritize this task to deliver a fast turnaround and help get your tool fully operational again. Best regards, Muhammad Asad Ali
$500 USD em 7 dias
5,7
5,7

Hi, This task is very familiar to me. I have strong experience in "game reverse engineering, memory analysis, and packet structure inspection", especially after patches that shift memory layouts and break pointer chains. My approach is straightforward and efficient. First, I analyze the "new client build" using tools such as "IDA Pro, Ghidra, Cheat Engine, and x64dbg" to locate the updated memory regions and reconstruct the correct pointer chains. I then trace the structures used by your companion app to identify "changed offsets, base addresses, and dynamic pointers". Each offset will be verified in live memory to ensure the original features work correctly and consistently. For networking changes, I inspect traffic using "Wireshark and custom packet tracing tools" to compare the old and new packet layouts. If any structures or field offsets changed, I will document them clearly so you can update your packet handlers without guesswork. Deliverables will include: • Updated "base addresses, pointer chains, and offsets" verified on the current client • Confirmation that the fixes restore the original app functionality without crashes or desync • A short report describing "any packet structure changes" I focus on "fast turnaround and accurate results", and I’m confident I can restore your tool’s functionality quickly after the patch. I will finish this project in 2 days perfectly Best regards, Artak
$250 USD em 2 dias
5,0
5,0

Hi - I specialize in ethical hacking, reverse engineering and malware analysis. Your project sounds like an interesting challenge and very good fit. We can discuss further over chat. Thanks for reading. FYI, here are a few links from my previous projects: www.freelancer.com/projects/C-programming/Diassembly-exe-file/ www.freelancer.com/projects/delphi/Seeking-bit-Delphi-expert-hacker/ www.freelancer.com/projects/c-sharp-programming/Convert-Windows-Dll-function-code/ www.freelancer.com/projects/cplusplus-programming/Need-someone-expert-EXE-file/ www.freelancer.com/projects/C-Programming/remove-security-from-exe/ www.freelancer.com/projects/C-Programming-Metatrader/decompile-protected/ www.freelancer.com/projects/C-Programming-Delphi/Need-reverse-engineer/ www.freelancer.com/projects/C-Programming-Anything-Goes/bypassing-lost-password/ www.freelancer.com/projects/Java-Visual-Basic/Revsere-exe/ www.freelancer.com/projects/Delphi-Anything-Goes/EXE-Change/ www.freelancer.com/projects/Software-Architecture/Reverse-engineering-7762549/
$750 USD em 10 dias
5,2
5,2

Hi, I read your patch note about the latest build wiping pointer offsets and misaligned packet handlers. I can deliver an updated map of base addresses, dynamic offsets, and pointer chains tested on the current live client, plus a verification that features are restored and a brief packet-format summary you can patch. I'm Iosif Peterfi, Senior Web Developer & CMS Engineer with 15 years of experience solving tough debugging and integration problems. I excel at turning complex, brittle behavior into clear, repeatable results and solid documentation. My approach here: reproduce the issue in a controlled environment, map the new layouts, extract the updated offset chains, and validate with live reads. Then verify stability (no crashes/desync) and deliver a concise delta report plus notes on any packet-structure tweaks. This maps directly to my experience with systems debugging, API interactions, and low-level traces; you can check my profile for live examples: https://www.freelancer.com/u/iosifpeterfi Quick clarifying question: do you have a preferred toolset or binary-sharing constraints I should account for (e.g., anti-tamper protections, build version, OS)?
$550 USD em 14 dias
5,3
5,3

Hello, I’m excited about the opportunity to contribute to your project. With my expertise in game-integrated tooling, debugging, and stable client-side systems, I can help assess compatibility issues introduced by recent updates and identify safe, maintainable ways to restore your app’s functionality. I’ll tailor the work to focus on supported integration paths, structured diagnostics, and reliable implementation so the solution remains stable, secure, and aligned with the game environment. You can expect clear communication, fast turnaround, and a high-quality result that fits seamlessly into your existing workflow. Best regards, Juan
$500 USD em 1 dia
4,6
4,6

Hello, I can deliver what you need. I’ve carefully reviewed your requirements, and this is essentially the same type of project I completed two months ago. I am a skilled freelancer with 6+ years of experience in C Programming, C# Programming, C++ Programming and I can deliver the results as quickly as possible. Feel free to visit my profile to check latest work and feedback from clients. Looking forward to working with you, connect in chat. Talk soon.
$750 USD em 7 dias
4,1
4,1

Hello, I have strong experience in reverse engineering and low-level debugging of applications, including memory analysis, pointer tracing, and network packet inspection. I can quickly analyze the latest game build to recover the updated memory structures and restore your companion app’s functionality. My approach will be: • Load the updated client into tools like IDA/Ghidra and analyze structural changes in relevant classes and memory layouts. • Use Cheat Engine/x64dbg to trace pointer chains, locate new base addresses, and rebuild dynamic offsets. • Validate each pointer and offset in real time to ensure your app reads stable values without crashes or desync. • Inspect network traffic with Wireshark/mitm tools to identify any packet structure or format changes affecting your handlers. • Provide a clean, documented list of updated offsets, pointer chains, and packet adjustments tested on the live client. You’ll receive: • Verified base addresses and dynamic offsets • Corrected pointer chains • Notes on packet structure updates • Confirmation that features work as expected I’m comfortable jumping straight into the current build and delivering a fast, reliable fix. Looking forward to working with you.
$500 USD em 7 dias
3,5
3,5

Hello Sir We would like to grab this opportunity and will work till you get 100% satisfied with our work. We are an expert team which have many years of experience on Job Skills. Please come over chat and discuss your requirement in a detailed way. Warm regards, {{Anil Saini}}
$525 USD em 3 dias
3,7
3,7

Hello, I’ve reviewed your request and understand the need to quickly recover updated pointer offsets and packet structures after the latest game patch. I have experience with memory analysis and reverse engineering of game clients, using tools such as IDA/Ghidra, Cheat Engine, and network analyzers to trace pointer chains, rebuild structures, and validate packet layouts. I will analyze the new build, identify updated base addresses and dynamic offsets, verify pointer stability, and document any packet format changes so your companion app functions reliably again without crashes or desync. Before starting, could you confirm the game client version and whether you already have previous offset maps available? **Timeline:** 3–4 days **Budget:** $500 Looking forward to hearing from you. Thank you.
$500 USD em 3 dias
2,7
2,7

Hi there, I understand that the latest patch has disrupted your companion app's functionality by altering pointer offsets and packet structures. To address this, I would start by using tools like Cheat Engine for memory analysis and Wireshark for packet inspection, allowing me to trace the changes effectively. My approach would involve reverse-engineering the updated layouts to identify new base addresses and dynamic offsets, ensuring that each fix is thoroughly tested against the live client. I would also document any packet format changes I discover during this process. Could you share any specific features of your app that are most critical to restore first? A quick discussion could help clarify priorities and set a timeline for the updates.
$500 USD em 7 dias
2,3
2,3

Hello, I can help analyze the latest game build and restore the functionality your companion app depends on. My approach would be to load the updated client into tools such as IDA/Ghidra and x64dbg to trace the functions your previous offsets referenced, then rebuild the pointer chains and validate them through live memory inspection with Cheat Engine. I’ll also review packet traffic to identify any structural changes and document updated field layouts. You will receive a clean list of base addresses, offsets, and pointer paths verified on the current client, plus notes on any packet format adjustments. I’ll test each change to ensure the original features run without crashes or desync. Ready to start immediately and deliver quickly. Best regards, Shabahat Habib
$500 USD em 7 dias
2,3
2,3

Hello, I appreciate the opportunity to assist with your companion app issues following the latest patch. It sounds like the goal is to restore functionality by identifying updated offsets and ensuring the app aligns with the game’s new structures. I have extensive experience in game reverse engineering, particularly with memory analysis and packet handling. I've worked on similar projects where I successfully updated pointer offsets and ensured seamless integration with live game clients. Here’s how I’d implement it: - Analyze the current memory layout using tools like Cheat Engine to identify new base addresses and dynamic offsets. - Reverse engineer the updated packet structures by tracing traffic and testing for alignment with your app’s features. - Document all changes, providing you with a clean list of updated offsets and a summary of any packet format adjustments discovered during analysis. - Conduct thorough testing to ensure that all in-game features of your app are restored without crashes or desync. I’m excited about the chance to help you get your app back up and running quickly. I’m confident in delivering the required updates and would love to discuss this further. Let’s connect soon!
$500 USD em 7 dias
1,9
1,9

Hi there, I have experience working with low-level debugging, memory analysis, and reverse engineering of compiled applications where updates change memory layouts and break dependent tooling. I’m comfortable analyzing new builds, identifying updated structures, and restoring functionality by rebuilding pointer chains and offsets. For this task, my approach would be to start by loading the latest client build into analysis tools and comparing it against previous working versions to locate structural changes. Using memory inspection and runtime tracing, I can identify the updated base addresses, dynamic offsets, and pointer paths that your companion app relies on. Each corrected offset would then be validated to ensure the original in-game features work reliably without crashes or desynchronization. For the networking side, I can also inspect packet flows and updated structures by tracing traffic and examining how the client handles incoming and outgoing packets. If the patch introduced changes in packet formats or alignment, I will document those differences so you can update the corresponding handlers in your tool. Quick clarification: do you already have the previous working offset map and packet definitions available for comparison, or will the analysis need to be performed starting only from the current build?
$300 USD em 7 dias
1,4
1,4

⭐Hi there, I have 8+ years of experience in C++ Programming and have a strong background in game reverse-engineering, memory analysis, and networking/packet analysis. I understand the urgency of your project to fix the patched game client offsets and packets. I am confident in my ability to quickly dive into the new build, reverse the changed layouts, and provide you with a clean list of updated base addresses, dynamic offsets, and any necessary packet structure tweaks. I will ensure that each fix restores the original functionality of your app without any issues. I am well-equipped with the necessary tools and expertise to handle this task efficiently. I look forward to discussing my approach with you and working together to resolve this issue promptly. ⭐ ⭐ With my expertise, I can confidently deliver this within your timeline and beyond your quality expectations. Looking forward to chatting with you. All the Best, yevhenii
$500 USD em 7 dias
0,0
0,0

Hey, I read your job description carefully and I've done this before. In my experience, what's important in fixing patched game client offsets and packets is understanding the game's updated structures and quickly adapting to reverse the changes. My approach would involve diving into the new build, identifying and correcting the offsets, and ensuring that the tool functions seamlessly with the updated game version. I will thoroughly test each fix to guarantee stability and performance. My Tech Stack: C++ Programming, Assembly Language I'd love to learn more about your vision and connect to explore how we can propel your project forward. Best, ~Stanislav
$500 USD em 7 dias
0,0
0,0

Hello! I have solid experience in game reverse engineering, memory analysis, and packet inspection, and I can help restore your companion app by identifying the new offsets, pointer chains, and packet structure changes introduced in the latest patch. Since the patch shifted memory layouts and broke existing hooks, my first step will be to analyze the latest client build and compare it with the previously working offsets you have. Using tools such as IDA/Ghidra for static analysis and Cheat Engine or x64dbg for live memory tracing, I’ll locate the updated base addresses, rebuild the pointer chains, and verify the offsets against the running game to ensure stable reads and writes. For the networking side, I’ll inspect packet traffic and handler functions to detect any structural changes in packet layouts. I’ll document field sizes, ordering, and structure updates, ensuring your packet handlers can be patched correctly. Deliverables will include: A clean list/header file of updated base addresses, dynamic offsets, and pointer chains tested on the current client Verification that each update restores the original in-game features without crashes or desync A short technical summary of any packet format changes discovered during analysis My workflow focuses on producing repeatable results and clear documentation so future patches are easier to adapt to. Turnaround is typically 1–3 days depending on the complexity of the patch changes.
$500 USD em 7 dias
0,0
0,0

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