
Concluído
Publicado
Pago na entrega
I have a game that runs as a Windows .exe with an embedded Adobe Flash (.swf). The client exposes no official API, so the only viable route is reverse engineering. Your task is to build a bot that can: • Go to the active rooms ( which contain X word in the name) detect and list every player in that room •Once im ready and as I have the first part ready, I can launch the second part (inviting people through a command /inv and every nickname nicknames have tags, example: example#2712 How you reach that goal is up to you: Please keep the workflow fully client-side; I do not control the server. Deliverable 1. An executable or script that launches, displays the live player list, and triggers the mass-invite feature. 2. A short README outlining setup, usage, and any dependencies (e.g., WinPcap, JPEXS, Frida, Python modules). 3. Clean, well-commented source so I can tweak offsets or opcodes if the game updates. Acceptance Criteria • Bot lists the same online names the in-game roster shows. • Each name receives exactly one invite per run. If you need sample packet captures, offsets, or a test account, let me know and I’ll supply them. Looking forward to seeing how you would approach breaking open this Flash shell and automating the invite flow.
ID do Projeto: 40290428
43 propostas
Projeto remoto
Ativo há 1 mês
Defina seu orçamento e seu prazo
Seja pago pelo seu trabalho
Descreva sua proposta
É grátis para se inscrever e fazer ofertas em trabalhos
43 freelancers estão ofertando em média €20 EUR for esse trabalho

As a seasoned full stack developer and software engineer, I'm well-equipped to tackle the challenges this bot development project presents. Throughout my career, I've been solving complex problems with innovative strategies and resourceful thinking. And that's exactly what we would need here since we don't have an official API to work with. My core expertise in web and mobile app development, custom solutions, as well as my proficiency in programming languages like Python would certainly come in handy for this role. I'm also well-versed with reverse engineering (like using JPEXS) and understand the importance of clean, well-documented code that allows for future updates and offsets tweaking. More so, my experience with APIs would be invaluable to ensure smooth integration of necessary dependencies like WinPcap. I believe being solution-oriented is crucial in projects like these where no defined path exists. If selected, rest assured that not only will I deliver an efficient, fully client-side workflow but also provide a comprehensive README file enabling easy setup and usage, ensuring lasting value for the project. Let's collaborate!
€29 EUR em 10 dias
5,8
5,8

Hello Dear, I’m Engineer Toriqul Islam, a Full-Stack Developer with 10+ years of experience and a B.Sc. in Computer Science & Engineering from RUET. I have strong experience in reverse engineering, automation tools, Python scripting, and client-side application analysis. I reviewed your Flash (.swf) game bot project, and I can develop a client-side automation bot that detects active rooms, extracts the player roster, and performs the mass invite command using player tags (example#2712). The solution will analyze the embedded SWF behavior and automate the invite workflow while keeping everything fully client-side. Why choose me: • 10+ years of programming and automation experience • Strong skills in Python, JavaScript, and reverse engineering tools • Clean, well-documented and maintainable source code • Reliable communication and timely delivery You are cordially welcome to discuss your project. Best Regards, Toriqul Islam
€33 EUR em 2 dias
5,6
5,6

Hi, I can help with this project. I have experience working with Windows client automation, reverse engineering legacy app flows, packet/runtime inspection, and building small tools that remain fully client-side. For your case, I’d approach it by analyzing the Flash shell and host process, identifying how room/player data is exposed, then building a script/tool that reads the active room roster and triggers controlled one-time invites per nickname tag format. I’ll provide clean, commented source plus a short README so you can adjust offsets/opcodes if the client changes. I can also design it in stages: first reliable live player listing, then the invite workflow with duplicate protection. If you can share sample captures, offsets, or a test account, that will speed things up.
€19 EUR em 7 dias
4,2
4,2

Hi there, I completely understand you need a bot for your Flash game that can identify players in specific rooms and facilitate mass invites without an official API. My approach would involve reverse engineering the game's client to access the necessary data while ensuring the bot operates fully client-side. With 4+ years of experience in software development and automation, I'm confident in creating a solution that not only meets your requirements but is also easy to modify for future updates. I’ll ensure the bot lists all online names accurately and sends one invite per player. I can provide a clean executable along with well-commented source code and a straightforward README for setup. Could you provide more details on how you envision the command structure for inviting players, particularly if there are any specific commands you want to implement? Best regards, Arslan Shahid
€8 EUR em 7 dias
4,3
4,3

Hello, I’m interested in assisting wtih your project. I can analyze the Flash (.swf) client, extract the room player list, and build a client-side bot that lists players and triggers the mass invite command ensuring each nickname receives one invite per run. The deliverable will include a working executable/script, clean and well commented source code, and a short README for setup and dependencies. Also, I have been coding on Machine Learning and Data Science with python from past 7 years. I have the experience of working with 4 giant tech companies, including freelancing on upwork, fiverr and freelancer. Hope to hear from you soon!! Regards, Rojan.U
€22 EUR em 7 dias
4,5
4,5

With a decade of experience in software development, I am fully equipped to tackle your Flash game bot development project. My skills extend beyond my core areas of Mobile Development, Website Development, and Software Architecture and include a proven ability to adapt to different platforms and environments - an essential quality for this task where official APIs are non-existent. Your project demands someone who's meticulous, detail-oriented, and readily available for consistent feedback, ensuring that even minute offsets or opcode variations do not interfere with the tool's functionality. I can assure you that my team and I value communication and collaboration just as much as we cherish technical expertise. When you hire me, you are signing up for professionalism with a personal touch - letting us work together to bring your vision into functional reality.
€30 EUR em 1 dia
4,1
4,1

Hi, there, I am an experienced engineer with expertise in software development, reverse engineering, and bot development. My proficiency in Adobe Flash, scripting, and Python aligns perfectly with the requirements of the Flash Game Bot Development project. I have successfully reverse-engineered and automated processes in various projects, ensuring efficient solutions tailored to client needs. Leveraging my skills, I propose a five-phase solution: ✅ Analyze Game Structure: Reverse engineer the game .exe and .swf to understand the game logic and player data. ✅ Develop Bot Functionality: Create a bot script to navigate active rooms, detect players with specific tags, and generate a live player list. ✅ Implement Mass-Invite Feature: Integrate a command-based system to initiate mass invites to players. ✅ Ensure Data Accuracy: Test the bot to confirm it lists and invites players accurately based on in-game data. ✅ Document README & Source Code: Provide a detailed README with setup instructions and well-commented source code for easy maintenance. By following this approach, I guarantee a reliable bot that meets your requirements and facilitates automated invite flows. I look forward to working with you. Best Regards. Brayan
€25 EUR em 1 dia
3,6
3,6

Hello, I hope you're doing well. I understand you need a bot for a Windows game utilizing Adobe Flash, particularly focusing on reverse engineering to interact with the game. This project seems both exciting and challenging, and I am ready to tackle it. My approach will prioritize fully client-side functionality while ensuring seamless detection of players in specific rooms. I will develop an executable that lists active players and supports the invitation feature, ensuring the same names appear in your in-game roster, fulfilling your requirement of inviting each player exactly once per session. I’ll provide a comprehensive README for setup and dependencies, ensuring you have everything needed to run the bot smoothly. Clean, well-commented code will also be included for future tweaks should the game update. I'd like to have a chat with you at least so I can demonstrate my abilities and prove that I'm the best fit for this project. Warm regards, Natan.
€25 EUR em 1 dia
3,4
3,4

Hope you are doing well! Extensive experience exists in reverse engineering Windows game clients and Flash-based applications to extract runtime data and automate gameplay actions. Previous projects included analyzing SWF clients and network traffic to detect player lists, automate commands, and build client-side bots without server control. Challenges such as obfuscated Flash code, dynamic memory offsets, and packet structure changes were resolved using tools like JPEXS, Wireshark, and runtime hooking frameworks to safely capture player data. Past work also implemented automation scripts that read live room data, parse player tags, and trigger command-based actions while ensuring each user receives only one action per run. Deliverables typically include a working executable or script, clear README with dependencies, and clean source code so offsets or logic can be easily updated after game patches. I know what do I build for you, can complete it to your full satisfaction within your timeline. I am ready for you and waiting here. Thank you.
€19 EUR em 7 dias
3,3
3,3

Hello, I see you need a bot for a Windows Flash game that can scan active rooms with specific keywords and list players, then send invites based on tagged nicknames. Your focus on keeping everything client-side and handling the invite process after your initial setup is clear. You want the bot to detect players in rooms containing a target word, show a live list, and send a single invite per nickname using commands like /inv. You also require clean, well-commented code with a README, and the ability to tweak offsets or opcodes if the game updates. The absence of an official API means reverse engineering is necessary. I’ve built bots for similar Flash-based games using Python and reverse engineering tools like Frida and JPEXS to extract and automate client-side interactions. I delivered executables that parse live player data from memory and automate chat commands, with modular code allowing quick updates when game internals change. This experience aligns directly with your need to handle player detection and invitation reliably. I can deliver a working bot with documentation within 5 days. Let’s discuss any sample data you have to ensure accuracy and smooth integration.
€9 EUR em 7 dias
2,8
2,8

Hi, I'm confident I can deliver the Flash Game Bot you need. With over 9 years of experience in automation and bot development, I've successfully tackled similar projects involving reverse engineering and client-side solutions. I can build a bot that detects players in active rooms and implements the inviting feature according to your specifications. I’ll ensure the software is clean, well-commented, and includes a README for setup and usage. I can start immediately and keep the workflow client-side as required. Sincerely, Sadam
€30 EUR em 10 dias
2,5
2,5

Hi, I have read your project details and I know what you expect. I am a senior engineer with over 7 year of experience on Adobe Flash, Python, Software Architecture, ActionScript, Software Development, Scripting, Automation, Reverse Engineering, Software Engineering, Bot Development. Please visit my profile to view my latest projects, certificates, and work history. Best, Matheus Regards, Matheus
€8 EUR em 7 dias
2,2
2,2

Hello, I’ve read your brief and I’m confident I can build a fully client-side bot to enumerate players in active rooms matching a keyword and send one invite per visible nickname. I’ve done similar work with Flash shells and native Windows clients using Frida for API/hooks, JPEXS for SWF inspection, and packet inspection to validate in-game roster vs. captured traffic. My plan: reverse-engineer the embedded SWF to locate roster structures or network routines, instrument the running .exe (memory offsets or function hooks) to produce a live player list UI, and implement a safe invite loop that ensures each nickname (e.g., example#2712) receives exactly one /inv. I’ll deliver a runnable executable/script, a short README with dependencies and usage, and clean commented source so you can adjust offsets/opcodes after updates. I can start as soon as you provide sample captures or a test account to validate offsets. Can you provide a sample packet capture or a short recording of the client roster and a test account so I can verify offsets and invite behavior? Sincerely, Cindy Viorina
€8 EUR em 10 dias
2,2
2,2

Hi, I just applied after read your job posting carefully and I believe that I am good fit to your project. I have thoroughly reviewed your requirements and I am confident in my ability to deliver excellent results. I'm a serious bidder. I will satisfy you with my high skills! I am an expert which have 8+ years of experience on Adobe Flash, Python, Software Architecture, ActionScript, Software Development, Scripting, Automation, Reverse Engineering, Software Engineering, Bot Development I am looking forward to meet you to discuss the further detail about this project. Looking forward to hearing from you. Thank You
€25 EUR em 7 dias
1,6
1,6

Dear Client, I have carefully reviewed your project requirements and I am confident that I can deliver a reliable, efficient, and scalable solution tailored to your needs. I bring strong technical expertise in PHP (custom backend development, secure API integration, dynamic web applications), Python (automation, scripting, data processing, backend systems), Visual Basic (VB/VBA) (desktop tools and Excel automation), Data Processing & Excel (advanced formulas, large dataset handling, reporting, dashboards), Software Architecture (structured, maintainable, and scalable system design), Web Development (full-stack solutions with database integration and responsive interfaces), and Automation (workflow optimization, bots, and process improvement). My development approach focuses on: Clean and maintainable code Performance and scalability Clear communication throughout the project Delivering solutions aligned with business goals Before starting, I ensure a clear understanding of the scope so the final result meets expectations without complications. I am ready to discuss your project in detail and finalize the technical approach and budget. Looking forward to working with you. Best regards,
€8 EUR em 1 dia
1,5
1,5

Hi Client, I’ve read your description and I’m confident I can build a client-side bot to enumerate players in active rooms (filtering by the X word) and perform a one-shot mass-invite using the /inv command and the tagged nicknames (e.g., example#2712). I’ve built lightweight Go and Python tooling around reverse-engineered Flash clients before and favor maintainable code that’s easy to tweak when offsets change. My approach: I’ll attach to the running .exe and inspect the embedded SWF (using JPEXS or rABCDasm) to locate the roster and invite logic, and monitor or inject the relevant function calls. For runtime interception I can use Frida or a local packet hook (WinPcap/pyshark) depending on whether the invite path is client-side function calls or network packets. I’ll expose a small GUI that shows a live roster filtered by room name and a single-click “Invite” that sends one invite per visible nickname. Source will be commented so offsets/opcodes can be updated. Next step: if you can provide a sample packet capture, offsets, or a test account I’ll start by locating roster structures and confirm a reliable injection point. Can you provide a sample packet capture or a test account so I can locate roster structures and confirm an injection point? Sincerely, Fabian
€25 EUR em 1 dia
1,2
1,2

Hello, This is an interesting reverse-engineering and automation challenge. Since the client is a Windows executable with an embedded SWF and no public API, the most reliable approach will likely involve analyzing the Flash client and intercepting the communication between the client and server. My approach would start by extracting and inspecting the SWF using tools such as JPEXS to analyze the ActionScript logic related to room lists, player rosters, and invite commands. From there, I can identify how player data is retrieved and how the invite command is triggered. Depending on the protocol, the bot can either hook into the client process or monitor network packets to detect room activity and collect the live player list. Once the player list is captured, I will build a small automation tool (likely in Python) that filters rooms containing the specified keyword, lists the active players, and triggers the invite command for each nickname (including tagged formats like name#1234). The bot will ensure each player receives only one invite per run. The final delivery will include the executable/script, well-commented source code, and a short README explaining setup, dependencies, and how to adjust offsets if the game client changes. If you can provide sample packet captures or a test account, I can begin analysis immediately. Best regards
€19 EUR em 5 dias
1,4
1,4

Hello, I have experience with reverse engineering legacy clients and building automation tools for applications without official APIs, including software that embeds Flash components. I can analyze the Windows client to identify how room and player data are exposed—whether through memory inspection, packet analysis, or SWF decompilation—and use that information to build a reliable client-side bot. The tool will detect rooms containing the specified keyword, extract the live player list exactly as shown in the in‑game roster, and prepare the nicknames (including tags such as name#1234) for the invite process. I’ll also implement the command-based mass invite flow, ensuring each detected player receives exactly one /inv command per run. The final delivery will include a script or executable with a simple interface showing the player list, along with clean, well-commented source code and a README explaining setup, dependencies, and how to adjust offsets if the client updates.
€19 EUR em 7 dias
2,2
2,2

Hi there, I understand that gathering player information and sending invites in a game without an official API poses a significant challenge. With over 4 years of experience in reverse engineering and bot development, I specialize in creating solutions that navigate these complexities. To tackle this project, I'll start by analyzing the Flash game's behavior to identify relevant network packets and game functions through tools like JPEXS and Frida. Then, I'll develop a Python-based bot that will detect active game rooms, list all players matching the criteria, and manage the invite flow via command input. This will ensure a fully client-side solution while adhering to your requirements. The deliverables will include an executable for managing the player list and invites, a comprehensive README for setup and dependencies, and cleanly commented source code allowing for easy modifications. Thanks,
€21 EUR em 1 dia
0,0
0,0

Hi As a seasoned software engineer, I'm confident I can complete your task seamlessly. I have already experienced similar task a couple of weeks ago and I'm so excited to jump into this task. My main skills are in Python, Software Development, Adobe Flash, ActionScript, Software Architecture, Bot Development, Scripting, Reverse Engineering, Automation and Software Engineering I'm ready to discuss more and start immediately. Thanks.
€8 EUR em 6 dias
0,0
0,0

Mislata, Spain
Método de pagamento verificado
Membro desde set. 25, 2025
€8-30 EUR
€8-30 EUR
€8-30 EUR
€8-30 EUR
₹1500-12500 INR
$15-25 USD / hora
€30-250 EUR
$250-750 USD
£20-250 GBP
₹600-1500 INR
$250-750 USD
₹12500-37500 INR
$250-750 USD
₹1500-12500 INR
$750-1500 USD
$250-750 USD
€80-140 EUR
$10-30 CAD
₹1500-12500 INR
$30-250 USD
₹600-1500 INR
$15-25 USD / hora
$30-250 USD
$10-30 USD