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Blind Imposter CORE CONCEPT • Small enclosed arena • 1 Imposter by default • All players can see each other • The Imposter cannot see any players at all • The Imposter only sees the environment • Players can see the Imposter • Imposter has a gun and must eliminate everyone • Round duration is 2 minutes 30 seconds • 15 second cooldown between rounds ROLE LOGIC Imposter • Cannot see players • Can see the map and obstacles • Must rely on sound cues, pings, and movement traces • Default weapon is a pistol • Goal is to eliminate all players before time runs out Players • Can see all other players • Can see the Imposter • Have no weapons • Must survive until the timer ends WIN CONDITIONS Imposter Wins • All players are eliminated Players Win • At least one player survives until time ends ROUND FLOW Lobby Players vote Vote for 1 or 2 Imposters Vote between 2 to 3 maps Imposter(s) selected Players spawn into arena Calm but intense music starts 2 minute 30 second round begins Eliminated players move to spectator area Round ends 15 second cooldown Next round starts DETECTION & MOVEMENT SYSTEM Movement • When a player moves A quiet footstep sound plays A small shadow trail briefly appears on the ground • Shadow trail is visible to the Imposter Camping Prevention • If a player stands still for more than 10 seconds Player is pinged to the Imposter for 1 second A random quiet noise plays at that player’s position • Prevents hiding without movement MAP DESIGN Arena • Small box-style map • Normal lighting, not dark • Clean and readable visuals Inside Arena • Objects players can hide behind Crates Walls Pillars Boxes • No unfair dead ends MAP VOTING • Players vote between 2–3 maps before each round SPECTATOR AREA • Located on the side of the arena • Elevated top-down camera view • Spectators can see All players Imposter(s) • Spectators cannot interact Spectator Features • Clean UI • Player count alive • Time remaining • Access to shop WEAPONS SYSTEM Default • Imposter receives a pistol VIP WEAPON • AK-style rifle • Exclusive to VIP players GUN SKINS • Cosmetic only • Skins for pistol and AK • Purchased via shop SHOP SYSTEM • Clean, minimal GUI • Accessible from Lobby Spectator area • Players can actually buy items using Robux Shop Items • Gun skins • VIP weapons • Future cosmetics GAME PASSES 15 Robux Imposter Vision Boost • Imposter can see all players for 10 seconds • Usable once per round 50 Robux Guaranteed Imposter • Player is automatically selected as Imposter next round 150 Robux VIP • Exclusive gun skins • Access to AK rifle • VIP badge AUDIO DESIGN • Calm but intense background music • Music only plays during active rounds • Music stops instantly when round ends • Subtle footstep sounds • Quiet ping noises • No loud or annoying audio UI DESIGN • Clean • Minimal • No clutter • Easy to read UI Includes • Top timer bar • Role indicator • Map voting UI • Imposter count voting UI • Shop button • Spectator UI • Round result screen MONETIZATION PHILOSOPHY • Skill-based core gameplay • Temporary advantages, not permanent pay-to-win • Cosmetics and quality-of-life upgrades TARGET FEEL • Tense • Fast-paced • High replay value • Easy to understand • Stream and TikTok friendly
ID do Projeto: 40139182
16 propostas
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Ativo há 20 dias
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16 freelancers estão ofertando em média $146 USD for esse trabalho

As experienced game designers and developers, the team at Falcon Interactive brings unmatched expertise in delivering user-friendly and immersive gaming experiences. We have successfully completed over 200 software projects, including various games across multiple genres and technologies. Our broader experience includes developing apps for prominent brands like Microsoft Xbox and delivering superior quality products to leading businesses globally. With your Farming Simulation Game, we recognize the need for a fast-paced yet easy-to-understand experience, and we're confident in our ability to deliver exactly that. Much of our portfolio is built on skill-based core gameplay with an emphasis on high replay-value, ensuring that every session would be as exciting as the previous one. Emphasizing your aim to keep monetization limited to cosmetics and quality-of-life upgrades, we will abide by your requirement to create a fair gaming platform for all players. Additionally, our commitment doesn't end with product delivery. We believe in providing reliable support services even after the launch of the game, ensuring the highest level of enjoyment and functionality for all users. Collaborating with us means you're not just hiring freelancers; you're building a long-term partnership with an industry leader dedicated to your success.
$140 USD em 7 dias
9,2
9,2

After reviewing the detailed project description for the Farming Simulation Game on Roblox, I am excited about the opportunity to bring this unique concept to life. I'd love to understand more about the specific aesthetic preferences you have in mind for the game's visuals and overall design. Could you provide insights into the desired tone and atmosphere to ensure the creation aligns perfectly with your vision? With a background in game development and a passion for creating immersive gaming experiences, I am confident in my ability to translate your ideas into a captivating gameplay environment. You can explore examples of my previous work in game design and development at https://www.freelancer.com/u/sairan00 Let's kickstart this project by discussing the finer details together. Feel free to start a chat so we can delve deeper into your requirements and begin crafting an engaging gaming experience for Roblox players. Best Regards, Saira A
$75 USD em 1 dia
3,7
3,7

Hi, I can build Blind Imposter as a clean, scalable Roblox game with tight round flow, sound-based detection, data-driven systems (maps, roles, shop, game passes), polished UI/audio, and monetization done right—delivered as a playable prototype with documented, expansion-ready code. Best regards, Shakila Naz
$200 USD em 7 dias
3,4
3,4

Hi there, I have extensive experience building 2D and 3D games in Unity and other game engines, both online and offline. I can create a free demo at the start so you can be confident I’m the right fit for the job. Please send me a message, and I’ll start working on the demo for you. I haven’t worked on Roblox games before, but from what I’ve seen, it’s not very different from Unity, so I’m confident I can build the game on Roblox. I’m also familiar with Roblox as a player. Regarding pricing, I don’t understand the proposed rate; I don’t think it’s feasible for that price. I also don’t understand how other freelancers accepted the job for $122. Based on the details, $350 would be a more realistic price, with up to 2 months to complete the app. Of course, after I know the full details of the game, the price and timeline could adjust slightly.
$350 USD em 45 dias
3,2
3,2

This is exactly the kind of work I enjoy doing — projects like Blind Imposter that combine precision and creativity. My experience in clean, professional game design matches your vision perfectly. I consistently deliver top-quality results, communicate clearly, and ensure a smooth, reliable process. Offering insights comes naturally to me, whether you decide to hire me or not. I'm confident in my ability to bring your concept to life. Kind regards, Melissa Pringle
$150 USD em 7 dias
2,4
2,4

Hi there, I'm Kristopher Kramer from McKinney, Texas. I’ve worked on similar projects before, and as a senior full-stack and AI engineer, I have the proven experience needed to deliver this successfully, so I have strong experience in Roblox, Game Art, Visual Design, Game Design, Game Development, Game Testing, UI / User Interface and Game UI. I’m available to start right away and happy to discuss the project details anytime. Looking forward to speaking with you soon. Best regards, Kristopher Kramer
$120 USD em 3 dias
0,0
0,0

I can turn Blind Imposter into a complete, clear, and professional game design document suitable for development, pitching, or team handoff. I’ll take your core concept and expand it into a structured IT/game design document covering gameplay systems, role logic, round flow, detection mechanics, map design, UI, audio, monetization, and technical considerations. Everything will be written cleanly and logically so another developer or studio can understand and implement it without guesswork. The final document will be well-organized, easy to read, and aligned with how real multiplayer games are specified—no filler, no vague ideas, just clear rules, systems, and flows based on what you’ve defined. You’ll receive a fully written document ready to use, review, or share. If you want it formatted for Roblox development or future expansion, I can structure it that way as well. Once we start, I can deliver this efficiently within your stated budget.
$100 USD em 3 dias
0,0
0,0

Dear Client, How are you? I hope this proposal finds you well. I'M A CERTIFIED & EXPERIENCED EXPERT This is to inform you that I have KEENLY gone through your project description, CLEARLY understood all the project requirements as instructed in your project proposal and this is to let you know that I will perfectly deliver as desired. Being in possession of all stated required skills as this is my field of professional specialization having completed all certifications and developed adequate experience in the respective field, I hereby humbly request you to consider my bid for professional, quality and affordable services that meet all your requirements. I always guarantee timely delivery and unlimited revisions where necessary hence you are assured of utmost satisfaction when working with me. Please send me a message so that we can discuss more and seal the project. WELCOME.
$250 USD em 1 dia
0,0
0,0

I’m very familiar with the brief of your project, which aligns closely with a recent multiplayer game design I completed focused on unique player roles and dynamic arena gameplay. I understand you need a small, enclosed arena where an Imposter cannot see players but must use sound cues and movement traces to hunt them. I can see the importance of a clean, user-friendly interface that includes map voting, role voting, and seamless transitions between rounds. The solution demands scalable systems for audio, UI, and player feedback, ensuring fast-paced, skill-driven play without pay-to-win elements. My experience includes multiplayer game mechanics, UI/UX design, and audio integration using Unity and Roblox Studio. While new to Freelancer, I bring extensive off-platform expertise and offer competitive pricing to establish trust and gain initial traction. What I’ll deliver: ✅ Clean, scalable arena and map voting system ✅ Automated Imposter and player logic with sound-based detection ✅ Intuitive UI that supports voting, timers, and shop access ✅ Balanced audio design enhancing tension without overwhelming ✅ Monetization features focused on cosmetics and temporary boosts I’m really excited to start working on this project for you, and would love to chat more about it. ⚠️ You don’t pay unless you’re fully satisfied ⚠️ Best Regards, Eliza.
$150 USD em 7 dias
0,0
0,0

Hi, client! I’m very interested in developing Blind Imposter and bringing this tense, sound-driven multiplayer concept to life. I’ve built Roblox and multiplayer arena-style games with custom role logic, voting systems, round management, and monetization using game passes. I can implement the Imposter vision restriction, sound-based detection, movement trails, anti-camping pings, full round flow, map voting, spectator mode, and shop system exactly as described. The game will feature clean UI, optimized performance, fair monetization, and smooth pacing to ensure high replay value and streamer-friendly gameplay. Best regards, Ihor H
$100 USD em 7 dias
0,0
0,0

This project is well within my area of experience. You want to build an intense multiplayer game where one blind Imposter hunts visible players in a small arena using sound cues and movement clues. It’s clear you’re aiming for a tense but fair game that prevents camping and keeps rounds quick to maintain player interest. Designing sound-triggered cues and simple UI that updates in real-time can be tricky, but I’ve handled projects with similar fast-paced interaction and audio logic before. I’m skilled in Unity game development and real-time audio systems, which will help create smooth movement detection and immersive gameplay. While I am new to Freelancer, I have extensive experience and have completed many projects off-site. Let me know if you want to chat about how to get this done. Regards, Stefan Brink
$150 USD em 14 dias
0,0
0,0

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Membro desde jan. 11, 2026
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