How It Works:
Inputting the data:
- Data is imported by using a file in either of the formats of that attached (you can choose which one is more suitable)
- The user must be able to create and store the program settings with the settings listed below:
The description of the draw (heading) (see sample mock up)
Any accompanying logo / graphic (see sample mockup)
The number of winner there will be in a draw
The prize for each winner (optional)
Total number of Tickets in draw (optional to show)
Total Prizepool (optional to display)
Ability to redraw if prize is unclaimed
'Rescue' feature so you can continue draw where you last left it
Can set if users can/can not win more than once per draw
Feature to pre-select winner in advance of the draw
Option to draw First Prize to Last Prize or last to first
Visual setting: Option to a) Winning Entry is revealed or b) Cycles through all names before resting on a winning name (see below)
How it operates:
After the settings have been chosen/loaded and the list of entrants imported the software will be viewed on a screen where, through the press of a specified button (or mouse click) the drawing will begin.
A winner will be chosen randomly from the list either though revealing itself (slowly) or it will cycle through the names and then slow down before resting on the name name (which the same result as above - only it gets there in a different way for visual effect)
The winner will then be displayed on the winners panel and the user will press the button to randomly chose the next winner.
The process continues until the draw is over and all winner selected.
If you are serious about this project end your application with the words: Pick Me
At this point the winners can be exported to an excel file. (See the attached image)