I'm looking for a C++/C# Programmer who can provide some much needed assistance on my Xbox One title, which is due for release in October.
I am the Lead Designer and Artist on the project, based in the UK, but now require an experienced Programmer who can either write Playmaker actions for existing Xbox Live C++ scripts (which I will supply), and also figure out how to make sure an extensive list of PlayerPrefs (used for saving our game data for the player), save to Xbox One's Connected Storage, and not the default Machine Storage (which is used for PC).
I also need somebody who can utilise Xbox Live's backend services within the game too (Achievements, Users, e.t.c).
The correct candidate would potentially receive an Xbox One DevKit and a pre-determined share of the title's profits once launched (for three months). I would like to think that if the relationship is successful, we would work again with each other in the future, as Microsoft and Sony have agreed upon an exclusive title on both platforms.
If this interests you, please show an existing example of your work, and if we go ahead, I'll establish a little demo project, to make sure that you can perform the required tasks.