Wanted! ZBrush Or Mudbox Creature Modelling Master
We have an existing creature design that we need remodeled in ZBrush Or Mudbox and prepared for rigging in Maya. You will be provided a Mudbox and OBJ file and very specific instructions for the details required. Your expected delivery will include:
1) a very high resolution expertly crafted sculpt of the creature in a .ztl, .GoZ or .mud format
2) a low poly mesh retopologized utilizing topogun or similar software, suitable for Maya animation rigging (eg. with mouth and eyes separated)
3) a high poly mesh of the same suitable for high resolution animation
4) Textured and Baked maps in 4K
This will be an easy project for an experienced modeler. You will be provided with models, maps and textures, and instant revision support. We have a good model we just need to make it a little better. Please do not apply if you do not have feature film quality creature work in your portfolio or are unable to work at industry standard speeds.