PLEASE include the word UTAH in the first line of your reply.
This is a model re-topo project. I am looking for someone with good Zbrush or Mudbox skills to increase the resolution of this model.
A) Split and re-arrange the bone groups in a parent-child structure. Each bone should have its own named layer, and each group should contain a logocal group (i.e. all philanges)
B) re-topo this geometry to a fairly dense mesh (2-3 subdivision iteration) that is anatomically accurate. This will be used for some meduim close-ups for a medical animation, and the finished geomety and texturing should be of very high quality and resolution. I would also like any triagular patches converted to quads.
4 freelancers estão ofertando em média $244 para esse trabalho
Hi Greetings for the day! I am an expert 3D artist. I work with 3DS MAX and Maya. If you can provide the file in .obj or .dxf or .fbx I can do this project. Thank you.