Water Simulation in Bathroom Scene
Water quality: High particle and polygon, natural looking water
0:00 - Bathroom faucets are off
0:05 - Sink and Bath Faucet begin to run realistic, clear water
0:20 - Sink is overflowing and water begins to fall on the floor
0:30 - Bath begins to overflow
0:50 - Water is now filling the room
1:10 - Water is halfway filling the height of the room
It would be great if some of the objects in the room begin to respond to the water once the room is beginning to be flooded (bathmat, shower curtain, soap, cup, toothbrush) but I'm not sure if this will be too difficult to do, so let me know.
I am planning two types of cameras for this flooded bathroom scene: 1 is static closeups on each face; 2 will be tracking shots moving upwards looking down at the running water and the whole room.