I am working on a small Indy game. For this I need a 3DS artist who can help with tasks like skinning, skeletal animation,perhaps some texture overhaul in photoshop (no condition). There is no need to create models, since they exist. The main task is to assign existing skeletal structures to body meshes, and creating animations. This arrangement would last for a couple of months (probably 6-12, maybe more) and the artist would have to devote part of his time per month to fullfill separate subprojects. Payment per month would be $200 and the ammount of work would have to be negotiated. All subprojects will be settled here as 1:1 projects individually and resolved one oafter the other per month. This ad is to find a person who is interested in this kind of cooperation and willing to commit for the desired time.
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
3DS Max Poser, Photoshop desirable but not required