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Help needed to fix model texture.

I hope someone can help me with this very strange problem. I import a model (.ZLT) into zBrush 4R6. The model appears to look perfect, showing the correct texture which has been polypainted. I then use 'zPlugin>3D Print Explorer' to export the model as a OBJ file. I also ensured that 'Colors' & 'Textures' options were enabled. After importing the outputted OBJ file into another project, the texture map appears messed up. I tried flipping the texture image in all directions but nothing worked. I got a fellow modeller to give it a try, but he also couldn't work it out.

We have tried loading the output file into AccuTrans 3D, KeyShot & Topogun. We have also tried exporting it as a VRML file.

I will supply the ZLT file for you to fix. If you can provide a screenshot of the 3D model with the texture file correctly shown on the model, I will release payment. I will also need instructions on how to correctly export the 3D model out of zBrush and import correctly into another program to view.

Habilidades: Modelagem 3D, 3ds Max, Maya

Veja mais: zbrush export 3d max, topogun, texture 3d model, texture 3d, program 3d max, print a 3d model, obj 3d model, modeller 3d, model 3d print, image to 3d model, how to 3d model, help to fix, help me fix this, file 3d model, all 3d model, 3d print modelling, 3d print model, 3d print file, 3d model work, 3d model view

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( 22 comentários ) Dharruk, Australia

ID do Projeto: #5217344

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