Custom Poser/DAZ Figures

Cancelado Postado Nov 15, 2008 Pago na entrega
Cancelado Pago na entrega

I am looking for someone who can create a custom Poser/DAZ compatible 3D human model that is based on a real-world person. In addition, I would need two or three custom "clothing" packages for this character. I could supply all needed reference material for how the model should look. This would include photographs of the person the model is to look like, photos of the clothing, even 3D scans of the person's face for accuracy. What I need to end up with is a Poser/DAZ model of this person that is fully funtional with either program, and can be used in all posing, animating and rendering functions.

## Deliverables

I need to say here that I do not have any idea how either Poser or DAZ work, although I am beginning to study them both. I mention this in case any of my terminology is incorrect. I am relying on you to "figure out what I mean." That having been said, as I understand it, with both Poser and DAZ, there are "base figures" and "morphs." The base figures are fully functional default figures, with a bone structure and vertex order, etc. which makes it compatible with all the features of the application. I assume different "base figures" have different bone structures and point orders, which makes them inherently different, but all are still compatible with the application. Morphs, on the other hand, are based on Base Figures. They use the bone structure and vertex order of an existing base figure, but just "move the points" into new locations so as to change the appearance of the base figure to something new. As the morphed model is used in the application, it retains it's unique look, but is still completely compatible with Poser/DAZ since it is really just a base figure in disguise. Assuming I am correct about all of that, since I am simply talking about a human figure, I assume what I want is a "morph" of one of the existing figures. Obviously I would want the most lifelike, detailed and "graceful" model that is out there. I have read in a few places that the DAZ figures are better then the stock Poser figures. But, I will need you to make certain choices for me. Namely, if it is better to use a Morph of an existing Base Model, or if it is better to create a new Base Model. If it is to be a Morph, then you will have to decide the best base model to use as the starting figure for the morph. As for the clothes, the person this model will be based on has several "trademark" looks that involve costumes. For the purposes of this experiment, I want to try and duplicate two of them. I have seen clothing expansion packs available for several figures, so I assume creating custom clothes is possible. There will likely also be a few hand props that would need to go along with the figure, but nothing too out of the ordinary - they may exist already somewhere in the Poser/DAZ world. I am interested in ending up with an elegant and quality model, that can be posed in any fashion, and also whose facial expressions can be fully manipulated through the application.

Modelagem 3D Artes Visuais

ID do Projeto: #3394028

Sobre o projeto

1 proposta Projeto remoto Ativo em Dec 8, 2008

1 freelancer está oferecendo em média $85 para esse trabalho

lidiyarts

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$85 USD in 60 dias
(10 Comentários)
3.9
SkewDesigns

See private message.

$510 USD in 60 dias
(0 Comentários)
2.5