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Maxscript: Callbacks (small job)

Please see the attached script-file.

1. What this script does: Placed in the startup folder, it creates a callback function that listenes to #postModifierAdded, and in this particular sample, a UV-map modifier. When this modifier is added, a function is called, which in this case adds a custom rollout to the modifier panel.

2. I need you to clean it up and sort it out in a clear structure so that I have a main script and a secondary script where the secondary script is another external .ms file for the sake of clarity (if you suggest another approach, let me know)

3. The main part is the mechanism itself, the callback function and the custom rollout creation. The second part is the content of the rollout itself.

4. I want a working template for

- object creation:

Box

Cylinder

Plane

- modifiers:

Editable Poly

Edit Poly

Editable Mesh

Edit Mesh

UVW Map

Unwrap UVW

Symmetry

Slice

TurboSmooth

FFD 2

FFD 3

FFD 4

Habilidades: 3ds Max

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Acerca do Empregador:
( 17 comentários ) STOCKHOLM, Sweden

ID do Projeto: #6828625

1 freelancer está ofertando em média $24 para este trabalho

iline3d

Hello. We would be glad to take part in you're project . Our team is especially specialize in 3d modeling,visualization and interactive [url removed, login to view] you can see little part of presentation in unity 3d for websi Mais

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schatterjee1994

A proposal has not yet been provided

$25 USD em 1 dia
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