I do not need the game to look pretty yet, I would like the core features of the game running with a fluid and smooth playing experience.
I would like the physics to be similar to this game: [url removed, login to view]
A Fun 3rd person
open world physics game with a large emphasis on grappling hook and glider gameplay.
- SMALL OPEN WORLD MAP
Floating islands, very vertical map.
- ITEMS IN GAME
-grappling hook x 2 types
-Pistol x2 types
-Assault rifle x2 types
-sword x2 types
-glider x2 types
-rocket boots x2 types
-armor x2 types
OBJECTIVES AND FEATURES
- Explore the world
- Inventory system
- To be able to kill other players
- To be able to loot other players
- To be able to loot coins in the open world
- To be able to gain and lose XP
- 1 Safe Zone
- To be able to buy an item from the Safe Zone with coins
How it works:
You start at level 1. you earn XP by killing players that are a higher level than you. You don’t gain or lose XP for killing players that are a lower level than you.
Each level takes 1000xp to level up.
Each level achieved you gain +2 permanent health
Eg. Level 1 = 100 hp (excluding armor)
Eg. Level 10 = 120 hp (excluding armor)
You permanently lose health if you go down levels.
You gain 500 XP for killing a player that is a higher or the same level as you.
You lose 500 XP whenever you die. You can not go below level 1.
Killing a player near a safe zone or re-spawn zone you lose half of your levels (XP)
Tier 1 : Default grappling hook
Tier 2 : Small grappling hook (extra length and speed x0.2)
Tier 1 : Basic Pistol ( 12 damage )
Tier 2 : advanced pistol ( 15 damage )
Tier 1 : Simple glider
Tier 2 : advanced glider ( speed 1.2)
Tier 1 : default rocket boots (ascend rate 1)
Tier 2 : advanced rocket boots (ascend rate 1.2)
Tier 1 : small sword ( 15 damage)
Tier 2: medium sword ( 20 damage)
EATING AND DRINKING
- Player needs to eat and drink at least once every 3 hours
- Simple safe zone where you can buy food and drink
- A re-spawn zone
- Cant die in safe zone
Grappling hook: you can build up momentum in swings, be able to gain a lot of speed and fling yourself far (physics based) (with simple placeholder animations)
Glider: be able go fast with the glider, gain momentum and pull up (physics based) (with placeholder animation)
Rocket boots: be able to hover in mid air, lower or gain height. Be able to move slowly forward, backwards and side to side.
Guns: simple gunplay physics based bullets.
Swords: simple melee combat (with placeholder animation)