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Explanation of project 3, stage 3: turns. I need you to convert the current free-movement gameplay into a strict 1v1 turn-based system, alternating turns between players. Right now the tanks can act freely, but this must change to turn-based where only one player has the active turn while the other is completely disabled, only observing everything that happens (same cameras and animations). Each turn must block the inactive player's controls and enable only the active player’s controls, alternating until one tank is destroyed, the total time ends, or the 16 total shots (8 + 8) are exhausted. Each turn uses a fixed camera sequence: initial top-down view, transition to the active tank in third-person, and then the dedicated shot/impact camera (as explained in the next PDF atached). The player who is not in turn must only observe the exact same camera, animations, and sequence with zero interaction. When the turn ends, the camera returns to the top-down view and then switches to the other tank in third-person to start the next turn with the same process. If the match ends in a draw, a special scene must load with a single target and one shot per player to determine the winner. I will provide you the full working game (strictly) in Unity 2022.3.62f3 so you can implement the sequential turn game system exactly as required in the PDF. This work must be completed in 2–4 days with a fixed budget of 65 USD + optional bonus upon completion. If your offer is lower than this price, submit it; otherwise, don’t, as it will be ignored and deleted.
ID do Projeto: 40019084
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15 freelancers estão ofertando em média $33 USD for esse trabalho

As a seasoned Unity game developer, I am well-equipped to handle the task of transforming your free-movement gameplay into an engrossing 1v1 turn-based experience. My 5-year-rich proficiency in Unity, mentioned in your requirement, will be instrumental in realizing your vision. From expertly alternating player turns to synchronizing fixed camera sequences and animations, I am adept at implementing exactly what your project entails. My proficiency does not end with game mechanics; I am equally skilled in creating immersive gameplay experiences that captivate and entertain audiences. The transitions you desire - top-down view to third-person perspective, dedicated shot/impact camera, and more - will be seamlessly integrated for flawless user experience. Moreover, my AWS DevOps background further ensures your project's success. My ability to automate workflows and optimize cloud resources aligns with every aspect of implementing a precise sequential turn game system. Let's strike a harmonious balance between budget and quality— entrust me with this task and I will exceed your expectations within the stipulated timeframe!
$20 USD em 7 dias
6,2
6,2

Hi! I'm a game developer. I work with Unity and C#. I have plenty of experience with Unity, you are invited to check my profile, all my reviews are from Unity jobs, you will see that i got 100% of job completions and a very high rehiring rate I can help you with this task I already read the pdf. I see you are from El Salvador I also can speak spanish if youj prefer comunicate in that language Please send me a message to talk about the details of your project God bless you. Have a nice day!
$65 USD em 4 dias
5,6
5,6

o convert your tank game to a strict 1v1 turn-based system in Unity: Use a TurnManager to alternate player turns, blocking controls for the inactive player and enabling them for the active one. Set up a camera sequence: top-down → active tank third-person → shot/impact camera → repeat for the next player. Only the active player can interact; the other observes everything passively. Track shots (8 per player) and time; end match if a tank is destroyed, time runs out, or shots are exhausted. On a draw, load a tiebreaker scene with one shot per player to decide the winner. This system ensures clear, alternating turns with full observation for both players, matching your requirements.
$10 USD em 7 dias
2,8
2,8

As an experienced and dedicated Unity game developer who has been in the industry for over 5 years, I understand the importance of transforming creative concepts into playable experiences that are technically sound and captivating. My skills align perfectly with what your project entails; I specialize in optimizing performant, visually appealing games with polished game mechanics - all within the Unity engine. Throughout my career, I've handled projects like 'Nitro Car Racing', 'Shape Shifting Puzzle Game' and 'Car Stunt Rush' which all required meticulous attention to detail similar to what your project demands. My game development forte spans not just full-cycle Unity development using clean C# architecture and high-class UI/UX implementation, but also VR/AR experiences, multiplayer systems integration (Photon, Mirror, PlayFab) and game optimization for diverse devices. Moreover, my commitment to fast milestone-based deliveries while maintaining clear and professional communications testifies to my adeptness at meeting tight deadlines without compromising quality. As we work together on this project, you can count on me to deliver smooth gameplay, intuitive controls and optimized performance that turns your vision into reality. My ultimate goal is always leaving my clients impressed through exceptional work - let's create something awesome together!
$20 USD em 7 dias
2,4
2,4

Hi, I’ve carefully reviewed your project PDF and understand your requirements. I can help you complete Stage 3, converting the game to turn-based gameplay, including: Camera movement animations Projectile launch and hit logic Damage and impact handling I have prior experience building turn-based mechanics in games such as billiards-style simulations and physics-based throw games using Unity. I can also support future update stages if needed. I can complete this task in 3 days Budget: $40 Looking forward to working together. Feel free to share any additional details—I’m ready to begin!
$40 USD em 3 dias
1,2
1,2

Hello I have 6+ years of experience in Unity (2022 LTS and newer) specializing in gameplay systems, camera logic, and converting real-time mechanics into strict turn-based flows. I’ll use Unity 2022.3.62f3, C#, Cinemachine, and your existing input system to implement a clean, reliable turn manager and synchronized camera sequences exactly as required. I’m a strong fit because I’ve built similar 1v1 turn systems before, including input-locking, timed turns, shot limits, and cinematic camera transitions that must look identical for both players.
$20 USD em 7 dias
0,0
0,0

hi , nice to meet you . I carefully reviewed your description. I am sure you will get a perfect result - no worries. plz contact me so we can start right now . thank you.
$60 USD em 2 dias
0,0
0,0

Hello, hope you’re doing well. Thank you for this opportunity. I’ve worked on several gameplay systems where timing, flow control, and smooth player transitions were the core focus, so handling structured turn-based behavior and seamless camera sequences is very familiar territory for me. I’m comfortable taking an existing project and refining the entire interaction flow so it feels natural, polished, and fully guided—no glitches, no overlaps, and no broken pacing. I make sure both players always experience the exact sequence intended, with clean switching, controlled actions, and a match flow that feels professional from start to finish. The final experience will be stable, intuitive, and ready for you to expand or showcase without extra rework. Let’s connect and discuss the details so we can align on time and budget that works well for both of us. Looking forward to connect.
$30 USD em 4 dias
0,0
0,0

Hello, hope you’re doing well. Thank you for this opportunity. I have extensive experience in Unity game development, especially with multiplayer and turn-based systems. I’ve successfully implemented strict alternating turn mechanics, camera sequences, and input controls in similar 1v1 gameplay projects. Your tank game’s requirement for alternating turns, controlled cameras, and synchronized animations aligns perfectly with my expertise. I focus on delivering clean, fully functional systems that integrate seamlessly into existing projects and ensure a smooth player experience. I am confident I can implement the turn-based system exactly as described, including the top-down, third-person, and shot/impact camera sequences, while keeping the inactive player fully blocked from controls. Everything will be structured for easy future updates or expansions. Let’s connect and discuss the timeline and budget so we can move forward efficiently. Looking forward to connect.
$20 USD em 4 dias
0,0
0,0

Hello, I’ve reviewed your project thoroughly, and I fully understand the architectural requirements for transforming your current free-movement system into a structured 1v1 turn-based flow. I will implement a clean, event-driven turn system with strict state transitions, ensuring only one active player at a time while the other remains fully isolated from any input. I will build the complete gameplay sequence: Top-down → third-person → shot/impact camera Deterministic turn control with precise state management Reliable input gating for the inactive player Turn resolution based on shot, timers, destruction, or total shot count Seamless switch to the next player with consistent camera and animation syncing Dedicated sudden-death scene for draw resolution All logic will be implemented with maintainable, modular code that integrates smoothly into your Unity 2022.3.62f3 project, following best practices in game architecture, state machines, and system orchestration. I’m fully prepared to deliver the exact behaviour and flow you specified. Looking forward to working with you.
$40 USD em 3 dias
0,0
0,0

Hey! I checked out your PDF and I get how you want the turn system and camera to work. I haven’t done strict turn-based games before, but I’ve made a bunch of Unity games with similar gameplay and camera stuff. You can check out my portfolio to see some of my past projects. The way one player takes a turn while the other watches reminds me a lot of Great Big War Game on mobile, so it feels really familiar. I’ll handle the turns and camera so each player takes a shot while the other watches, going back and forth until someone wins or quits. I can get this done in 3 days, fully tested. Once you send me the Unity project and the second PDF, I can jump in and start right away.
$45 USD em 3 dias
0,0
0,0

Hi there, I understand that your primary goal is to convert the existing free-movement gameplay into a structured 1v1 turn-based system for your tank game project. I have successfully implemented similar turn-based mechanics in previous game projects, enhancing player engagement and ensuring seamless transition between active and inactive turns. My experience with Unity and C# has allowed me to optimize gameplay features, leading to more immersive user experiences and increased player retention. To fulfill your requirements, I will create a turn-based system that locks out the inactive player's controls while providing them with a consistent viewing experience through fixed camera sequences. I will ensure the transitions are smooth and adhere to your specified timings to create an enjoyable and competitive atmosphere. I would be happy to discuss your needs and get started right away. Best regards, Marko
$20 USD em 7 dias
0,0
0,0

As an experienced CMS and AI expert, I might not emerge as the obvious choice for a game development project initially. But, let's consider the requirements of your project more deeply. The key principles underlying gameplay - efficiency, adaptiveness and user-friendliness - are at the heart of my expertise. Whether it is creating smart CMS or integrating AI and automation to make the UI more intelligent, I always focus on making systems that are not just functional but can be seamlessly navigated by users. That lies at the core of creating a turn-based system too: making sure that players understand and have a smooth experience even as we incorporate new constraints. Moreover, my technology stack complements your requirements well. I've worked extensively with Python, JavaScript/TypeScript, Node.js, et cetera – skills that will allow me to confidently handle Unity 2022.3.62f3 for turning your free-movement gameplay into a strict 1v1 system. Pricewise as well, my offer aligns with your budgetary limits while promising quality solutions within 2-4 days. And, if you value additional options for broadening features based on client feedback/budgetary considerations (quite akin to the optional bonus in your proposal), you'd find my flexibility and skillset quite useful. Yes, hardcore game development might not stand out in my portfolio but that only means bringing an unique and valuable perspective rooted in user experience XPARS
$20 USD em 7 dias
0,0
0,0

I can convert your current free-movement tank gameplay into the exact 1v1 turn-based system described in your PDF and instructions. I will implement a full Turn Manager, alternate player activation, lock inactive player controls, and sync both players to the same camera sequence (top-down → third-person → shot/impact). Each turn will allow only the active player to act while the other only observes. The system will track 16 total shots, handle match timer, detect win/loss, and load the sudden-death scene in case of a draw. I will deliver clean, optimized code directly inside your Unity 2022.3.62f3 project. I can complete everything in 2–4 days within your $65 fixed budget. I’m ready to start immediately.
$20 USD em 7 dias
0,0
0,0

I can implement your full turn-based 1v1 system exactly as specified. I will refactor the current free-movement gameplay into strict alternating turns, where only the active player can move, aim, and shoot while the other is fully disabled and only observes the synchronized camera, animations, and shot sequence. Each turn will follow the required camera flow: top-down → active tank third-person → shot/impact cameras → back to top-down before switching players. I will ensure the inactive player always sees the same views and timings. The turn manager will handle victory, timeout, and the 16-shot limit, including the sudden-death scene with one target and one shot per player. I work directly inside your Unity 2022.3.62f3 project, delivering clean and well-structured code, clear comments, and no changes outside the scope. Ready to complete everything in 2–4 days within your $65 budget.
$65 USD em 4 dias
0,0
0,0

EL SALVADOR, El Salvador
Membro desde set. 6, 2020
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