Concluído

Unity project - scoring system

Thanks for reading.. Im going to be as precise as I can. Its more simple than it sounds. the long explanation is so its 100% clear what needs to be done. Im expecting the work to be around the $150 mark

THE IDEA

I have made a game in unity using the leap motion (hand tracker) and Oculus (VR HMD) (but the delivery is irrelevant for this project, so you don’t need these to make it). It is a game where you pick up balls and throw them at targets, or roll balls down a hill and try to hit targets. The actual hit is irrelevant, as there will be a box collider in front of the objects that will register the hit.

There are two active box colliders

THE JOB

I need a script to attach to a box collider, which i can place in front of objects, so the hit is not registered by the two objects directly but is when the ball passes into the box collider area, which should make the script easier to make and more universal, as i plan to use in multiple places.

There will be a rotating mesh (example is a coin) in the centre of the collider. Id like to be able to replace the object in the centre for each one.

The collider will also trigger a particle emitter to turn on for a moments so sparks or something can come out of that location.

Here are the properties i need to be made public for this collider would be:

•object- choose a mesh to rotate

•object scale - to adjust size of object (1 = normal size)

•respawn time (coin of object will reappear when the collider becomes active again)

if a ball collides with same collider before that time the hit will not register.

•emitter - choose emitter (hopefully can reuse the same emitter for most of them)

•value - choose the value of each hit. (1,2,3 or also -1,-2)

As mentioned I want this to be one script with those variables attached to a box collider that the player can’t see (no mesh renderer).

PART 2

I want to make a score board that counts hits... and gives you credits based on hits. For example 10 hits gives you one credit. (this should be a variable too)

When you have a credit you can push a button that will trigger an animation. The second time a player reaches one credit ,a second animation can be triggered (when the button is pressed). These animations can be chose with their animator handle, so i can make different animations later. The player can also accumulate more than one credit, so if they push the button after having two credits, the first animation will still play.

Habilidades: Unity 3D

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Acerca do Empregador:
( 5 comentários ) Adelaide, Australia

ID do Projeto: #10532798

Concedido a:

MKeeble

I have worked with Unity3D and C# heavily, I currently run a company with a game released on steam (Arclight Cascade if you want to look it up), of which the leaderboard code was one of my main contributions.

$150 AUD em 3 dias
(2 Comentários)
2.4

13 freelancers estão ofertando em média $136 para esse trabalho

blumersolutions

Hello, my name is Claudio, I'm the head of Blumer Solutions, a software factory based on Buenos Aires, Argentina. We are a team of Software Engineers, UI/UX experts, 2D/3D artists and QAs experts (manual/automation). Mais

$277 AUD in 3 dias
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KESHAVINFOTECH

Hi Thanks for your valuable time. :-) Please check below points : 1. Thanks for reading.. Im going to be as precise as I can. Its more simple than it sounds. the long explanation is so its 100% clear what need Mais

$250 AUD in 15 dias
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$150 AUD in 2 dias
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martforgmartforg

Hi, First off, thank you for taking the time to write a full description, it makes bidding alot easier when you understand the full scope of the project. I have 2+ years experience using Unity. Most of that is 2 Mais

$30 AUD em 1 dia
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ColtonWicks

Hello! I am a game developer with experience creating games for the Unity platform using C#. I would love to help out with your project. In past projects I have been responsible for coding game play based around collid Mais

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faustxp

Hi,can you leave me a message to speak over the chat the details about the project? I don't understand exactly what I need to do. I know how to do a system like that but I need more informations.

$100 AUD in 2 dias
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Ragingpanda6969

I can do this job, First off please don't ignore me because of my reviews, I've had a bad experience and its ruined my freelancer profile. I am a games developer, more importantly i'm a programmer. I work in ma Mais

$100 AUD in 5 dias
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caco0516

Hi my name is Carlos Castillo I got experience with this kind of mechanisms , I would like to help you with this project . Here you have my Google Play profile so you can see a little bit of my work. [login to view URL] Mais

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mwarw

I don't know if making this in one script is possible, but i try, still I think It's very easy for me to do this in a little bit more scripts

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rainman400

Hi! I am an experienced Unity 3D developer. MY online portfolio can be found at www.ravishnair.com. The tasks that you have mentioned should not take me too long to implement, you will get the work fast and properly Mais

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romancopik

I can create this game for you as soon as possible. My hourly salary is 10$ per hour for me. Your satisfaction is paramount for me. I have skills with logic games like Two Dots or big project Cube Life : Island Surv Mais

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MantasKl

Sounds like it's a quite easy project to do. Depending on how fast we'll be able to communicate I should be able to do this in 1-2 days. Unity was my first programming experience, so it's something I am familiar wit Mais

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