Thanks for reading.. Im going to be as precise as I can. Its more simple than it sounds. the long explanation is so its 100% clear what needs to be done. Im expecting the work to be around the $150 mark
I have made a game in unity using the leap motion (hand tracker) and Oculus (VR HMD) (but the delivery is irrelevant for this project, so you don’t need these to make it). It is a game where you pick up balls and throw them at targets, or roll balls down a hill and try to hit targets. The actual hit is irrelevant, as there will be a box collider in front of the objects that will register the hit.
There are two active box colliders
I need a script to attach to a box collider, which i can place in front of objects, so the hit is not registered by the two objects directly but is when the ball passes into the box collider area, which should make the script easier to make and more universal, as i plan to use in multiple places.
There will be a rotating mesh (example is a coin) in the centre of the collider. Id like to be able to replace the object in the centre for each one.
The collider will also trigger a particle emitter to turn on for a moments so sparks or something can come out of that location.
Here are the properties i need to be made public for this collider would be:
•object- choose a mesh to rotate
•object scale - to adjust size of object (1 = normal size)
•respawn time (coin of object will reappear when the collider becomes active again)
if a ball collides with same collider before that time the hit will not register.
•emitter - choose emitter (hopefully can reuse the same emitter for most of them)
•value - choose the value of each hit. (1,2,3 or also -1,-2)
As mentioned I want this to be one script with those variables attached to a box collider that the player can’t see (no mesh renderer).
I want to make a score board that counts hits... and gives you credits based on hits. For example 10 hits gives you one credit. (this should be a variable too)
When you have a credit you can push a button that will trigger an animation. The second time a player reaches one credit ,a second animation can be triggered (when the button is pressed). These animations can be chose with their animator handle, so i can make different animations later. The player can also accumulate more than one credit, so if they push the button after having two credits, the first animation will still play.
I have worked with Unity3D and C# heavily, I currently run a company with a game released on steam (Arclight Cascade if you want to look it up), of which the leaderboard code was one of my main contributions.
13 freelancers are bidding on average $136 for this job
Hi,can you leave me a message to speak over the chat the details about the project? I don't understand exactly what I need to do. I know how to do a system like that but I need more informations.