Assessment: help me rig (blendshape) correctly my character (Blender + Unity)

Concluído Postado há 4 anos Pago na entrega
Concluído

This is a very fast job: My team and I have rigged this humanoid face, using Blender, for an iPhoneX facetracking app (you move your face and the avatar does the same). The original model is in FBX format.

The face movement is responding ok, but it is wrinkling too much in a weird way. See attachments. Instead, the sample character (a Sloth) that came with the app does not "wrinkle", its face keeps smooth even when making expressions.

I would like to give us some guidance and help ups fix this on a video call or various video calls until this is done so I can pay you each assessment or by hours. Or if easier you can fix it and show us how you did it. Please start your bid with "assessment" or I will ignore it.

Samplde video of the face wrinkling weirdly: [login to view URL]

Photos: [login to view URL]

Unity 3D Modelagem 3D Animação 3D Blender

ID do Projeto: #23894896

Sobre o projeto

4 propostas Projeto remoto Ativo em há 4 anos

Concedido a:

rupya

Hi assessment I have did similar projects please message me .I will modify fbx which cannot deform in unity . please share file.I'm interested in your project. Ready to start.I am a 2d/3d artist and Animator.I have Mais

$20 USD / hora
(78 Comentários)
5.7

4 freelancers estão ofertando em média $44/hora nesse trabalho

hameedakbar688

Hello, I checked out your requirements.I have 5+ years of working experience and Expertise in IOS , Android , Web Development, PHP, JavaScript, NodeJS, HTML,C++ ,Wordpress, CSS, RestAPI, Third-Party integration. I a Mais

$20 USD / hora
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0.0
aranyaraghav

this was not an option is the students are going well with your friends to be in town this week is going well so much fun to see the web's the best of both parties to be the

$111 USD / hora
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0.0