Hello! I need someone who can help me implement a function to call a Opacity map from a 3d object material. My application already supports opacity through an external lib, the only issue is: my renderer is not able to call the opacity map from the material and cant blend the opacity in order to get transparency on object. This should not be too complicated as opacity is already available in the application. Would be glad to hear from someone!
3 freelancers estão ofertando em média $250 nesse trabalho
Hello, I'd be happy to help you with your project. If you can provide more information about renderer you're using etc. I can have better idea of the issue. Thanks