Unity and iOS device you test this with.
Make a script that rotates a plane.
camera watches from top to down a plane.
iPad is on the table surface.
tilt table and the plane tilts accordingly.
sphere rolls down (like it was on ipad)
should work with [login to view URL]
the device orientation changes should not affect!
the screen orientation is locked to landscapeleft
work is acceptable when this works.
to cut it short, imagine a marble on top of ipad surface - device orientation switch should not mess this.
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I am currently working as a unity3d developer, having over 6 years of professional experience. have worked on applications for big companies in industry. let me know if i can help you with this. Thank you.