I have a Max 3D file, and I would like to decimate it (preferrably with PolygonCruncher) and bring it over to Unity 3D.
I have attached the file.
I think it is a really easy work of 15 minutes for somebody who has experience with this.
It would be very nice if I could watch you doing that via Skype screen sharing.
It is important to me that you have a way to reduce the polygons.
I would suggest that you first try it with the attached file yourself and then place a bid.
Thank you very much.
One more thing: I lose the textures when I load the file in Max 3D, so you would have to take care of that as well, and I would need to have the same textures in Unity of course.