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Animación 3D de manos en primera persona para Unity Se requiere realizar una animación 3D en primera persona para un personaje de videojuego. El modelo de manos y su rig ya se encuentran preparados, por lo que el trabajo estará centrado en la animación de brazos, manos y dedos utilizando el esqueleto existente. La secuencia comienza con el personaje en el suelo después de haber sufrido una explosión. Durante los primeros segundos debe transmitir un estado de aturdimiento y recuperación de la consciencia mediante movimientos pequeños y naturales de las manos y los dedos, manteniendo correctamente el contacto y apoyo de las manos sobre el suelo. Posteriormente, el personaje dirige su atención hacia un cuchillo situado en el suelo y extiende la mano derecha para tomarlo. A partir de ahí comienza a levantarse, utilizando los brazos y las manos como apoyo de manera coherente con el movimiento corporal. Una vez incorporado y de pie, deberá mantenerse el cuchillo en la mano durante unos segundos mientras se desarrolla un diálogo. En esta parte se requieren movimientos sutiles de dedos, muñeca y brazo para evitar una postura completamente estática. Finalmente, el personaje comienza a desplazarse hacia un enemigo mientras lleva el cuchillo en la mano. Durante la aproximación deberá elevar el brazo y preparar el movimiento para ejecutar un ataque descendente fuerte, buscando una acción con sensación de peso e impacto propia de una escena de combate FPS. Consideraciones técnicas - Trabajar directamente sobre el rig y esqueleto proporcionados. - Mantener compatibilidad con el esqueleto original utilizado en Unity. - Animar específicamente brazos, manos y dedos. - Cuidar especialmente los apoyos contra el suelo y evitar penetraciones o posiciones antinaturales. - Dar prioridad a un agarre convincente del cuchillo. - Mantener movimientos naturales durante la recuperación, incorporación y espera. - El ataque final debe transmitir fuerza, continuidad y peso. - La animación deberá quedar horneada sobre los huesos para facilitar su utilización posterior en Unity. - Entrega en FBX utilizando la estructura del esqueleto original. - El movimiento general del personaje, cámara y montaje mediante Timeline serán gestionados posteriormente dentro de Unity. Material proporcionado Se entregará el modelo de manos con su rig original, el modelo 3D del cuchillo y las referencias necesarias para interpretar la secuencia. Presupuesto: USD 18 Tiempo de entrega: 2 días
Project ID: 40729144
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Having spent nearly a decade working and honing my craft as a 3D designer and animator, I possess the specific skills and experience needed to create compelling animation within Unity for your project. I have a deep understanding of 3D rigging and animation techniques used within the gaming industry, which will enable me to effectively utilize and care for the existing skeleton and rig you've provided. One of the key strengths I bring to the table is my ability to breathe life into characters through motion. By drawing on my expertise in rendering, modelling and most significantly, animation; I will ensure your character's actions exude authenticity and lend an added layer of immersion for players. Additionally, my proficiency in Unity 3D will ensure a smooth workflow and compatibility during the final integration process. Comprehending the importance of attention to detail when it comes to supporting costuming, timing, weight distribution, physics, and storytelling, I guarantee a natural flow of movements that aligns with your vision. Embracing the narrative requirements of this sequence; from conveying disorientation after an explosion to executing a powerful final attack; I'm prepared to meticulously animate every step to elicit desired emotions. With this unique skill set tailored specifically for your project with coherence with your budget and delivery time demands,I can assure you that I am the best choice for this job.
$5 USD in 40 days
8.5
8.5

Leverage my extensive skill set in 3D Animation, Modelling, Rendering and Rigging within the Unity 3D platform to bring your character to life. I'm well versed in working directly with provided rigs and skeletons and ensuring compatibility while making specific animation adjustments for arms, hands, and fingers. The project you've described demands a keen attention to detail in order to maintain the naturalistic continuity needed between the character's movements and retaining correct hand-ground contact - a skill I have honed over the course of my career. My aim would be to create an animation that's not only technically correct but also truly immersive for your gaming audience. Moreover, my ability to keenly interpret references makes me adept at capturing all the nuances of key scenes - fromexpressing moments of both strength and vulnerability during recovery to producing subtle movements as the character awaits the attack scene. My work doesn't end with the delivery of your FBX file; it spans till ensuring an easy incorporation of the animation within Unity. Let my quality-focused, efficient approach help deliver a product that surpasses your expectations. To wrap up, I offer a combination of technical proficiency, creative flair, strict adherence to deadlines along with exceptional attention to detail that would make me an invaluable asset on your project. Let's blend our skills together and make this gaming experience one audiences will treasure!
$6 USD in 4 days
7.5
7.5

With an extensive background in 3D animation, specifically in the Unity environment, I'm confident that I can bring your project to life. I have a keen eye for detail and understanding of the specific needs and intricacies of creating realistic movements for models. For this project, I not only have the necessary technical knowledge but also creative problem-solving skills to ensure a convincing narrative through each action. My experience includes working with rigs and skeletons similar to what you've provided, ensuring smooth compatibility without losing the essence of the original model designed in Unity. Throughout the animation process, my focus will be on preserving natural movements, avoiding any penetration or unnatural positioning. Most importantly, I understand that good animation is not just about creating movements, but also about giving life and purpose to each action. By staying true to both the aesthetic and technical side of animating arms, hands, and fingers, I'll make sure that your character's response conveys the required level of impact and weight. Furthermore, to ease its use within Unity, your FBX will include animations baked directly upon bones. Given my skill sets and deep appreciation for detail-oriented work like yours, I believe I'm suited as a valuable asset for this project. Let's create an immersive gaming experience together!
$8 USD in 4 days
6.2
6.2

With immense specialization in animating for Unity 3D and five years of experience in the field, I’m equipped with the skills needed to breathe life into your project. Utilizing your existing rig and skeleton, I'll ensure a seamless and convincing animation of the arms, hands, and fingers in intimate accordance with all your visual particulars, like maintaining natural touches on the ground as well as with objects like the knife. Being highly experienced in crafting animations that mirror realistic human movement, I guarantee an accurate portrayal of a character recovering from an explosion and transitioning into picking up a knife before engaging in combat. Throughout the entire process, I'll pay particular attention to details like finger and wrist movements to prevent static poses, rendering a truly immersive animation set. Not only will I provide you with the final animation baked onto the bones in an FBX delivery format compatible with Unity, but I would take special care in making sure that the files perfectly integrate into your overall project timeline. My broad range of knowledge – from expert rigging to 3D modeling – will be complementary aspects that enable me to deliver both quality results and a cohesive work output that not only satisfies but also exceeds your expectations. The preciseness of my work will be not only pleasing but cost-effective too. Let's create something awe-inspiring together!
$3 USD in 36 days
5.3
5.3

Hola, he revisado la secuencia y el reto principal es conseguir una animación FPS natural que mantenga buenos apoyos sobre el suelo, un agarre convincente y una transición fluida desde la recuperación hasta la acción final. Trabajaría directamente sobre el rig existente, respetando la estructura compatible con Unity y cuidando especialmente los movimientos de dedos, muñecas y brazos para evitar penetraciones o poses artificiales. Tengo experiencia en animación 3D para videojuegos, rigs existentes y preparación de animaciones FBX para Unity y puedo compartir ejemplos relevantes cuando conectemos por chat. También una pregunta rápida, ¿la duración y los puntos exactos de inicio y final de cada acción ya están definidos en Timeline, o debemos establecerlos dentro de la animación? Saludos, GridSmithLTD
$2 USD in 36 days
3.5
3.5

Hola, empezaría trabajando directamente sobre el rig y esqueleto que ya tienes preparado. Entregando una animación convincente de brazos, manos y dedos que transmita aturdimiento, agarre del cuchillo y un ataque con peso es el objetivo. En el pasado he animado secuencias en primera persona donde el apoyo de las manos y el agarre de objetos debían verse naturales. Estoy seguro de que puedo entregar el FBX con los huesos horneados dentro de tu presupuesto y plazo, así que hablamos pronto.
$10 USD in 40 days
0.0
0.0

Hello, I reviewed your project description for the 3D animation of hands in first person for Unity. I understand the need for creating natural and coherent movements for the character, focusing on the arms, hands, and fingers. The sequence involving the character recovering from an explosion, reaching for a knife, and executing a combat attack requires attention to detail and fluidity in animation. I have experience in animating character movements for video games, ensuring compatibility with existing rigs and maintaining realism in gestures and interactions. Clear communication and timely delivery are priorities to ensure the project's success. I would love to discuss further details and collaborate on bringing this animation to life. Best regards, Aqsa
$2 USD in 40 days
0.0
0.0

**Proyecto de Animación 3D para Unity** Estimado [Nombre del Cliente], You're not just hiring a freelancer; you're choosing the outcome. Recently, I completed a project for a major gaming studio, animating hands and arms for a first-person action sequence. The hands were crucial in conveying the character’s initial state and emotional reactions, resulting in enhanced gameplay immersion and player engagement. Having collaborated with global leaders such as Google and Meta, I bring high standards and reliability to your project. I understand the importance of maintaining natural movements, especially with the tailored rig you’ve provided, ensuring that every gesture feels authentic and impactful. To achieve your goals, I will focus on the character's recovery mechanics and ensure fluid transitions to picking up the knife, demonstrating both tension and realism. My approach will include iterative feedback and refinements to ensure precision, especially in the final attack animation. My commitment to proactive updates and attention to detail guarantees a seamless process. You can trust that I will deliver an animation that not only meets your specifications but also continues to add value to your project in Unity. I’m confident that my experience and dedication make me the ideal choice for this project. The strongest projects succeed because they start with the right plan, process, and execution. Regards, Patrick O’Flaherty.
$2 USD in 7 days
0.0
0.0

As a highly skilled and experienced Unity 3D developer, I'm confident that I'm the perfect fit for your project. With over two decades of experience in the technology industry, I've mastered the art of 3D animation and game development. What sets me apart is my ability to understand and translate complex scenarios into realistic, immersive experiences. Being familiar with FBX delivery for Unity, baking the animation onto the bones comes easily to me. Apart from delivering a visually appealing end product, I understand and appreciate the importance of technical compatibility for a seamless gameplay experience. I am more than happy to align my work with your envisioned narrative by adhering strictly to your timeline without compromising quality. Choosing me guarantees you not just a great product but also a smooth collaboration as we work towards your desired outcome. Together let's create magic!
$2 USD in 40 days
0.0
0.0

Hi there. This is an interesting project. One area I'd pay particularly close attention to is the natural movement during the character's recovery phase, as that can significantly impact the overall realism of the animation. The sequence's progression from a state of disorientation to action requires smooth transitions, especially when the character interacts with the knife. Ensuring the hand movements feel organic will create a stronger connection for the player. I’ve worked on similar animations before, focusing on maintaining correct physical interactions and weight, which are crucial for a compelling first-person experience. To enhance the combat realism, how do you envision the knife's grip during the attack sequence? Looking forward to engaging. Even if we don't end up working together, you'll still walk away with valuable insights from our discussion. Regards, Riyaaz
$4 USD in 7 days
0.0
0.0

Hola, puedo realizar la animación directamente sobre el rig existente, manteniendo compatibilidad total con Unity y entregando el resultado horneado en FBX sobre el esqueleto original. Trabajaría especialmente los apoyos de las manos contra el suelo, recuperación tras la explosión, agarre natural del cuchillo, incorporación, movimientos sutiles durante el diálogo y la preparación del ataque final con sensación clara de peso e impacto. También cuidaré dedos, muñecas y brazos para evitar poses rígidas, penetraciones y movimientos poco naturales. Puedo ajustarme al presupuesto de USD 18 y al plazo de 2 días, siempre que el rig y las referencias estén listos al comenzar. Puedo trabajar en cualquier zona horaria que prefieras. Estoy listo para comenzar el proyecto de inmediato. Saludos cordiales, Pavle
$8 USD in 40 days
0.0
0.0

Greetings I understand you need a 3D animation for a first-person character focusing on natural hand and arm movements. We have successfully completed similar projects in the past. Your goal is to create a fluid sequence that showcases recovery, engagement with the environment, and combat readiness, ensuring all movements feel organic and impactful. We'll utilize the existing rig to animate the arms, hands, and fingers while maintaining proper contact with the ground and ensuring convincing knife handling. I bring experience in 3D animation specifically for Unity, ensuring all technical requirements are met and that animations are baked for seamless integration. I'd love to chat about your project and suggest a follow-up discussion to align our visions. Regards, Nabeel Ismail
$4 USD in 7 days
0.0
0.0

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