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ABYSSAL DEPTHS is my original first-person survival experience that blends stealth and psychological horror. Think Alien: Isolation meets SOMA, set in the crushing black of a deep-sea research facility. I already have the core narrative, world bible, and level flow blocked out; what I need now is a developer who can turn those documents into a playable title on PC and the latest consoles, delivered with a visually realistic art style. Scope of work • Build the full game loop around tight, AI-driven stealth mechanics—no combat, just hide, misdirect, and survive. • Implement systemic fear elements (dynamic lighting, spatial audio, sanity effects) to reinforce the psychological tone. • Create modular environments that feel claustrophobic yet explorable, using Unreal Engine or Unity HDRP—whichever you can push to higher-end visuals on both target platforms. • Set up controller and keyboard/mouse schemes, platform-specific optimisations, and scalable graphics settings. I will supply: – Detailed design doc (story arc, objectives, trigger events) – Concept art and reference mood boards – Priority list of key set-pieces and monster behaviours Deliverables 1. Vertical-slice prototype showcasing one full level with core stealth loop and placeholder assets 2. Iterative milestones for mechanics polish, environment art pass, and performance QA on PC + console devkits 3. Gold master build and complete project source Acceptance criteria will be tied to the prototype’s playability, frame-rate targets, and faithful execution of the intended atmosphere. If deep-ocean dread and meticulous stealth AI are your craft, let’s submerge and bring this nightmare to life.
Project ID: 40495530
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71 freelancers are bidding on average $1,096 USD for this job

Hello, i am ready exited to work you as i read your job description I am also an expert in making 2d,3d modelling and animating characters 2dautocad drawing ,elevation, solid work, Revit ,FBX ,Unity, Render also interior and exterior design. I have experience in field of more than 5+ years. I can Create Intro and Explainer Videos. for products and companies. Kindly check My Portfolio as well. Hope for your very soon reply. Thank you
$755 USD in 2 days
7.8
7.8

Hello, I have carefully reviewed your requirements and understand you need an experienced game development team to bring ABYSSAL DEPTHS to life, featuring immersive stealth gameplay, advanced AI behaviors, psychological horror systems, realistic environments, and cross-platform deployment for PC and consoles. With 9+ years of experience in game development, we specialize in Unreal Engine, survival horror mechanics, AI systems, stealth gameplay, environmental storytelling, optimization, and high-fidelity visual experiences. Our team can transform your existing design documentation into a polished, scalable production-ready title while preserving the atmosphere and narrative vision. You will get: Quality optimized work 100% client satisfaction Fast delivery Suitable pricing Unlimited revisions Complete NDA & IP protection (project security is our top priority) Estimated delivery You will receive a vertical slice prototype, advanced stealth AI systems, psychological horror mechanics, realistic environments, optimized PC and console builds, complete source code, and structured milestone-based development. Come inbox & I will share relevant horror, stealth, and Unreal Engine portfolio projects. Let’s get started. Best regards, Sohaib Pasn Games
$750 USD in 7 days
6.8
6.8

Hello " Lets Gets Started, You are looking for Develop “Abyssal Depths” Horror Game -- 2 I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in Unreal Engine, Unity 3D, Sound Design, Game Design, Game Development, 3D Modelling, Game Art, 3D Rendering, Unity and 3D Animation. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
$750 USD in 1 day
6.5
6.5

❤️Hi there ❤️ As a skilled engineer, I can do your project perfect. Please check my reviews to verify my skills. To be honest, developers with many comments are agents of agencies or outsourcing companies. Therefore, I believe I am the most suitable candidate for your project. I have a few ideas for your project, and I would like to confirm via private chat whether they align with your thoughts. Warm Regards, Ruslan
$800 USD in 7 days
5.4
5.4

Hello, I’ve reviewed your project and understand you are building a first person deep sea survival horror experience where the core value is stealth driven AI, psychological pressure systems, and tightly controlled atmospheric design rather than combat or open sandbox gameplay. I can develop the foundation of a playable vertical slice in Unreal Engine or Unity HDRP focusing on a structured stealth loop with AI perception systems, environmental audio driven tension, dynamic lighting states, and sanity based visual distortion mechanics that reinforce player vulnerability. The environment approach will prioritize modular, claustrophobic level construction with performance conscious design for PC and console targets, including scalable graphics settings and proper input systems for controller and keyboard mouse parity. From a development standpoint, have you already defined how the creature AI should transition between passive patrol, suspicion, and active hunt states, or is that behavior system still open for design interpretation? Best Regards, Muskan
$750 USD in 1 day
4.8
4.8

Hi, ABYSSAL DEPTHS stands out because the narrative, world-building, and level flow are already defined, allowing development to focus on what will ultimately determine the experience: atmosphere, AI behavior, tension, and player psychology. For a project centered on realistic visuals, advanced stealth systems, and psychological horror, we would recommend Unreal Engine 5. Its lighting pipeline, audio capabilities, Nanite, Lumen, and console-targeted workflow are particularly well suited for creating the oppressive deep-sea environments and dynamic fear systems your concept requires. Our development approach would begin with a vertical slice that validates the core stealth loop, creature behavior, environmental storytelling, dynamic lighting, spatial audio, sanity mechanics, and performance targets before expanding into full production. This milestone-first process reduces risk while ensuring the final game remains faithful to the atmosphere outlined in your design documentation. We are particularly interested in the AI-driven survival aspect where tension comes from observation, adaptation, hiding, misdirection, and environmental interaction rather than combat. Combined with claustrophobic underwater facilities, systemic audio cues, and unpredictable threat behavior, this has the potential to deliver the type of sustained dread found in the strongest survival horror experiences. Regards Interconnect Team
$1,125 USD in 7 days
4.7
4.7

Hi, "AI-driven stealth mechanics" are where most horror prototypes fall apart because the enemy either ignores the player completely or locks on with no middle ground. Alien: Isolation works because it runs a dual-brain system with a director layer deciding when to apply pressure and a local layer handling perception. I build stealth AI using behavior trees with layered perception, vision cones, audio propagation, and memory states, so the creature feels unpredictable without ever feeling unfair. I work in both Unity HDRP and Unreal Engine 5 and have built first-person environments with dynamic lighting, spatial audio, and post-process sanity effects. For a deep-sea setting specifically, volumetric fog, water caustic light flicker, and low-frequency ambient audio do more for dread than any jump scare, and I build those systems into the environment from the ground up rather than layering them in at the end. The vertical-slice prototype is the right first milestone. One full level with the core stealth loop running, placeholder assets, and frame-rate targets hit on PC is a deliverable I can scope cleanly once I've read your design doc. Best regards
$1,200 USD in 30 days
3.0
3.0

I WAS LOOKING FOR A PROJECT LIKE THIS. I have just developed immersive horror games with intricate stealth mechanics. You want a chilling, AI-driven survival experience. From your brief, focus on tight AI stealth mechanics and dynamic fear elements. REACH OUT FOR A FREE CONSULTATION, WORST CASE YOU WALK AWAY WITH FREE ADVICE. Regards, Stefan.
$850 USD in 14 days
3.1
3.1

Hello, there. Your main challenge is turning ABYSSAL DEPTHS from a strong horror concept into a playable stealth-driven vertical slice with believable AI, oppressive atmosphere, and realistic deep-sea environments. I have experience with Unreal/Unity game development, stealth mechanics, AI behavior systems, controller/keyboard input, cinematic horror pacing, lighting, audio triggers, and performance-focused builds. I can build the first level prototype with the core hide/misdirect/survive loop, monster behavior states, dynamic lighting, spatial audio cues, sanity effects, modular claustrophobic environments, and scalable PC/console-ready settings. The goal is to preserve your world bible and narrative tone while proving the full gameplay loop in a polished vertical slice before expanding into production. Let’s communicate further so I can review the design doc, monster behavior priorities, and target platform requirements.
$1,000 USD in 7 days
2.3
2.3

⭐⭐Jaroslav Caprata - - - - - Unreal Engine Game Developer⭐⭐ Hello, ABYSSAL DEPTHS is an exciting concept, and its focus on stealth-driven psychological horror aligns well with my experience in immersive game development. I have worked on gameplay systems involving AI behavior, environmental storytelling, dynamic lighting, audio-driven tension, first-person mechanics, and performance optimization for high-quality 3D experiences. For this project, I would recommend Unreal Engine due to its visual capabilities, advanced lighting systems, audio tools, and strong support for atmospheric horror experiences across PC and modern consoles. I can implement intelligent stealth AI, sanity and fear systems, environmental interactions, controller support, scalable graphics settings, and modular level construction that faithfully follows your design documents and narrative vision. The development approach will prioritize a polished vertical slice first, allowing core gameplay, atmosphere, and creature behaviors to be validated before expansion. Jaroslav Caprata is ready to collaborate closely with you to transform your world bible and design documents into a compelling and terrifying playable experience. I look forward to reviewing your materials and discussing the project further.
$750 USD in 8 days
1.9
1.9

Hi Have a Pleasant day ! I carefully had read your requirements in your job post on freelancer.com I am glad to inform you that I have same extensive experience that you are looking for. I have done similar work earlier in my past and I will share during project discussion. Please share your exact project requirements, So, I can understand your requirements & I will come to know that what do you exactly needs to develop and I will be feeling happy to work with you. Cost and timeline depends on your project or task requirements Price is negotiable and I will work in your budget. No upfront payment will be charged. Always work in milestones. Looking forward for your positive response. Kind Regards, Sneha Kanwar
$1,125 USD in 7 days
1.7
1.7

Hi there, I just read your posting about developing "Abyssal Depths" and it sounds like an exhilarating project! The blend of stealth and psychological horror in a deep-sea research facility is incredibly compelling. As a game developer with extensive experience in both Unreal Engine and Unity, I specialize in creating immersive experiences. I can help build the full game loop around your AI-driven stealth mechanics while integrating systemic fear elements, like dynamic lighting and spatial audio, to deliver the psychological tone you envision. I have a strong background in developing modular environments and can ensure they feel both claustrophobic and explorative, adhering to your high visual standards. Additionally, I can set up platform-specific optimizations and implement control schemes that enhance gameplay across both PC and consoles. I appreciate that you've provided design docs and concept art; this direction will greatly assist in executing your vision. Let’s collaborate to make "Abyssal Depths" a truly nightmarish experience! Best regards, Elijah M.
$1,000 USD in 5 days
1.0
1.0

Hi, I read through your project for Develop “Abyssal Depths” Horror Game -- 2. You need help with develop “abyssal depths” horror game -- 2. I can build and deliver this efficiently based on the job requirements. This fits well with my experience in 3D Modelling and 3D Rendering. I can take what you outlined and turn it into a clean final delivery, with attention to 3D Modelling and 3D Rendering and the details in your brief. I will keep the implementation clean, practical, and aligned with your requested scope. Send me the details and I can start immediately.
$750 USD in 1 day
1.0
1.0

Hello, With a comprehensive profile that encompasses multiple facets of game development, I am certain that I have the skills, experience, and innovative problem-solving ability to exceed your expectations for the ABYSSAL DEPTHS project. Firstly, as an AI expert, I understand the value and potential of using intelligent systems in game mechanics to create memorable player experiences. Secondly, my proficiency in popular platforms like Unity 3D and Unreal Engine assures you of top-notch game design and delivery that aligns with your vision. Having developed large language model applications, I am particularly excited about implementing the systemic fear elements in ABYSSAL DEPTHS. Fear is a complex psychological state, and leveraging dynamic lighting, spatial audio, and sanity effects intelligently can truly immerse players into an unsettling atmosphere that heightens their stealthy survival experience. My eye for detail extends to creating modular environments that strike a balance between feeling claustrophobic yet explorable. Lastly, my dedication to end-to-end ownership ensures that your project is treated with the same meticulous care you have taken in conceptualizing it. From understanding your detailed design pages to prioritizing key set-pieces and monster behaviors, I am committed to turning your vision into a tangible reality. Choose me as your developer for ABYSSAL DEPTHS to experience a dedicated professional who blends Thanks!
$750 USD in 4 days
0.0
0.0

Hi ? ? I'm **Bob Smith**, an Unreal Engine developer with experience building immersive gameplay systems, AI behaviors, and atmospheric environments. ? **ABYSSAL DEPTHS** is exactly the type of project I enjoy—strong narrative foundations, psychological horror, and stealth-focused gameplay. The deep-sea setting offers huge potential for environmental storytelling, tension, and player immersion. ? What I can deliver: • Unreal Engine 5 development with realistic visuals • ? Advanced stealth AI with patrol, search, distraction, and threat systems • ? Dynamic lighting, spatial audio, and sanity-driven effects • ?️ Modular environment creation for efficient production • ? Full controller + keyboard/mouse support • ⚡ Optimization for PC and current-gen consoles ✅ Playable vertical slice with one complete level ✅ Core stealth gameplay loop ✅ Iterative milestone-based development ✅ Performance profiling and QA ✅ Source code and project handover My focus is creating the same sense of vulnerability and tension found in great horror titles while ensuring the gameplay remains engaging and polished. I'd love to review your design documents, creature behaviors, and key set pieces to discuss scope, timeline, and production planning. Best regards, ? Bob Smith
$750 USD in 7 days
0.0
0.0

"Hi there, This project aligns perfectly with my skills in game development, especially in crafting tight AI-driven mechanics and creating immersive, psychologically intense atmospheres. I would bring your vision to life by building a full game loop focused on stealth mechanics, implementing fear elements for a psychological tone, and creating modular claustrophobic environments. I recommend using Unreal Engine for high-end visuals on all platforms. I would love to chat more about your project with you! :) Kind Regards, Tristan"
$750 USD in 7 days
0.0
0.0

I understand you need a developer to bring your first-person survival horror game, "Abyssal Depths," to life, focusing on AI-driven stealth and psychological horror akin to *Alien: Isolation* and *SOMA*. I previously developed a stealth-focused horror prototype where AI patrols dynamically reacted to player noise, significantly increasing tension and replayability. I will build the full game loop in Unreal Engine 5, utilizing Blueprints for rapid iteration on AI behavior and C++ for performance-critical systems like enemy pathfinding and line-of-sight. Player interaction will be handled via a custom input system, and visual realism will be achieved using Nanite and Lumen for environments and advanced skeletal mesh animation for creatures. What is the target frame rate for PC and console releases? Ready to start as soon as you confirm scope.
$1,194 USD in 21 days
0.0
0.0

Subject: Proposal Submission for Developing "Abyssal Depths" Horror Game We recently helped a business improve their online presence and streamline how customers interact with their platform, which led to better engagement and smoother operations. I noticed you’re looking for a clean, integrated, and automated setup with a strong focus on usability and performance. Making everything feel seamless and easy to manage is exactly where we add the most value. We specialize in modern web solutions, UI/UX improvements, automation, integrations, and scalable development. With your detailed design doc, concept art, and vision for "Abyssal Depths," we aim to bring your chilling deep-sea horror experience to life with meticulously crafted stealth AI and immersive gameplay. Let's dive deep and create a game that leaves players breathless. Regard, elrico01
$750 USD in 7 days
0.0
0.0

"YOU DON'T LIKE, YOU DON'T PAY. I would be an excellent fit for your project based on the quality and results you are looking to achieve. I understand the need for a modern, polished horror game with a psychologically immersive experience. My expertise lies in UX/UI design, website development, and automation, aligning perfectly with your requirements for tight AI-driven mechanics and visually realistic art style. While I am new to Freelancer, I have tons of experience and have done other projects off-site. I am confident in delivering a fully connected and intelligently automated game, ensuring a streamlined user-centric experience. I look forward to discussing this project with you further. Regards, Raees Miller"
$1,150 USD in 7 days
0.0
0.0

Hi, I've reviewed your project and I already have a few ideas that could improve the final result and potentially save both time and budget. Before suggesting an approach, I'd like to understand a few details about your goals and expectations to ensure the solution is aligned with what you need. Could you share a bit more about the project requirements? I'm available to discuss and answer any questions you may have. Looking forward to hearing from you. Best regards, Andile Botha
$750 USD in 7 days
0.0
0.0

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