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A cycling game performed using real bicycles. On the screen, an urban landscape or a desert landscape will appear, changing according to the pedaling of the bicycle. The technical method of connecting the bicycle’s pedaling to the screen will be coordinated between us later.
Project ID: 40300110
18 proposals
Remote project
Active 2 mos ago
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Hi there, this sounds like a great interactive installation. I can develop the cycling game where the pedaling controls movement through dynamic environments (city/desert) with smooth real-time visuals for a large screen. Once the bicycle input method is defined, I’ll integrate it and ensure responsive gameplay.
$1,750 USD in 7 days
5.1
5.1
18 freelancers are bidding on average $2,219 USD for this job

Hi there, I understand you want an interactive bicycle-powered game that blends real pedaling with dynamic virtual environments. My approach is to design a responsive 2D/3D hybrid game in Unity (and/or Unreal) that maps pedal intensity to forward motion and environment changes, with modular art for urban and desert scenes. I’ll set up clean animation pipelines and a lightweight control system that you can wire to the bike later, ensuring the gameplay feels smooth, immersive, and scalable across devices. The plan includes a clear SOW, asset pipelines, simple prototyping, and iterative feedback to nail the feel of real cycling while keeping performance solid on target platforms. 1) What engine and target platforms do you prefer for final release (Unity, Unreal, or both)? 2) How precise should pedal-to-speed mapping be, and will you provide bike sensor specs? 3) Do you have preferred visual style for the urban and desert environments and any reference assets? 4) What is the expected cadence of gameplay updates and milestones? What you get: polished core mechanics, reusable assets, and documentation to extend levels, seabed to skyline transitions, and varied weather/effects. Deliverables will include a playable prototype, a design document, and a final build with optimized settings for your chosen engine. I’m ready to tailor the setup to your exact hardware and performance targets. Best regards,
$3,000 USD in 12 days
8.1
8.1

✅Unreal Development | Unreal Game Developer | 2D & 3D Games | Cross-Platform | 10+ Years Experience ✅ Hi, Thanks for sharing your project! I’m a dedicated Unreal game developer bringing lots of experience in designing, developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. I specialize in creating engaging, optimized , and visually compelling games with clean architecture, reusable components, and polished gameplay mechanics. Here are some of my recent project : 1- I am developing a Conan Exiles-style building system in Unreal Engine, where players can place modular structures during gameplay. A key feature is that all spawned and placed actors during Play mode persist in the Editor after exiting, allowing seamless transition between in-game building and level design. 2- Basillica is a VR experience developed in Unreal Engine for Meta Quest, designed to take users on an immersive journey through ancient architecture. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. Why should you choose me : 10+ years of experience in Unreal game development & long term engagements. PS - Please pan the budget for game. Thanks, Kajal
$2,250 USD in 7 days
7.0
7.0

Hello there, It sounds like you're looking to create an engaging cycling game where players can pedal in real life and see their efforts reflected in a dynamic urban or desert landscape on screen. This is such a fun and innovative idea! With 5+ years of experience in game design and development, I can help bring this concept to life. I can work with you to design the game mechanics, ensuring that the pedaling translates smoothly into the game's visuals. My background in Unity 3D and 2D animation will allow me to create an immersive experience that keeps players motivated and entertained as they cycle. I’m excited about the potential of this project and contributing to a game that promotes physical activity in such a unique way. Best regards, shyimaa
$2,250 USD in 21 days
1.4
1.4

Hello, I'm Lâm. I’m excited about building an interactive bicycle-powered cycling game that blends physical pedaling with immersive urban or desert landscapes. ✔ I propose a two-phase approach: 1) Prototype spine with bike-pedal input and a modular rendering pipeline in Unity or Unreal, enabling both environments to adapt to pedaling speed and incline, 2) Full production with 2D/3D art, animation, and responsive UI, plus a flexible sensor bridge to support your late-stage hardware coordination. ✔ Why me: I’ve delivered motion-driven gameplay and hybrid-physical interfaces for indie studios, with hands-on experience in Unity 3D, Unreal Engine, 2D art, and animation. I’ll translate your pedaling data into dynamic camera, terrain, and weather shifts, ensuring a smooth, arcade-friendly feel. ✔ Deliverables include: responsive pedaling-to-screen mapping, city/desert scene switching, animation rigs, a polished art style, and a robust test plan. ✔ Milestones: prototype (2 weeks), core gameplay (3 weeks), polish and QA (1 week). I’m available to discuss flexible timelines and onboarding. What is your preferred platform (Unreal or Unity) and do you have the bike sensor interface specs ready? Best regards, Lâm
$2,500 USD in 1 day
0.0
0.0

Hi there. How will the bicycle send pedaling data to the game system, via Bluetooth cadence sensor or a custom hardware interface? Also should the landscape speed respond directly to cadence values or be mapped through a gameplay controller for smoother motion? This sounds like a great interactive cycling experience. I would build the environment in Unity with modular scenes where cadence data controls movement speed, camera flow, and landscape transitions like city or desert routes. I worked on an interactive training simulator where real hardware input controlled motion inside a virtual environment. The challenge was keeping the motion smooth while reacting to changing physical input. I solved it by creating a real time input controller that converted sensor signals into stable movement values and animated the environment accordingly. I have strong experience with Unity, real time interaction systems, and hardware driven gameplay, so I can deliver this reliably. Hope to discuss more on chat. Best, Yurii H.
$2,500 USD in 20 days
0.0
0.0

Hello, I am ready to dive into your project immediately. I’ve worked on interactive web and real-time systems where physical user input drives visual changes on screen, so the concept of mapping bicycle pedaling data to environment movement is very familiar. In Unity, this can be handled by capturing cadence data from a sensor or microcontroller (BLE/serial) and translating it into scene speed, terrain transitions, and animation states to dynamically switch between environments like urban and desert landscapes. I want to discuss with you in more detail. Kind regards, Mojjammil
$2,000 USD in 20 days
0.0
0.0

Hi there. How will the bicycle send pedaling data to the game system, via Bluetooth cadence sensor or a custom hardware interface? Also should the landscape speed respond directly to cadence values or be mapped through a gameplay controller for smoother motion? This sounds like a great interactive cycling experience. I would build the environment in Unity with modular scenes where cadence data controls movement speed, camera flow, and landscape transitions like city or desert routes. I worked on an interactive training simulator where real hardware input controlled motion inside a virtual environment. The challenge was keeping the motion smooth while reacting to changing physical input. I solved it by creating a real time input controller that converted sensor signals into stable movement values and animated the environment accordingly. I have strong experience with Unity, real time interaction systems, and hardware driven gameplay, so I can deliver this reliably. Hope to discuss more on chat. Best, Andrii
$2,250 USD in 7 days
0.0
0.0

Hi there, I am excited about the opportunity to work on the Interactive Bicycle-Powered Cycling Game project. THE CHALLENGE is ensuring seamless integration between the real bicycles and the virtual landscapes on the screen. This will involve developing a robust technical solution that accurately translates the pedaling motion into the visual changes on the screen. Additionally, aligning the gameplay mechanics with the physical activity of cycling to create an engaging and immersive experience will be crucial. I have experience in developing interactive games and integrating hardware with software, which will enable me to tackle these challenges effectively. I am confident in my ability to collaborate with you to find the best technical approach that aligns with your vision for the game. Regards, Matheus
$1,500 USD in 7 days
0.0
0.0

✨101% Confidence✨ Hi there, I'm Isaiah, a Unity developer with over 10 years of experience. I have carefully reviewed your project requirements for the Interactive Bicycle-Powered Cycling Game. To bring your idea to life, I propose integrating a sensor system that tracks the pedaling speed and direction of the bicycle, translating this data into real-time changes in the game's landscape. By utilizing Unity's scripting capabilities and input systems, I will ensure a seamless connection between the physical act of cycling and the virtual environment on screen. I would love to discuss this project further with you. Please feel free to connect with me in the chat for a detailed conversation. Thanks - Best, Isaiah
$2,250 USD in 7 days
0.0
0.0

Hi, I am interested in this opportunity. Can you share more details via chat? I am looking forward to your reply. Thank you.
$2,000 USD in 7 days
0.0
0.0

I am ready to discuss the project details and start work right now. Feel free to start a conversation anytime. I am looking forward to reply. Thanks. Rachelle.
$1,500 USD in 7 days
0.0
0.0

Hi Your project combines interactive gameplay, real bicycle input, and responsive environment rendering, which makes smooth motion feedback and visual synchronization the most important part. I’m interested in building this as an immersive cycling experience where the on-screen world reacts naturally to pedaling speed and rhythm. Approach • Build the cycling game scene with dynamic urban or desert environments • Connect bicycle pedaling input to game speed, movement, and scene transitions • Design the interaction so the riding experience feels smooth, responsive, and visually engaging • Keep the system flexible so the hardware connection method can be finalized together later Deliverables • Functional cycling game prototype • Real-time scene movement based on bicycle pedaling • Clean code structure ready for hardware input integration and future expansion Best regards, Edward
$2,250 USD in 7 days
0.0
0.0

Hi sir, I can help develop your interactive cycling game where real bicycle pedaling controls movement through dynamic environments such as urban streets or desert landscapes. With 5+ years of experience in interactive applications, game mechanics, and real-time visual systems, I can build a responsive interface that translates pedal input into smooth on-screen motion while adapting scenery based on speed and gameplay logic. My approach includes designing scalable architecture for sensor integration, real-time rendering, and engaging visuals for an immersive experience. Could you share which platform you plan to run the game on (PC, tablet, or large display)? Do you already have a preferred hardware sensor or cadence device to capture pedaling data? If I am lucky enough to capture your attention, please don't hesitate to contact me. We can engage in a 10-15 minute discussion via messages to delve deeper into the project requirements and cover all aspects.
$2,550 USD in 5 days
0.0
0.0

Kfar Saba, Israel
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