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Project Title: Low-Poly Mobile Cricket Assets (Humanoid Rigged) Project Overview: I am developing a 3D multiplayer cricket game for Android. I require high-quality, mobile-optimized character models and a separate "Power Bat" asset that are compatible with Unity’s Humanoid animation system. 1. Character Requirements (Batsman & Bowler) Model Types: One Bowler and one Batsman. Polygon Count: Maximum 10,000–12,000 triangles per character. Rigging: Fully rigged as Unity Humanoid. Delivery Pose: Characters must be delivered in a standard T-Pose. Animations (Essential): Bowler: A run-up loop and a fast-bowling delivery release. Batsman: Idle stance, defensive block, and a full power-hitting swing. Scaling: Realistic human proportions scaled to Unity's 1-unit = 1-meter world space. 2. "Power Bat" Asset Requirements Type: A standalone 3D cricket bat model. Polygon Count: Maximum 500–800 triangles. Geometry: The face of the bat must be flat to ensure accurate physics collisions with the ball. Attachment: The bat must be scaled to fit perfectly into the "Hand" bone of the provided batsman model. 3. Technical & Texture Specifications File Format: FBX for 3D models and PNG for textures. Render Pipeline: Optimized for Unity Built-in Render Pipeline (Standard Shaders). Texture Resolution: Maximum 2048x2048 for characters and 1024x1024 for the bat. Mobile Optimization: No high-poly sculpts or vertex cache animations; only bone-based rigging. 4. Delivery Checklist FBX files with embedded or associated textures. Clean bone naming hierarchy (standard Humanoid naming). A base "T-Pose" file to be used as the Master Avatar Definition in Unity.
ID do Projeto: 40175979
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24 freelancers estão ofertando em média £35 GBP for esse trabalho

Hello; We reviewed your project summary. We have excellent ideas for your project and we are very experienced in these projects. We are an architectural company made up of professional architects. We can complete your project in quality above your expectations. You can view our project examples from our profile. https://www.tr.freelancer.com/u/smparchitects?w=f Please contact us to talk about the details of your Low-Poly Mobile Cricket Assets (Humanoid Rigged) project. Best regards SMP ARCHITECTURE DESIGN & MODELING COMPANY
£30 GBP em 1 dia
7,2
7,2

HI 25 years’ experience | Solution: I will create low-poly mobile cricket assets with optimized geometry, clean UVs, and consistent style that runs smoothly on mobile devices. ✅ Solution: Game-ready 3D assets (players, equipment, props) with optimized textures and proper naming for Unity import. Questions: 1️⃣ Which specific asset types and count do you need (players, bats, balls, stadium parts)? 2️⃣ Any style references (cartoon, minimal, realistic)? 3️⃣ Target mobile performance/LOD budget? We will work as per Freelancer.com’s terms and policies. Warm regards, The Blend Nation
£33 GBP em 1 dia
7,6
7,6

Hello, your project for “Low-Poly Mobile Cricket Assets (Humanoid Rigged)” caught my attention. I’m Sabina, a professional artist/designer with a decade of experience delivering quality work. I’ve completed similar projects using 3D Animation, Game Design, Animation, Unity 3D, Android, Game Development, 3D Modelling, Unity, 3D Rendering and 3D Rigging. Portfolio: https://www.freelancer.com/u/ArtisticQueens
£20 GBP em 1 dia
6,3
6,3

THIS IS NOT THE AUTO BID, PLEASE REVIEW IT IN DETAIL I’ve reviewed your project and understand you’re looking for low-poly, rigged humanoid structures for your mobile cricket game. With my extensive experience in 3D rendering and game development, particularly in Unity, I can deliver a fully rigged batsman and bowler to meet the 10,000–12,000 triangle count requirement, ensuring animations like the run-up and power-hitting swing are fluid and effective. Additionally, I’ll create a separate, optimized "Power Bat" that adheres to mobile performance standards while fitting seamlessly within the provided character model. I’d be eager to discuss your timeline and any specific aesthetics you have in mind for these models. What specific visual style or themes do you envision for the cricket characters? Best regards, Ibad
£36 GBP em 1 dia
6,3
6,3

Hi there, I am excited about the opportunity to work on your Low-Poly Mobile Cricket Assets project. Having carefully reviewed the requirements, I am confident in my ability to deliver high-quality, mobile-optimized character models and the "Power Bat" asset that align with Unity's Humanoid animation system. For the character models (Batsman & Bowler), I will ensure they are within the specified polygon count, fully rigged as Unity Humanoid, and come with the required animations. The "Power Bat" asset will be designed to fit seamlessly into the Hand bone of the batsman model, with the necessary geometry for accurate physics interactions. With over 3 years of experience in 3D Modeling and Animation, I am well-equipped to handle this project. You can find examples of my work in my portfolio: Lets Discuss on chat further details I am keen to discuss your project further and address any queries you may have. Feel free to reach out so we can refine the details together. Best Regards, Salman Khan
£15 GBP em 1 dia
6,3
6,3

As a multidimensional creative professional, my skills and experience extend beyond my initial listing. Having dabbled in the competitive world of game design and 3D animation, I bring a unique perspective to your Low-Poly Mobile Cricket Assets project that bridges the gap between aesthetics and functionality. At Buildtrix Studio, I've built my reputation on delivering quality work streamlined for optimal compatibility across multiple platforms- and this aligns perfectly with your Unity-powered mobile game. My work is characterized by meticulous attention to detail and a deep commitment to client satisfaction. I understand the importance of adhering strictly to technical specifications such as texture resolutions (with maximum 2048x2048 for characters & 1024x1024 for the bat) and file formats (FBX for models & PNG for textures). This not only guarantees seamless integration but also allows for easier optimization in Unity's Built-in Render Pipeline, all without exceeding polygon counts or sacrificing performance. In summary, choosing me is not just hiring someone with relevant skills-it means bringing on a teammate adept at managing projects, meeting deadlines, staying communicated, and problem-solving. Let's make a winning collaboration out of this project; a partnership that ensures we deliver low-poly cricket assets optimized for mobile gaming at its absolute finest! Don't hesitate to reach out; together we can create an unbeatable gaming experience!
£50 GBP em 4 dias
6,4
6,4

As an avid gamer and seasoned Unity Game Developer with a specialization in 3D animation and modeling, I am highly confident to undertake your cricket game project. Over the past 5 years, I have honed my skills to craft sophisticated gaming experiences within an optimized framework. My understanding of character rigging as per Unity's Humanoid animation system is keenly precise. Moreover, my firm grasp over the technical and texture specifications mentioned in the project description is reflective of my extensive experience working on mobile-optimized games. From keeping polygon counts as low as possible to ensuring compatibility with Unity's rendering pipeline, I have it all covered. In addition to game development, I would also like to stress my proficiency in AWS DevOps. This helps me ensure scalability and robustness that your multiplayer game backend needs. Above all, my ultimate goal is to provide you with a creative low poly cricket game at high quality. Let's join forces and turn your vision into reality!
£15 GBP em 7 dias
6,5
6,5

I’m a 3D artist with experience creating low-poly, mobile-optimized characters and props for Unity, and I can deliver rigged, game-ready cricket assets exactly to your specifications. I will create a Batsman and Bowler, each under 12,000 triangles, fully rigged to Unity’s Humanoid system and delivered in a T-Pose. Essential animations such as the Bowler run-up and delivery and the Batsman idle, defensive block, and power swing will be included. The Power Bat will be a standalone low-poly model (500–800 triangles), flat-faced for accurate physics collisions, scaled to fit your Batsman’s hand bone precisely. All assets will be delivered in FBX format with PNG textures, optimized for the Unity Built-in Render Pipeline, with 2048x2048 textures for characters and 1024x1024 for the bat. I’ll provide clean bone naming, a master T-Pose file, and fully optimized mobile-ready geometry, ensuring smooth integration and performance. Important questions for clarity: Preferred style: realistic or stylized low-poly? Any reference images for character clothing or cricket gear? Timeline for first draft delivery? Unity version for testing? Best regards, Mahad Hasan | 3D Game Artist & Mobile Asset Specialist
£10 GBP em 1 dia
4,7
4,7

I can create the low-poly, rigged cricket characters and the Power Bat fully compatible with Unity’s Humanoid system. I understand the importance of optimizing assets for mobile, keeping polygon counts within your limits (10-12k per character, under 800 for the bat), and ensuring realistic human scale in Unity’s 1m = 1 unit space. I will deliver clean FBX files with standard Humanoid bone naming and textures (2048x2048 for characters and 1024x1024 for the bat), all optimized for Unity’s Built-in Render Pipeline using Standard shaders. The characters will be modeled in T-pose and include the specified animations for bowler and batsman via bone-based rigging only. To confirm, do you have reference animations or should I create those from scratch using Unity-compatible animation standards? Also, should the Power Bat be separate but already aligned to the hand bone so it snaps in place in Unity, or do you prefer to adjust that on your end? I have delivered similar rigged low-poly mobile characters before and can complete this within a few days depending on feedback.
£20 GBP em 7 dias
4,5
4,5

Hi there, I’m excited about the opportunity to create low-poly mobile cricket assets for your 3D multiplayer game. With extensive experience in 3D modeling and animation specifically tailored for Unity, I am confident I can deliver the Batsman, Bowler, and Power Bat models to meet your specifications. My approach involves creating character models with a polygon count of 10,000–12,000 and ensuring they are fully rigged for Unity’s Humanoid animation system. The animations you require, including the bowler's run-up and the batsman's swing, will be optimized for mobile performance. Additionally, the Power Bat will be designed with careful attention to geometry for accurate physics interactions. I can assure timely delivery of FBX files in the specified formats with clean bone naming. Let’s discuss any additional details you have in mind!What are the specific deadlines you have for the completion of these assets?
£36 GBP em 2 dias
4,2
4,2

Hi there, I can deliver low-poly, mobile-optimized cricket assets tailored for Unity Humanoid. I’ve created game-ready characters under strict poly limits, with clean humanoid rigs, proper bone naming, and reliable animation loops for multiplayer use. I’ll provide a batsman and bowler (10–12k tris each) in T-pose with the required animations, plus a separate power bat (500–800 tris) with a flat face, correctly scaled and aligned to the hand bone. All assets will be FBX + PNG, optimized for Unity Built-in RP and Android performance. Portfolio: https://www.freelancer.com/u/urosg3
£20 GBP em 1 dia
2,7
2,7

Hello Webmaster, I’ve reviewed your project "Low-Poly Mobile Cricket Assets (Humanoid Rigged)" and I am excited about the opportunity to work on creating high-quality, mobile-optimized character models and a "Power Bat" asset for your 3D multiplayer cricket game for Android. Work Summary: - Develop one Bowler and one Batsman character model with a polygon count of 10,000–12,000 triangles each. - Rig characters as Unity Humanoid and provide essential animations. - Create a standalone 3D cricket bat model with a polygon count of 500–800 triangles. - Ensure all assets are optimized for Unity's Built-in Render Pipeline and meet the specified technical and texture requirements. - Deliver FBX files with embedded textures, clean bone naming hierarchy, and a base "T-Pose" file for Unity integration. I am committed to clear communication and an organized workflow throughout the project. Regards, Mairaj Khan 3D Modeling Specialist
£10 GBP em 1 dia
1,6
1,6

Hi there, I’m Pieter — owner of MDC (Meyer Digital Co.). I can create the low-poly Unity Humanoid Batsman + Bowler (10k–12k tris each) in clean T-Pose, fully rigged, plus the standalone Power Bat (500–800 tris) with a flat face for accurate collisions and perfect fit to the Hand bone. Price: $220 fixed (all assets + 5 required animations + textures + FBX export) Timeline: 4–6 days (first character + rig in 48h, final pack by day 6) Deliverables: • 2x FBX characters (Humanoid-ready, clean hierarchy) • 1x FBX bat (scaled + attach-ready) • PNG textures (2K characters, 1K bat) • Master T-Pose FBX for Avatar Definition • Animations: bowler run-up + delivery, batsman idle + block + power swing PS: I’ll optimize for Android performance (clean topology, low draw calls, correct scale) and I’ve delivered Unity-ready low-poly character packs and game assets with rigging/animation pipelines that import cleanly without retargeting issues.
£220 GBP em 5 dias
1,6
1,6

This request carries the pressure of shipping multiplayer visuals that read cleanly on mobile without animation or physics surprises. Most low poly character packs fail when rigs drift from Humanoid spec, bat geometry introduces collision bias, or proportions break scale consistency, all of which surface only after integration. I have delivered Unity Humanoid characters for Android sports titles with strict triangle budgets, bone clean hierarchies, correct avatar mapping, and animation ready T pose masters. Assets were built for the Built in pipeline, predictable collisions, and multiplayer reuse. I would lock scale, rig integrity, and bat hand alignment first, then animate only after validation in Unity. A brief alignment on style reference and delivery format will keep this efficient. Cheers Lance | Full-Stack Director
£20 GBP em 7 dias
1,4
1,4

I appreciate the opportunity to work on your 3D multiplayer cricket game assets. Your need for well-structured, mobile-optimized humanoid models with seamless Unity Humanoid rigging and animations shows a clear focus on performance and user experience. I specialize in creating professional low-poly models and rigging optimized for mobile platforms. I may be new to Freelancer, but I bring solid experience to the table. If you’d like, I’m happy to offer a free call to go over the project and ensure all requirements are perfectly met. Regards, Blaze Nicholas
£10 GBP em 14 dias
1,2
1,2

Hi Webmaster, I understand that you are in need of low-poly mobile cricket assets, specifically character models for a multiplayer cricket game on Android. I am confident in providing high-quality, mobile-optimized character models and a unique "Power Bat" asset that will seamlessly integrate with Unity's Humanoid animation system. My technical strategy involves creating fully rigged character models with realistic human proportions, delivering them in a standard T-Pose for easy integration, and including essential animations such as run-up loops for bowlers and power-hitting swings for batsmen. Additionally, the "Power Bat" asset will be designed with accurate physics collisions in mind and scaled to fit perfectly with the batsman model. You can expect to receive FBX files with embedded textures, a clean bone naming hierarchy, and a base "T-Pose" file for the Master Avatar Definition in Unity. The models will be optimized for Unity's Built-in Render Pipeline with texture resolutions suitable for mobile devices. I'll send over my portfolio via direct message. Feel free to reach out there. My background in 3D modeling and Unity ensures reliable results, professional standards, and seamless execution. I'm available to dive deeper into your requirements and address any concerns. Best regards, Taneem
£15 GBP em 7 dias
0,0
0,0

Hello! I appreciate the opportunity to assist with your exciting 3D multiplayer cricket game for Android. I understand you need character models, specifically a Batsman and Bowler, along with a "Power Bat" asset, designed for Unity's Humanoid animation system. I have extensive experience in creating low-poly models for mobile games, delivering high-quality assets on time. For instance, I successfully developed similar character models that enhanced gameplay while remaining fully optimized for performance. ✔My Plan: - Create one Batsman and one Bowler, each within 10,000–12,000 triangles. - Rig them in full compliance with Unity’s Humanoid system, delivered in T-Pose. - Model the "Power Bat" with a maximum of 800 triangles, ensuring accurate physics. - Deliver all assets in FBX format with appropriate texture resolutions. - Optimize for mobile without high-poly complexities, ensuring smooth gameplay. Regards, Davide
£100 GBP em 1 dia
0,0
0,0

With my extensive skillset in 3D animation, modelling, rendering, and rigging, I'm confident that I have what it takes to deliver the top-notch quality assets you need for your mobile cricket game. Not only am I proficient in industry-standard software including Maya, 3ds Max and Cinema 4D, but I’m also experienced with Unity's Humanoid animation system - a crucial requirement for this project. Having worked on complex projects involving diverse characters across various genres, I understand the unique challenges and constraints of low-poly mobile optimization. My approach focuses on balancing aesthetics and functionality by leveraging the power of bone-based rigging as opposed to high-poly sculpts or vertex cache animations. This ensures that performance isn't compromised while delivering realistic human proportions scaled to Unity's world space. Furthermore, my dedication to clear communication and timely delivery will keep you updated at every stage of the project, ensuring no surprises for you. Your satisfaction is my utmost priority; together we can create immersive mobile cricket assets that will bring your game to life. Let's collaborate on this exciting venture!
£15 GBP em 2 dias
0,0
0,0

NO SATISFACTION, NO PAYMENT. Failure to deliver accurately rigged, optimized models will hinder animation fluidity and mobile performance, disrupting player experience in your cricket game. With extensive experience developing mobile-optimized humanoid assets that align perfectly with animation frameworks, I ensure your characters and power bat will integrate seamlessly within Unity’s ecosystem, maintaining realistic proportions and responsive animations critical for immersive gameplay. Having successfully crafted similar assets outside this platform, I offer a limited discounted rate now as a strategic step to build lasting reputation here, assuring top-tier quality at exceptional value. If you have any specifics to clarify or want to discuss timelines, a quick reply is all it takes. Warm regards Liam
£10 GBP em 14 dias
0,0
0,0

Experience with 3D modeling, especially low-poly / poly styles, ideal for mobile games. Knowledge of humanoid rigging, ensuring characters work well with standard animations. Mobile optimization skills, including reducing polygon count, using lightweight textures, and maintaining good performance. Familiarity with game engines such as Unity or Unreal, to test asset compatibility and functionality. Attention to detail, maintaining correct proportions, clean topology, and well-organized naming. Ability to follow references and project requirements (visual style, scale, and technical standards). Good communication skills, to understand feedback and apply quick adjustments. Ability to meet deadlines, delivering work on time as agreed. Strong portfolio, showcasing similar completed projects.
£30 GBP em 7 dias
0,0
0,0

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