
Closed
Posted
Paid on delivery
I need a mobile game similar to "Drive Mad" with a focus on creating engaging and diverse levels. The game should feature multiple cars and progressively challenging levels. Key Requirements: - Design and develop multiple levels with increasing difficulty. - Include a variety of cars to choose from. - Ensure the game is engaging and addictive. - Optimize for mobile platform Ideal Skills and Experience: - Experience in mobile game development - Strong level design skills - Familiarity with car mechanics and physics in games - Ability to deliver high-quality work quickly Looking for someone who can start ASAP and deliver a polished product.
Project ID: 40732044
43 proposals
Remote project
Active 1 day ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
43 freelancers are bidding on average $474 USD for this job

Having created over 300 games with cutting-edge technology, I am confident in my ability to exceed your expectations for this project. As senior experts in game development, we have honed our skills and can deliver a polished product quickly. Our familiarity with car mechanics and physics in games will ensure the driving mechanism of the cars feels accurate and immersive. One of our strong suits is level design, as demonstrated by many engaging and diverse levels in our games. We understand how challenging but equally addictive each level needs to be, and we're ready to apply those principles into this game too. Additionally, our proficiency extends to optimizing games for mobile platforms, ensuring smooth gameplay on any device. What sets us apart is our continuous support even after the launch. We are ready to maintain and upgrade your product when needed, guaranteeing a better gaming experience for your users in the long run. Partner with Falcon Interactive and let's create a game that will not only meet your expectations but significantly elevate them. Your success is ours too, and we value that highly!
$15,000 USD in 90 days
9.4
9.4

Hi, I read your requirements and can develop a polished mobile driving game inspired by the game play style of Drive Mad, with multiple cars, engaging level design, progressive difficulty, and responsive controls. I’ll focus on smooth car physics, challenging obstacles, varied environments, and optimized performance for mobile devices. I can handle the complete development including game play mechanics, level design, car selection, UI, animations, testing, and mobile-ready builds. I’m available to start ASAP and can structure the project for easy addition of new cars and levels. Please share any reference games, preferred art style, and target platforms so I can review the scope and provide an accurate timeline and estimate. Best Regards, Hassan
$20 USD in 7 days
5.5
5.5

As an avid gamer and experienced mobile app developer, I am thrilled at the opportunity to bring your Mobile Levels-Based Car Game to life. My 9+ years of experience in web and mobile development, along with my expertise in game design and development will ensure that your needs are impeccably met. I understand that the core of your project lies in creating compelling levels which offer increasing challenges. My aptitude for level design paired with my deep knowledge of car mechanics and physics in games will enable me to curate a range of captivating levels. Additionally, my command over different platforms including Android, iOS and Unity will optimize your game specifically for mobile. Moreover, my company offers additional benefits not commonly found elsewhere. With us, you can be assured of effective project costing, cross-browser compatibility as well as free post-delivery support for three months. On top of it all, our hosting and domain offerings are cheap yet efficient meaning you get real value for your money whilst enjoying a remarkable gaming experience. Let's embark upon this exciting journey together and turn your brilliant concept into a polished reality. Pick me and let the games begin!
$120 USD in 7 days
5.2
5.2

Hi, Thanks for sharing the project details. I can help develop a mobile car game inspired by the challenging physics-based gameplay style of Drive Mad, with engaging levels, smooth controls, and progressive difficulty. I have experience with Unity game development, gameplay programming, level design, physics-based mechanics, and mobile optimisation. I can help create a structured level system with increasing challenges, multiple vehicles, responsive touch controls, and polished gameplay interactions. My focus would be on making the game fun and replayable while ensuring stable performance across mobile devices. I can also structure the project cleanly so additional levels, cars, and features can be added easily in future updates. One question: do you already have the car models, animations, and level concepts prepared, or should I also help create the initial game assets and gameplay design? Best regards, Jaroslav Caprata
$20 USD in 7 days
4.2
4.2

Hey, the key challenge is creating varied, progressively challenging levels with responsive car physics that keep the gameplay engaging on mobile. I can develop the core gameplay, multiple car options and level progression, with responsive controls, physics and mobile optimization to deliver a smooth experience across supported devices. Could you please clarify how many levels and car types you want in the initial version, and whether you already have a preferred game engine?
$15 USD in 1 day
3.8
3.8

Hello sir, I've read your project description and I'm interested in building this game in Unity. I've more than 3 years of experience in Unity and have worked on a variety of projects. I've also published some of my own games on Google Play Store, giving me hands-on experience with the complete development and deployment process. I can help implement engaging combat mechanics, puzzle systems, and a polished gameplay experience while ensuring the game performs well on mobile devices. You can check out my portfolio in my profile. I look forward to hearing from you. Thank you.
$150 USD in 5 days
3.6
3.6

Hello, I’d love to build your mobile car game with Unity, focusing on responsive vehicle physics, varied level design and progressively harder challenges. I’ll structure the gameplay so new cars and levels can be added easily while keeping controls smooth and performance optimized for mobile devices. I’m ready to start immediately and will focus on creating an engaging core experience with polished movement, obstacles and progression. Will you provide the reference gameplay or preferred number of cars and levels for the first build? Best regards, Sara
$100 USD in 1 day
3.0
3.0

Hello, Greetings , Good morning! I am professional mobile programmer with skills including Game Design, Game Programming, Unity, iPad, Level Design, Game Development, Game Optimization and Mobile App Development. "Drive Mad" Please contact me to discuss more regarding this project. Thanks and Regards
$25 USD in 5 days
2.7
2.7

I’ve developed mobile driving games with physics-based vehicle controls, unlockable vehicles, and hand-tuned obstacle levels. For this project, the key is using Unity with a configurable vehicle physics system because it supports responsive controls and rapid level iteration on mobile. I’ll build a polished progression loop with increasingly difficult stages, selectable cars with distinct handling, checkpoints, hazards, and clear win states. Each level will be designed for short, replayable sessions while introducing one new challenge at a time. I’ll optimize controls, frame rate, asset loading, and screen layouts for Android and iOS, then verify gameplay balance on real devices. Thanks, Kittipong
$15 USD in 1 day
0.0
0.0

Hi, You need a polished mobile car game inspired by Drive Mad, built around varied vehicles, physics-driven gameplay, and progressively challenging levels. The key is balancing responsive car mechanics with creative obstacles and a smooth difficulty curve so players stay engaged without encountering unfair progression. - Build the core driving system with mobile-friendly controls, suspension, collisions, checkpoints, and satisfying vehicle physics. - Design multiple distinct levels with ramps, bridges, hazards, moving elements, and escalating mechanical challenges. - Add a selectable car roster with differentiated handling, speed, weight, and unlock progression. - Optimize gameplay, loading, UI, and asset usage for stable performance across target mobile devices. - Polish the experience with menus, feedback effects, level completion flows, retries, and structured playtesting. I have delivered full-stack interactive products involving real-time logic, performance optimization, and polished user flows. I can start immediately and turn the concept into a scalable, release-ready game with room for future cars and levels. Best Regards, Sora
$150 USD in 1 day
0.0
0.0

Hello, A Drive Mad style mobile game succeeds when every level introduces a fresh physics challenge without making failure feel unfair. Your key need is not simply more tracks and cars, but a progression loop that keeps restarts fast, controls responsive, and difficulty rewarding. I would build the core in Unity around tuned suspension, traction, torque, weight, and crash behavior, then create reusable level components for ramps, bridges, moving hazards, balance sections, and precision landings. Each vehicle would have a distinct handling profile rather than being only a visual swap. The level sequence would be tested for clear difficulty growth, short retry times, readable obstacles, and satisfying checkpoints. Mobile optimization would be part of development from the start, including lightweight physics, pooled objects, compressed assets, stable frame pacing, and touch controls tested across screen sizes. Typescript can support any lightweight content configuration, analytics dashboard, or service needed outside the Unity client. I can begin immediately with a polished playable slice containing the driving system, one car, and several representative levels, then expand from approved gameplay. A brief kickoff call or small milestone is an easy next step. Gabriel
$25 USD in 6 days
0.0
0.0

EVEN IF YOU DON’T HIRE ME, YOU’LL WALK AWAY WITH A FREE CONSULTATION Creating engaging levels, as detailed in your post, is crucial for a mobile game like "Drive Mad." I can develop diverse, progressively challenging levels while integrating various cars to keep players hooked. I'll leverage my experience in mobile game development to ensure an addictive gameplay experience. Players will enjoy fluid mechanics and interactive physics, enhancing their overall engagement. Benefits include: - Tailored level design that ensures players stay motivated. - Optimized performance across mobile platforms for a smooth experience. Here’s how I'd approach it: - Conceptualize unique levels that increase in difficulty. - Design a diverse car lineup appealing to different player styles. - Implement robust physics for a realistic feel. While I might be newer to Freelancer, I bring over 5 years of game development experience with multiple 5-star reviews. Let’s chat about your project, even if you don’t decide to hire me. Kind regards, Carly Z.
$10 USD in 3 days
0.0
0.0

Hi, A Drive Mad-style game lives or dies on its level design — the physics and car handling matter, but the progression is what keeps players coming back. I understand the goal: a mobile game with multiple cars and a set of increasingly challenging levels, polished and optimized for phones. My approach: 1. Build the core car physics and controls in Unity, tuned for mobile touch input. 2. Design the level progression: each level introduces a new mechanic or challenge, with clear difficulty curve. 3. Add multiple selectable cars with distinct handling characteristics. 4. Build the UI: level select, car select, progress saving, and restart flow. 5. Optimize for mobile: draw calls, texture sizes, frame rate, and battery use. 6. Test on both iOS and Android devices before delivery. A few questions: 1. How many levels and cars are you targeting for the first release? 2. Do you want the game to be free with ads, paid, or free with in-app purchases? 3. Any reference games beyond Drive Mad that capture the feel you want? I work in Unity and can start immediately. Let's discuss in chat. Thank you!
$100 USD in 2 days
0.0
0.0

Rough placeholders on the budget and timeline above, we'll sharpen both once we talk through what you actually need. You want a mobile car game in the vein of Drive Mad, where the fun comes from clever level design and that "just one more try" pull. Multiple cars to unlock or choose from, physics that feel satisfying, and levels that ramp up in a way that keeps players hooked rather than frustrated. Done right, the progression is what makes it sticky. Here's how we'd tackle it: - Core physics and controls: Unity with a 2D rigid body setup tuned for that bouncy, momentum-based feel Drive Mad is known for. Getting the car feel right early saves a lot of level redesign later. - Level system: A scene-based level loader so adding new stages is quick. We'd build a handful of levels ourselves and set up the pipeline so the count can grow easily. - Car selection: A basic garage screen with multiple vehicles, each with slightly different weight and handling so the choice actually matters. - UI and progression: Clean level select screen, stars or a score system per stage, local save so progress carries between sessions. - Mobile optimization: Tested on both Android and iOS, draw calls kept low, smooth 60fps target on mid-range devices. After a quick call to nail down exactly how many levels and cars you want at launch, we'll put together a written proposal with milestones and a firm price. What does your timeline look like, and are you targeting Android, iOS, or both? Best, 96 Studio
$30 USD in 14 days
0.0
0.0

Hi, the unusual part of your project is delivering a polished, engaging mobile car game with multiple levels and vehicles on a limited budget. From an engineering perspective, the core challenge lies in designing scalable level difficulty and optimizing car physics for smooth mobile performance. I typically structure such projects by separating core gameplay mechanics, level progression logic, and rendering optimizations to ensure maintainability and responsiveness. I approach systems by focusing on modular design that enables iterative tuning of physics and level complexity. This allows for balancing engagement and performance as the game scales. Production-ready mobile games require careful profiling and optimization to meet device constraints. Best Regards Robert
$20 USD in 7 days
0.0
0.0

Hi Creating a mobile game like "Drive Mad" with various levels and cars is an engaging challenge. The key technical hurdle here is crafting levels that are progressively difficult while maintaining smooth physics and game mechanics. Unity is the right choice for this, offering powerful tools for optimizing mobile games and implementing realistic physics. I've built a 3D racing game in Unity where dynamic level design and diverse car interactions were vital for its appeal. It's encouraging to see your focus on unique challenges to keep players interested. I can certainly help you bring this vision to life. Let's dive into how we can make the level design and car variety stand out in your game. Thanks, Oswaldo
$20 USD in 7 days
0.0
0.0

Good day! I can help develop a mobile driving game inspired by the physics-based obstacle style of Drive Mad, with original levels, vehicles and gameplay rather than copying the existing game. I can work on: • Multiple progressively challenging levels • Different cars with varied handling • Vehicle physics and controls • Obstacles, ramps and environmental challenges • Level progression and unlocks • Mobile-friendly touch controls • Performance optimization for Android • UI for menus, level selection and vehicle selection • Testing and bug fixing I have a background in mobile development, Unity and software testing, and can structure the game so additional levels and vehicles can be added easily. For transparency, I don’t want to claim a previously released Drive Mad-style game that I cannot verify. I can build the core gameplay and provide a playable prototype first so the physics and level direction can be reviewed before expanding it. Q1: Should the first version target Android only? Q2: Approximately how many levels and cars are required for the MVP? Q3: Do you already have the vehicle/environment assets, or should I use/create suitable assets? The budget and payment terms can be discussed and mutually finalized after reviewing the complete requirements and scope of work. Thank You!
$20 USD in 7 days
0.0
0.0

Hi This mobile levels-based car game project needs expertise in Unity for optimized game development and level design. A key technical challenge here is creating smooth transitions between levels while maintaining performance on different mobile devices. Leveraging Unity's SceneManager for effective loading and unloading of scenes can solve these issues, ensuring seamless gameplay across multiple levels. I have a strong background in developing mobile games using Unity, having created a similar levels-based racing game where I optimized scene transitions and performance for iOS and Android platforms. That project saw improved user retention due to its fluid gameplay and stable performance. I really appreciate that you're focusing on game optimization; that's a crucial decision for mobile gaming success. I can help bring your vision to life and would be happy to explain the approach in more detail or take a look at any specific aspect you're interested in. Thanks, Jonathan
$20 USD in 7 days
0.0
0.0

Hi, I can develop a mobile physics-driving game inspired by the core appeal of Drive Mad: simple controls, responsive vehicle physics, short obstacle-based levels, varied vehicles and a difficulty curve that progressively introduces new mechanics. I’d use Unity with a mobile-optimized physics setup, reusable level components and configurable vehicle parameters so new levels and cars can be added efficiently. I’ll focus on responsive controls, stable performance, quick restarts, varied obstacles and polished mobile UX across the target devices. Questione 1: Which mobile platforms and minimum device/OS versions should the first release support? Questione 2: Do you already have the car models and level/art assets, or should the initial build use custom or placeholder assets? Regards, Houssame
$10 USD in 1 day
0.0
0.0

Hi, I like this project because the fun part is combining simple car physics with level design that keeps players retrying “just one more time.” I’d build it in Unity with mobile-optimized physics, multiple cars with distinct handling, checkpoints and progressively harder obstacle layouts. Levels would introduce new mechanics gradually—ramps, gaps, rotating platforms, slopes and timing challenges—while keeping controls simple for touch screens. I’ve developed Unity gameplay systems with vehicle physics, level progression and mobile performance optimization, focusing on stable frame rates and responsive controls. A quick win would be building 3 prototype levels first to tune physics and difficulty before producing the full level set. Do you want the car physics to feel close to Drive Mad, or should each vehicle have noticeably different handling?
$20 USD in 7 days
0.0
0.0

Houston, United States
Member since Sep 25, 2026
₹12500-37500 INR
$10-30 USD
$15-25 USD / hour
$30-250 SGD
₹12500-37500 INR
$1500-3000 CAD
$30-250 CAD
$10-30 USD
$30-250 SGD
$30-250 USD
$80-240 HKD
$30-250 SGD
$30-250 USD
₹750-1250 INR / hour
₹600-1500 INR
₹750-1250 INR / hour
$750-1500 USD
£10-20 GBP
$8-15 USD / hour
₹12500-37500 INR