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I’m building a small Unity3D project and need a lightweight dialogue system focused on smooth NPC interaction. Scope (keep it lean): • C# scripts or prefabs that plug straight into a fresh Unity scene. • A demo scene showing one NPC cycling through a short conversation. Nice-to-have (not required today but helpful if your solution scales): optional hooks for branching conversations Deliverables: 1. The compiled package or Unity project folder with all scripts/prefabs. 2. Clear setup instructions (readme or short video) so I can drop it into my existing project in minutes. 3. Brief comments in code for future tweaks. I’m looking for a quick, functional solution—nothing over-engineered—so I can integrate it and move on to the rest of my gameplay. To be specific, I'm looking for a dialogue system that is similar to the game, no I'm not a human that have multiple choices and the conversation changes based on my choice
ID do Projeto: 39964592
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Ativo há 2 meses
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17 freelancers estão ofertando em média $488 USD for esse trabalho

Hello sir, I have read your project description and I am interested in building this game. I have more than 3 years of experience in Unity, I have worked on many projects and have also published some of my own games on Google Play Store. You can check out my portfolio in my profile. Looking forward to hearing from you. Thank you
$50 USD em 3 dias
3,6
3,6

As a seasoned Unity Game Developer, I've crafted and implemented numerous dialogue systems that prioritize seamless NPC interaction, making me the perfect fit for your project. Drawing on my 5+ years of wide-ranging experience, I can deliver a concise yet versatile dialogue system that will seamlessly integrate into your existing Unity project. My focus is not just on functionality but also on making your game run efficiently and engagingly, from beginners to branching dialogues. I understand the importance of efficiency and simplicity in delivering your request. My solution will come as a compiled package or Unity project folder with all scripts and prefabs you need, accompanied by clear setup instructions to ensure smooth integration within minutes. In addition, I'll provide detailed comments on the code for future tweaking so you can easily extend or modify the system as per your requirements. Lastly, my commitment to top-quality service includes strong post-delivery assistance for updates, debugging, and polishing. Despite being new to Freelancer, my track record of successfully completing multiple projects outside the platform reflects my professionalism and dedication to client satisfaction. Let's take a small step today with a milestone or prototype that reaffirms why I'm the right person for this job—because together we will create something truly awesome.
$20 USD em 7 dias
2,4
2,4

Hello there, I would love to assist you with the creation of your game’s dialogue system. I’m a professional game developer and I believe I’m the right candidate for you. Please feel free to reach out to me.
$30 USD em 7 dias
2,4
2,4

Hello, I can deliver a clean, plug-and-play branching dialogue system similar to "No I'm Not a Human" in 2 days. What You'll Get: ✓ Branching dialogue with multiple choice responses ✓ Dynamic conversation flow based on player decisions ✓ Clean UI with dialogue text + selectable buttons ✓ Easy-to-edit dialogue trees (ScriptableObjects/JSON) ✓ Plug-and-play NPC manager Deliverables: Complete Unity package (.unitypackage) - all scripts, prefabs, demo assets Demo scene with working NPC + branching conversation (3-4 choice points) README with setup instructions + code comments Scalable architecture for adding new NPCs/conversations easily 2-Day Timeline: Day 1: Core dialogue manager + branching logic + UI prefabs Day 2: Demo scene + NPC integration + testing + documentation Why Me: Active contributor to Prowl Game Engine (open-source on GitHub) - deep understanding of C# systems and modular architecture Extensive Unity experience focused on clean, maintainable code Experience writing well-documented code for open-source projects Full availability for immediate start Budget: $400-600 USD The system will be lean, well-commented, and ready to drop into your project. You'll create new conversations in minutes without touching code. Ready to start TODAY! Best regards, Emad Javid
$450 USD em 2 dias
1,6
1,6

Hi, thanks for sharing your Retail Analytics Web Dashboard brief. I have thoroughly reviewed your project details. I have recently worked on many projects similar to yours. I’ll build a fast, actionable dashboard that turns POS / e-commerce / inventory data into clear KPIs and visual insights for better retail decisions. We are an expert team which have many years of experience on Game Design, C# Programming, C++ Programming, Unity 3D, Game Development, Scripting, Game Testing, Unity, Game UI Lets connect in chat so that We discuss further. Regards
$20 USD em 7 dias
0,0
0,0

Hello, Sir I can create a lightweight Unity3D dialogue system in C# that plugs directly into any project—clean, modular, and easy to expand. You’ll get: Prefabs & scripts for NPC dialogue with smooth UI transitions. Choice-based branching (like No, I’m Not a Human) where player selections change the next dialogue line. A demo scene showing one NPC cycling through a short interactive conversation. Readable, well-commented code and a simple README explaining setup (drop-in ready within minutes). The system will be lightweight (no external frameworks) but scalable for future quests or story branching. Delivery within 2 days. Thank you very much for reading my proposal. Regards.
$50 USD em 7 dias
0,0
0,0

Dear ELProfeessor, I am TASNEEN, and I specialize in developing streamlined Unity3D projects. Let me craft a lightweight dialogue system for seamless NPC interactions, with the potential for branching conversations to scale in the future. I guarantee a swift integration process and clear setup instructions for your convenience. Let's create a functional solution tailored to your needs, allowing you to focus on enhancing your gameplay. Let's build a dialogue system similar to the game, "no I'm not a human," enabling varied choices and unique conversation paths without repeated sentences. Looking forward to collaborating with you, TASNEEN
$10 USD em 30 dias
0,0
0,0

Hello! I’ve good experience in Unity and can create a clean, lightweight dialogue system exactly as you described — with smooth NPC interaction and optional branching choices like in “No, I’m Not a Human.” I’ll provide: Plug-and-play C# scripts and prefabs A demo scene showing NPC conversation Clear setup instructions or short video for quick integration Let’s connect and I can start working on this right away.
$12 USD em 7 dias
0,0
0,0

Hi, I can build a lightweight Unity dialogue system that drops into a fresh scene and works right away. You’ll get C# scripts and a demo NPC that cycles a short conversation, with optional branching choices like “no i’m not a human” style so the next line changes based on the player’s choice. plan: • Scripts: DialogueManager, DialogueNode, ChoiceOption (clean C#). • Data: ScriptableObject assets (or JSON if you prefer). • UI: simple Canvas (name, text, choices), keyboard/mouse or click. • Prefab: NPC + trigger to start/advance dialogue. • Extras: easy hooks to branch, skip, and end; minimal comments; README or short video to show setup. deliverables: • Unity package/project folder with scripts/prefabs and a demo scene. • README with steps to integrate into your project in minutes.
$15 USD em 7 dias
0,0
0,0

I’ll deliver your order as fast and simple as possible so you’ll be able to drop it in your existing project with minimum effort
$20 USD em 1 dia
0,0
0,0

Hey there, The system you’re requesting is definitely feasible and not overly complex. It can be implemented with just a few specific scripts, depending on the type of game you’re building. To move forward with a more accurate proposal, I’d need a bit more detail about your project or the specific functionality you have in mind. From there, I can start designing and developing the system. I look forward to working together on this.
$20 USD em 3 dias
0,0
0,0

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