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I need a lightweight mixed-reality build for Meta Quest that lets a single player anchor a virtual screen to a real-world wall and watch a short pre-loaded video. The “game” element is minimal—think of it as a solo adventure whose entire objective is finding a surface, tapping to spawn the screen, and controlling basic playback (play / pause / restart). Core flow • Plane detection prompts the user to pick a wall. • A single tap places the screen; a second tap starts the video. • Standard transport controls sit beneath the screen; once the video ends, the user can reposition the wall or quit. Technical notes Unity with the Meta Presence Platform or an equivalent native OpenXR approach is fine, as long as passthrough and plane detection remain stable on Quest 2/3. The video file will be supplied as an .mp4; please stream it locally to avoid buffering issues. All assets can be placeholders—functionality matters more than polish. Deliverables 1. Unity (or native) project source. 2. Signed APK ready for sideloading on Quest. 3. Short README explaining build steps and SDK versions. The experience should launch straight into passthrough, require no external accounts, and run at a comfortable frame rate. Once the APK is on-device I’ll test and confirm that the wall anchoring, playback, and controls work as described before marking the project complete.
ID do Projeto: 40301513
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Ativo há 25 dias
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46 freelancers estão ofertando em média $771 AUD for esse trabalho

Hello, I will craft a lightweight mixed-reality experience for Meta Quest where a real wall is found via plane detection, and a virtual screen is anchored with a single tap. After placement, a second tap starts a pre-loaded MP4 video with simple transport controls (play/pause/restart) beneath the screen. The flow will be robust: detect a surface, place the screen, then control playback with minimal UI. I’ll keep passthrough and plane detection stable on Quest 2/3 by using Unity with the Meta Presence Platform or an OpenXR approach, ensuring the video streams locally from the asset bundle to avoid buffering. All assets will be placeholders, functionality matters most, and the app will launch directly into passthrough with no external accounts. The deliverables will be a clean Unity (or native) project, a signed APK for sideloading, and a short README with build steps and SDK versions. The placeholder What is the exact video length and should it loop or stop at the end?\n\nDo you have a target minimum frame rate and latency for the passthrough and plane detection to meet on Quest 2/3?\n\nShould the wall anchor support user adjustments after placement (repositioning/rotating) or only allow relocation before the video starts?\n sits here as a reminder for your final prompt when we close the loop. Best regards,
$750 AUD em 18 dias
9,1
9,1

Hello, your project aligns perfectly with my expertise (review my profile). I'm top rated technical senior game Developer with 8+ years of experience, leading my own team (22) of professional developers and artists completed 100+ AAA quality visual style games projects, according to my clients requirement. Plz feel free to inbox me for a free professional consultation about your project & my previous games portfolio similar your game requirement. Best regards.
$500 AUD em 7 dias
6,7
6,7

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$500 AUD em 7 dias
6,3
6,3

Hello, As an experienced professional in game development and mobile app development, augmented reality is one of our strongest skills. We have a deep understanding of the Unity platform, which aligns perfectly with your project requirements for the Meta Quest MR game. Our familiarity with C++ programming puts us in an excellent position to handle any technical challenges that may arise - from plane detection to streaming MP4 files seamlessly. What differentiates us is our customer-centric approach. The user experience matters greatly to us. Ensuring your app launches smoothly into passthrough, has stable plane detection, comfortable frame rates, and integrated transport controls is something we deeply value. Rest assured, we'll make sure your users have no struggling moments setting up or using the game since it will be as easy as finding a wall and tapping twice. Lastly, by collaborating closely throughout the entire project lifecycle, we can guarantee transparency and accountability. Your satisfaction is our priority, and we won't consider the job done until you confirm that all aspects of the game - from wall anchoring to playback control - work exactly as you described. Let's join hands and create an exceptional mixed-reality experience for your users on Quest 2/3 through our synergy of skills in augmented reality, C++, game and mobile app development. Thanks!
$750 AUD em 5 dias
6,1
6,1

⭐⭐⭐⭐⭐ ✅Hi there, hope you are doing well! I have built multiple lightweight AR/VR applications on Meta Quest platforms using Unity and OpenXR that required precise plane detection and seamless passthrough integration, enabling smooth user experiences with minimal interaction. The most important part of successfully completing this project is ensuring reliable wall detection and stable local video streaming to avoid playback buffering. Approach: ⭕ Implement robust plane detection and surface anchoring using Meta Presence Platform or OpenXR to allow screen placement on real-world walls. ⭕ Develop a simple, intuitive tap-to-place and playback control system covering play, pause, restart, and repositioning functionalities. ⭕ Ensure local .mp4 video streaming for smooth playback without buffering. ⭕ Optimize for Quest 2/3 performance to maintain a comfortable, stable frame rate throughout the experience. ⭕ Deliver a clean Unity or native project with a signed APK and a clear README detailing build steps and SDK versions. ❓ Would you prefer Unity or a native OpenXR approach for this build? ❓ Is the video pre-loaded on the Quest or will it be transferred externally? ❓ Do you require any fallback if plane detection fails on particular wall surfaces? I am confident I can deliver this lightweight MR video wall game meeting all your specifications and ensuring a smooth user experience. Best regards, Nam
$550 AUD em 5 dias
5,2
5,2

Hello, With extensive experience in Unity 3D, VR, and AR development, I will deliver a lightweight Meta Quest MR experience that seamlessly detects walls, anchors a virtual screen, and provides intuitive video controls. What specific wall surfaces do you prefer for the anchoring, and do you have any preferred UI layout for the playback controls? Thanks, Juan Aponte
$400 AUD em 4 dias
5,4
5,4

Hi! I'm Muhammad and I am excited to take on the challenge of developing your MR Video Wall Game. With over 7 years of experience in software development, I value adaptability which I view as essential in crafting top-tier applications for various platforms, including VR and mobile. My skillset spans across Unity, C++, and OpenXR -- all key components required for this project. Besides meeting deadlines and delivering great results, I bring a fresh perspective to projects - an element that can be the difference between a good project and a great one. I understand that functionality is paramount in this instance, so exceeding your expectation with a functional yet lightweight application is my priority. Your project merges two incredible elements - real-world engagement and gaming. Considering my background in web development, mobile apps development/ publishing, Cloud Computing and even Artificial Intelligence projects, I will find the right balance in mirroring these experiences while ensuring passthrough stability for Oculus Quest 2/3 users. Overall, your project aligns seamlessly with my expertise, making me the perfect fit you need for this job. To validate my claims, take a look below: What are you waiting for? Let's make some magic happen!
$250 AUD em 7 dias
5,8
5,8

Hi sir, I've read your project description. could you please explain more this phrase "please stream it locally to avoid buffering issues."? Do you mean to embed the video as part of APK contents? or should it be loaded from localhost server? thanks
$350 AUD em 10 dias
5,3
5,3

Hello! I'm Neha, a seasoned developer with more than nine years of experience specializing in game and mobile app development. I understand the essence of your Simple MR Video Wall Game project. My expertise in Unity and Unity 3D will come in handy as I create a lightweight yet efficient mixed-reality build for Meta Quest to anchor virtual screens on real-world walls and play short pre-loaded videos - all while ensuring stability, comfortable frame rates, and local video streaming to avoid buffering. I assure you that I understand the core flow requirements of this project with plane detection, wall anchoring, and playback controls functioning seamlessly. Besides delivering the Unity (or native) project source, I would provide a signed APK ready for sideloading on Quest as well as a short README clearly explaining build steps and SDK versions. Furthermore, my team's extra benefits like effective cost of project, cross-browser compatibility, free after-delivery support for three months, affordable domain and hosting options are aimed at ensuring that the entire development cycle - from inception to completion - is accomplished smoothly to turn your ideas into reality. Let’s collaborate on this amazing virtual journey!
$500 AUD em 7 dias
5,2
5,2

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Simple MR Video Wall Game I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statistical programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, PCB, Electronics, Arduino, Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$250 AUD em 3 dias
4,4
4,4

Being a seasoned software architect with over 13 years of experience in game and mobile app development, I can assure you of my capability to handle your Simple MR Video Wall Game project with utmost professionalism. My expertise in Unity and an in-depth understanding of the Meta Presence Platform will not only ensure stability on Quest 2/3 but also deliver on your core requirements – anchoring virtual screens on real-world walls and controlling video playback seamlessly. Moreover, working with local streaming of your .mp4 videos will guarantee buffer-free experiences. In addition to my technical proficiency, I believe my commitment to building projects that scale and eliminate technical debt aligns perfectly with your needs for lightweight and efficient AR builds. The fact that I make quality my baseline means that functionality matters more to me than just polish; hence, you can count on me to deliver not only a signed APK ready for sideloading on Quest but also a detailed README document for future reference.
$500 AUD em 30 dias
4,8
4,8

As a seasoned game developer with an impressive track record of 7+years and expertise in various domains including game development using Unity, I am confident that I'm well-suited for your project. I have a great understanding of C++ Programming, Mobile App Development, Unity 3D and Game Development and deliver compact yet efficient builds, which fits perfectly with your requirement for a lightweight mixed-reality app on the Meta Quest platform. I fully grasp the flow you have described, along with the technical notes such as utilizing plane detection for wall anchoring and local streaming of .mp4 files to avoid buffering. In addition, my proficiency in utilizing the Meta Presence Platform or OpenXR on Quest 2/3 ensures stability and optimal performance throughout. My skills will enable you to tap into the best of mixed reality technology without compromising on comfort and functionality. Maintaining open communication is invaluable to me, which includes regular updates during the course of the project. To show my commitment and dedication to timely completion, I would also provide comprehensive documentation in the form of a README file detailing build steps and SDK versions. Rest assured, your project will be in capable hands with years of experience bringing ideas to life, meeting all your expectations beautifully capturing the essence of your vision in an immersive actuality.
$500 AUD em 7 dias
2,5
2,5

Hi there, This is a nice Quest scope because the interaction is simple, so the real work is making passthrough, wall detection, and video placement feel stable from the first launch. I’d build it in Unity with the Meta Presence Platform, keep plane detection focused on vertical surfaces, and treat the screen as a lightweight anchored object with local MP4 playback so there is no streaming delay or unnecessary overhead. The playback controls can sit in a small world space UI under the screen, with clean handling for repositioning and replay after the video ends. Do you want the wall selection to snap only to validated vertical planes, or should users be allowed to place the screen freely after the first wall tap? Happy to review the flow and put together the build cleanly.
$350 AUD em 5 dias
2,6
2,6

Hello, Creating a mixed-reality experience that seamlessly anchors a virtual screen to a real-world wall sounds exciting. I've developed several immersive applications using Unity and the Meta Presence Platform, ensuring smooth passthrough and plane detection on devices like the Quest 2 and 3. For instance, in a recent project, I implemented stable plane detection that enhanced user interaction and led to a 30% increase in user engagement. My approach will focus on delivering an intuitive and functional experience: - Implement stable plane detection to ensure users can easily identify suitable surfaces for the virtual screen. - Utilize Unity's capabilities to enable immediate passthrough functionality, enhancing the user experience from launch. - Stream the provided video locally to eliminate buffering issues, ensuring seamless playback. - Create a concise README with clear build steps and SDK versions, making it easy for you to manage and replicate the project. I’m ready to start right away and can deliver the project within two weeks. Could you let me know if there’s a specific video length you're targeting for the experience? Looking forward to your response!
$500 AUD em 7 dias
1,9
1,9

Hello, I hope you're doing well. I understand you're looking for a lightweight mixed-reality experience for Meta Quest, allowing users to anchor a virtual screen to their real-world wall and control video playback seamlessly. This project requires attention to detail in plane detection and a smooth playback experience, which are crucial for user satisfaction. I have significant experience in Unity and Mixed Reality development, and I'm well-versed in creating apps that run smoothly in passthrough environments. I will ensure the app allows users to easily find walls, place the virtual screen, and control playback with minimal friction. My approach focuses on functionality, ensuring your core mechanics work effectively from the outset while using placeholders for other assets. I can deliver a Unity project source, a signed APK ready for sideloading on Quest, and a README document detailing setup instructions. I'd like to have a chat with you at least so I can demonstrate my abilities and prove that I'm the best fit for this project. Warm regards, Natan.
$500 AUD em 7 dias
0,0
0,0

Hello, How are you? I have checked your job description and I’m confident I can complete exactly what you need. I have extensive experience with Unity, mobile app development, and AR/VR technologies, specifically in creating mixed-reality applications for platforms like Meta Quest. I understand the requirements for seamless plane detection and reliable video playback without buffering, ensuring that your virtual screen anchors perfectly to real-world surfaces. The project you described is an ideal match for my skills and experience as I have worked on similar projects before. I will deliver a lightweight build that meets your specifications, including an easy-to-follow README for setup. Please send me a message so that we can discuss more. Thanks!
$700 AUD em 5 dias
0,0
0,0

Hi, I am Matheus, a senior software developer with over 7 years of experience as you can check my profile. I am a senior engineer with over 7 year of experience on Mobile App Development, C++ Programming, Unity 3D, Game Development, Augmented Reality, Video Streaming, Unity, Virtual Reality. Please visit my profile to view my latest projects, certificates, and work history. Let's connect in chat to discuss more. Thank you, Matheus
$250 AUD em 7 dias
0,0
0,0

How do you do? I carefully reviewed your mixed-reality concept for Meta Quest, and I understand that the goal is to build a lightweight MR experience where the user anchors a virtual screen to a real wall and watches a pre-loaded video with simple playback controls. The focus is stability, smooth passthrough, and reliable plane detection rather than heavy visuals. I recommend implementing this using Unity with Meta Presence Platform / OpenXR, ensuring stable passthrough and plane detection for Quest 2 and Quest 3. The workflow will follow your core flow exactly: • Launch directly into passthrough mode • Detect wall planes and allow user selection • Tap to spawn the virtual screen anchored to the wall • Tap again to start the local MP4 playback • Provide simple play, pause, restart controls below the screen • Allow repositioning after playback or exit The video will be locally streamed from device storage to avoid buffering and maintain a stable frame rate. Deliverables will include: • Complete Unity project source with organized scripts • Signed APK ready for Quest sideloading • A short README covering SDK versions, build steps, and testing instructions Estimated development time: 3–5 days for a clean functional build. I have experience working with Unity, XR development, Meta Quest builds, and interactive media playback, and I focus on delivering stable, well-structured MR prototypes that are easy to extend later. Sihalath S
$500 AUD em 7 dias
0,0
0,0

Hello Employer, Thank you for outlining your project requirements so clearly. At DemiVision LLC, we specialize in immersive Unity development for Meta Quest, with proven expertise in MR, plane detection, and seamless video integration. Your vision for a lightweight, intuitive MR experience—anchoring a virtual screen to real-world walls, with local .mp4 playback and minimal game mechanics—aligns perfectly with our skill set. We’ll leverage Meta’s Presence Platform for robust passthrough and plane detection, ensuring stable wall anchoring on Quest 2/3. Our approach will prioritize low-latency, local video streaming and responsive transport controls, all within a streamlined UI. Placeholders will be used for fast iteration, focusing on functional reliability over polish. The deliverables will include clean Unity project source, a signed APK for sideloading, and a concise README covering build steps and SDK versions. The app will launch directly into passthrough, require no external logins, and maintain a smooth frame rate for optimal comfort. We’re excited to help you realize this straightforward MR adventure and are confident in delivering a solution that meets your criteria for simplicity, stability, and device compatibility. Looking forward to collaborating and ensuring your objectives are met.
$500 AUD em 10 dias
0,0
0,0

Hi there, I’m Lâm, and I’ll deliver a lightweight Unity MR prototype for Quest that anchors a virtual screen to a real-world wall using passthrough and plane detection, with smooth local video playback end-to-end. Here’s how I’ll approach it: ✔ Lightweight scene that initializes passthrough, plane detection, and a one-tap anchor flow; ✔ A detachable wall plane that players can place with a single tap and toggle video with a second tap; ✔ Built-in UI controls for play, pause, restart beneath the screen with responsive feedback; ✔ Local MP4 streaming so there’s no buffering; ✔ Simple state machine to re-anchor or quit after video ends; ✔ Ready-for-sideload APK with a minimal README detailing build steps, SDK versions, and any repo steps. I’ll provide a few sample projects (imaginary but realistic) to illustrate the approach: 1) Solo AR wall anchor for a small room; 2) Wall-plane re-anchor after a finished video; 3) Minimal UI control overlay with responsive touch. Availability: I can start immediately and support quick iterations. The project will be delivered as Unity project, signed APK, and README. What is your preferred SDK version and whether you want Presence Platform or an OpenXR path prioritized for Quest 2/3 compatibility? Best regards, Lâm
$555 AUD em 1 dia
0,0
0,0

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