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I already have a working Unity project in place and clear reference clips that show exactly how I want the game to feel. What I still need is a focused pass on the core gameplay loop so everything plays, reads, and scales the way it should. Here’s what I would like you to tackle: • Character controls – tighten movement, jumping and camera handling so the avatar feels responsive across keyboard-mouse and gamepad. • Enemy AI – create smarter, more varied behaviours (patrol, chase, attack, retreat) that react to the player and the environment. • Level progression – hook up checkpoints, unlocks and pacing logic so players advance smoothly and the difficulty ramps up predictably. You’ll be working in my existing Unity project; I’ll give you the repo and the reference videos as soon as we start. Clean, well-commented C# scripts and inspector-friendly settings are a must so I can keep iterating after your pass. If a mechanic needs a quick placeholder model or UI element to demo properly, feel free to drop it in. Acceptance criteria • Controls demo scene runs at 60 fps on my target machine and reflects the reference videos. • At least two enemy types showcase the new AI states without errors in the Console. • Level 1-3 progression flows end-to-end, automatically saving unlocked stages. Let me know your experience with Unity’s Input System, NavMesh/Pathfinding, and any AI frameworks you prefer. We can set milestones around each mechanic and iterate quickly once we sync up.
ID do Projeto: 40328897
33 propostas
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Ativo há 19 dias
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33 freelancers estão ofertando em média $8 USD/hora for esse trabalho

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$10 USD em 40 dias
7,1
7,1

Hi, I’ve reviewed your requirements and reference-driven approach—this is exactly the kind of focused gameplay polish I specialize in. I’m a Unity developer with strong experience in refining core gameplay loops, including responsive character controllers, scalable AI systems, and structured progression design. I can take your existing project and elevate it to feel tight, polished, and production-ready. ✔ Controls – Smooth, responsive movement optimized for both keyboard/mouse and gamepad using Unity’s new Input System. ✔ Enemy AI – Modular AI (patrol, chase, attack, retreat) using NavMesh with clean, extensible logic. ✔ Progression – Seamless checkpoints, unlock systems, and balanced difficulty flow across levels. I prioritize clean, well-documented C# code and inspector-friendly setups so you can easily iterate post-delivery. I also move fast with milestone-based updates to keep everything aligned with your vision. Let’s sync up—I’m ready to start immediately and deliver a polished gameplay experience that matches your reference quality. Best regards, Sohaib Pasn Games
$5 USD em 40 dias
6,8
6,8

Hey, I've created a few similar games in the past with a focus on smarter enemies, one such example was a zombie survival where the zombies were quite advanced, grouping in packs, running away if too many of their allies died, chasing if the target was low HP etc, so I believe I can help with your project too. I'll also improve the movement as requested, snappy commands, responsive movement and of course any level progression features you might need. I'll also let you know about any improvements I believe we can do along the way. Lookin forward to working together! Vlad T.
$8 USD em 40 dias
5,7
5,7

I have extensive experience in Game Design, C# Programming, Unity 3D, Debugging, and Game Development, making me a great match for the Unity Gameplay Mechanics Overhaul project. I am confident in my ability to tighten character controls, enhance enemy AI, and refine level progression to meet your specifications. The budget can be adjusted after a full project scope discussion, and I am committed to working within your budget. I am eager to start and showcase my skills in Unity's Input System, NavMesh/Pathfinding, and AI frameworks. Let's discuss the details and get started. Please go through my profile its 15 years old see the work I did over the years. No Win No Fee means that your satisfaction is my utmost priority. Lets discuss the job details. Moreover, I am willing to start the job and perform tasks without even being hired; it is just to show my commitment to this project. Looking forward to hear from you.
$6 USD em 3 dias
5,4
5,4

Pitch: Hello! I'm Upender, a seasoned Unity game developer with extensive experience fine-tuning games for various platforms, which ties in perfectly with your Unity project's requirements. My core proficiency lies in optimizing gameplay experiences while maximizing performance across all devices. In terms of this overhaul, my skills in Unity 3D and game development make me an ideal fit to tighten your character controls, enhance enemy AI, and manage level progression. One of the key areas of focus for your project is refining the game's primary mechanics and I genuinely understand the importance of a fluid gameplay loop. My understanding of Unity's Input System combined with my history of delivering high-quality games makes me well-equipped to enhance and adapt your character controls across multiple input platforms. Furthermore, upgrades to your enemy behaviors are also within my skill set - from creating smarter and more varied AIs to implementing patrol, chase, attack, and retreat mechanics. Milestone-driven progress is another strength that sets me apart. I'm prepared to smoothly integrate checkpoints, unlocks and pacing logic on levels 1-3 so the difficulty scales smoothly as you specified. Besides these milestones-centric approach, I give immense importance to code structure (clean and well-commented C# scripts) ensuring no hindered iterations for you post-completion. Let's sync up and start revamping your game's core mechanics together today!
$8 USD em 40 dias
2,1
2,1

Hello, I'm excited about the Unity Gameplay Mechanics Overhaul project. I have extensive experience working with Unity, particularly in refining gameplay loops and implementing responsive controls. My approach will involve thoroughly analyzing and adjusting character controls to ensure tight movement and camera handling, making them fluid for both keyboard-mouse and gamepad users. For Enemy AI, I'll design smarter behaviors that enhance player interaction, including patrol and chase patterns. In terms of level progression, I will implement checkpoints and unlock features that promote smooth gameplay and predictable difficulty curves. As a suggestion, I can create a quick demo scene that visualizes the new controls and AI functionalities, which might provide immediate feedback. In my last project, I revamped AI and controls for a 3D platformer, which improved player engagement by over 30%. I can deliver this within 10 days. What specific behaviors are you envisioning for the enemy AI? Regards, Khurshid Ahmed
$25 USD em 29 dias
1,8
1,8

Hi, I’m a Unity Developer with 5 years of experience, focused on gameplay feel and core loop polish. I can help with: Character Controls: responsive movement, jump, and camera (PC + gamepad) Enemy AI: state-based system (patrol, chase, attack, retreat) with at least 2 enemy types Level Progression: checkpoints, level unlock, save system, smooth difficulty ramp ✔ Clean, inspector-friendly code ✔ Stable 60 FPS, no Console errors ✔ Work directly on your existing project ⏱ Timeline: ~5–7 days ? Pricing: discuss after reviewing your repo
$5 USD em 30 dias
1,2
1,2

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "Unity Gameplay Mechanics Overhaul" right now, and let's discuss in detail to move forward. Eager to hear your feedback
$50 USD em 30 dias
0,0
0,0

Hi, This is Gene from Luxembourg. You already have a solid Unity project and references, but need help refining the core gameplay so controls, AI, and progression feel smooth and consistent. I’ll focus on tightening player responsiveness, implementing modular AI behaviors using NavMesh, and structuring progression systems that are easy to tweak and scale from the Inspector. I’ve worked on Unity projects involving Input System integration, enemy AI state machines, and level flow setup in C#. Are you currently using Unity’s new Input System or the legacy one for player controls? Do you prefer a custom FSM for AI or integration with an existing framework like Behavior Trees? I can complete the core overhaul within 7 days with quick iteration cycles. Happy to jump in and start refining this right away.
$20 USD em 40 dias
0,0
0,0

Experienced Unity developer skilled in Input System, NavMesh AI, and gameplay polishing. I can refine controls, build smart enemy AI, and implement smooth level progression with clean, well-structured C# code. Ready to start immediately and iterate fast.
$5 USD em 15 dias
0,0
0,0

With over 6 years in the game development industry, I've honed my skills in perfecting gameplay mechanics to create immersive and engaging experiences. My proficiency in Unity's Input System, NavMesh/Pathfinding, and various AI frameworks, including A* pathfinding, makes me the perfect fit for this task. Even more so, my experience with multiplayer systems such as Photon Fusion would be an added advantage for potential future iterations.
$6 USD em 40 dias
0,0
0,0

Halo saya iza saya mau mengajukan penawaran 5,00 dengan bermain game ini apakah saya bisa melakukan penawaran terbaikmu sekarang
$5 USD em 40 dias
0,0
0,0

Hi! This project aligns closely with work I’ve been doing over the past several months. I’ve previously joined an already-started Unity project where I focused on cleanup, organization, and improving the core gameplay loop. In that project I implemented systems such as: • Character and camera controllers with responsive movement and animation integration • Gameplay mechanics including spawning and mining systems • Inspector-friendly, modular C# scripts for easy iteration • Performance-focused improvements and general project refactoring I also have hands-on experience with enemy AI, ranging from simple logic-based behaviours to finite state machines and behavior trees using Unity’s AI tools. Additionally, I’ve worked with Unity’s Input System and NavMesh pathfinding to create responsive controls and reactive enemy behaviours. For your project, I would approach it in milestones: • Tightening character controls and camera feel • Implementing at least two enemy AI types with patrol/chase/attack/retreat states • Hooking up level progression, checkpoints, and save logic All code will be clean, well-commented, and inspector-driven so you can continue iterating easily. I’m happy to share more details and relevant examples privately. I can start once the first milestone is funded. Looking forward to hearing from you!
$10 USD em 30 dias
0,0
0,0

Hi there, I have gone through the project requirements and can confidently say that I’m the right kind of developer for this project overhaul task. My expertise lies in working with existing Unity projects and enhancing the game’s core elements, like the game’s overall physics and game loops, using my programming language of choice, C#. Some of my past experiences include building and deploying my own indie open-world 3D games with over 34,000 downloads in the last year alone, where I implemented my own character controllers, enemy AI systems, and checkpoint systems using my own code and custom C# code. How I plan on executing your 3 major project requirements: Character Control: I plan on enhancing the overall physics and input systems of the game so that the jumping and camera movements are smooth and responsive without any floating issues. Enemy AI: I’m extremely proficient in Unity’s Navigation Mesh system and can confidently say that I can implement a clean and robust Finite State Machine (FSM) in C# for the enemy characters so that they can seamlessly transition between various states without throwing any errors in the console. Level Progression: I can write robust code for the checkpoint systems using PlayerPrefs and basic serialization. I am ready to review your repo and the reference videos. Let's go to work! Best, Vaayur
$8 USD em 12 dias
0,0
0,0

Hi, This is exactly the kind of focused gameplay polish I enjoy working on. I’m a Unity developer experienced in refining player controls, AI behaviors, and gameplay loops. I can tighten movement and camera using the new Input System, build modular enemy AI (patrol, chase, attack, retreat) with NavMesh, and structure smooth level progression with checkpoints and scaling difficulty. I’ll keep everything clean, well-commented, and inspector-friendly so you can easily iterate further. I’m comfortable working with existing projects and can match your reference videos closely. Ready to start — we can break this into milestones and iterate quickly. Best regards, Sarthak Chaturvedi
$6 USD em 30 dias
0,0
0,0

Hello, I've reviewed your project and it's a great fit for my experience working in Unity, especially in enhancing the game's feel and optimizing existing systems. Regarding character controls, I work with both the new Input System and the classic one, implementing fluid movement, polished jumping (including coyote timing and jump buffering), and responsive camera controls for keyboard/mouse and gamepad. My goal would be to first replicate the feel of your reference clips and then make all parameters configurable from the Inspector so you can easily iterate. As for enemy AI, I have experience with NavMesh and state systems (FSM). I can implement behaviors like patrol, chase, attack, and retreat, ensuring they react appropriately to the player and the environment. I also structure the AI modularly to facilitate future expansions. For level progression, I can create a clear and scalable system with checkpoints, autosave, level unlocks, and a well-controlled difficulty curve. Everything is organized so you can modify it without complications. I work with clean, well-commented, and scalable C# code, exposing variables in the Inspector and using tools like ScriptableObjects when they add clarity. I propose dividing the work into milestones: 1. Character control system 2. Enemy AI I can start by reviewing your current project and suggesting specific improvements from the outset. I look forward to receiving your repository and reference videos. Best regards.
$5 USD em 10 dias
0,0
0,0

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